airwalkrr
Adventurer
[sblock=Bohemian and Zarust]After a rousing evening at the Tipped Tankard, you are taking the scenic route home along Ash Avenue. You've both had your fill of ale and are in merry spirits, joking and poking fun at each other along the way. Several passersby gawk at you in disgust for your behavior, but you shrug them off. They don't know how to have a good time. After a while, the streets begin to get a bit quieter, and you realize you've entered the Lantern District, not particularly a fine part of town, but then, nothing on Ash Avenue truly is.[/sblock][sblock=Strahd]"That priest left his prayer book behind. Quickly now, Floch, be a dear and see if you can't catch him before he gets too far!" exclaimed Gretchyn, the aged headmistress of the Lantern Street Orphanage. A young priest named Ruphus had just been by the orphanage to console the children and staff after the kidnapping of four of the children the night before and had inadvertently left his prayerbook behind. Now you found yourself racing down the street, prayerbook in hand, to see if you could catch him on his way back to the temple of St. Cuthbert. Come to think of it, which way WAS the temple of St. Cuthbert anyway?[/sblock][sblock=Thanee and Oni]Cauldron certainly had some wonders, not least of which was the lack of affordable inns. You must have been up and down Lava Avenue, or was it Magma Avenue, at least three or four times trying to find a place that wasn't either exorbitantly expensive or full to capacity. As you circled the city one more time and entered Ash Avenue hoping to find more luck there, a half-orc dashed passed you with nary a "pardon me," murmuring to himself something about which direction the temple was.[/sblock]
A wretched drizzle falls from the ash-gray sky. The crowded, rain-slicked buildings seem especially bleak and frightful this evening, hunched together beneath their gloomy skies. A few lights burn in their windows, but mostly their shutters have been closed for the night. The scent of chimney smoke fills the air, and the din of water trundles from the rooftops, splashing into dark alleys and turning street gutters into rivulets. A sudden, plaintive cry for help from a nearby alley splits the evening air. You then hear sounds of a scuffle and cursing from the same nearby alleyway. A man is standing at the edge of the alleyway, as if standing guard. "Bugger off!" he sneers as you approach.
[sblock=OOC]Assuming you are the good-hearted adventuring types you are...[/sblock]
Initiative
Simon 13
Goran 9
Priest 7
Street Thugs 5
Keth 4
Alexi 3
Floch 2
[sblock=OOC]C1=Goran
D1=Simon
D9=Floch
C13=Keth
D13=Alexi
The alley is 10 feet wide and 60 feet long, opening into a street at either end. Like many alleys in Cauldron, it slopes toward the center of the town at a fairly steep 15 degree angle (Balance checks required for charging or running); steps have been carved into the alleyway in many places to ease progress along its length. Two-story buildings loom on both sides.
Combat will be simultaneous action. Everyone will declare their actions and I will resolve the round all at once, making reasonable accommodations if the circumstances change the nature of your action.[/sblock]
A wretched drizzle falls from the ash-gray sky. The crowded, rain-slicked buildings seem especially bleak and frightful this evening, hunched together beneath their gloomy skies. A few lights burn in their windows, but mostly their shutters have been closed for the night. The scent of chimney smoke fills the air, and the din of water trundles from the rooftops, splashing into dark alleys and turning street gutters into rivulets. A sudden, plaintive cry for help from a nearby alley splits the evening air. You then hear sounds of a scuffle and cursing from the same nearby alleyway. A man is standing at the edge of the alleyway, as if standing guard. "Bugger off!" he sneers as you approach.
[sblock=OOC]Assuming you are the good-hearted adventuring types you are...[/sblock]
Initiative
Simon 13
Goran 9
Priest 7
Street Thugs 5
Keth 4
Alexi 3
Floch 2
[sblock=OOC]C1=Goran
D1=Simon
D9=Floch
C13=Keth
D13=Alexi
The alley is 10 feet wide and 60 feet long, opening into a street at either end. Like many alleys in Cauldron, it slopes toward the center of the town at a fairly steep 15 degree angle (Balance checks required for charging or running); steps have been carved into the alleyway in many places to ease progress along its length. Two-story buildings loom on both sides.
Combat will be simultaneous action. Everyone will declare their actions and I will resolve the round all at once, making reasonable accommodations if the circumstances change the nature of your action.[/sblock]