JoeNotCharles
First Post
I've been thinking about using the system proposed here where all attacks do average damage, to speed things up. The problem with this is that it means effects that let you reroll damage become useless. If you're going to do this, you should convert these effects to effects that give a slight damage bonus.
Brutal is easy for a single die - since you reroll all 1's (or 2's), it just changes a range of 1-N to 2-N (or 3-N). For a single die, there's still no belling on that so the average is just 0.5 (or 1) higher. So Brutal 1 is a +0.5 damage bonus and Brutal 2 is +1.
So a weapon doing 1d8 damage would do 4.5 (rounding down to 4 for 1[W], or the full 9 for 2[W]), 1d8 Brutal 1 would do 5 (5 for 1[W], 10 for 2[W]), and 1d8 Brutal 2 would do 5.5 (rounding down the 5 for 1[W], 11 for 2[W]).
Are there any other effects that allow you to reroll damage? I can't think of any off the top of my head, but I haven't read all of AV and MP yet.
Brutal is easy for a single die - since you reroll all 1's (or 2's), it just changes a range of 1-N to 2-N (or 3-N). For a single die, there's still no belling on that so the average is just 0.5 (or 1) higher. So Brutal 1 is a +0.5 damage bonus and Brutal 2 is +1.
So a weapon doing 1d8 damage would do 4.5 (rounding down to 4 for 1[W], or the full 9 for 2[W]), 1d8 Brutal 1 would do 5 (5 for 1[W], 10 for 2[W]), and 1d8 Brutal 2 would do 5.5 (rounding down the 5 for 1[W], 11 for 2[W]).
Are there any other effects that allow you to reroll damage? I can't think of any off the top of my head, but I haven't read all of AV and MP yet.