What makes a magic item interesting? - Page 3





View Poll Results: What makes a magic item interesting?

Voters
172. You may not vote on this poll
  • Useful powers

    35 20.35%
  • Diverse powers

    11 6.40%
  • Unpredictable or mysterious powers

    24 13.95%
  • Unique powers

    40 23.26%
  • Background and history

    41 23.84%
  • Drawbacks

    2 1.16%
  • Special purpose or goals

    8 4.65%
  • Other (specify in post)

    11 6.40%
+ Log in or register to post
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49
  1. #21
    CreativeMountainGames.com COPPER SUBSCRIBER
    Lama (Lvl 13)

    Mark's Avatar

    Join Date
    Jan 2002
    Location
    Mt Prospect, IL
    Posts
    15,725

    Ignore Mark
    Can Other include both Shininess and Jingliness?
    Check out 30 Things Can Happen! A System-Free Sourcebook for Fantasy RPGs.

    Follow on CMG Google Group, Facebook, Twitter @MarkCMG, and the Creative Mountain Games website, the Grymvald Gazetteer (Campaign Setting) website, and

    "Griffins & Grottos" - MF WARS (Medieval Fantasy Wargame and Roleplaying System) & "Surcoat" - MF CMG (Medieval Fantasy Combat Miniatures Game) website.

 

  • #22
    I voted "other" as I believe it is an interesting combination of the factors you listed, rather than any single factor, that makes a magic item interesting.


    RC
    No longer associated with this site

  • #23
    Uniqueness: If the item allows you to do something you couldn't do any other way, then it's interesting.

  • #24
    Versatility/usability.

    If it has a single use then it needs to do it better than anything else. If it has a function that can be used for many various things, then it will often outshine single function items in terms of interest.

  • #25
    I voted history/background. But that really isn't it. Making an item intersting involves a combination of factors in my mind.

    First off, a magic item needs a name to be interesting. As long as a magic item is called a +2 Flaming Longsword, it will never transcend its stats. Once the sword is given a name, such as "Pyre" or "Flametongue" or "The Torch of Mars" or something like that, it begins to have an identity. From there, it is a matter of building on that identity, until the magic item is memorable and interesting.

    In my opinion, a good magic item is an NPC into itself, even if it isn't intelligent. Like a memorable NPC, a good magic item may have a back-story, memorable personality quirks, distinctive features, and so on. An interesting physical description for the weapon helps a lot. A magic sword that quivers if it is covered in blood for too long is also interesting.

    Also like an NPC, a magic item can be made more memorable and interesting depending on how it is introduced and how it works into the story. A magic item that is given to a PC as a symbol of the princess's undying love has more sentimental value to a player than the same item found in a dragon hoard. The famous magic sword that can only be wielded by someone of a certain bloodline (which serves as proof that a PC is a member of that bloodline) has an indispensable story role.

    In summation, it takes a similar kind of effort to make a +2 Longsword into an interesting and memorable item as it does making a Level 5 Lawful Neutral Human Fighter into an interesting and memorable character. As an alternative analogy, making a magic item interesting is like making a dungeon or city memorable or interesting.

    I guess that my final answer is that a magic item needs personality, charm, and character in order to be memorable.

  • #26
    4ognard
    The Great Druid (Lvl 17)

    TerraDave's Avatar

    Join Date
    Jul 2004
    Location
    A Nation's Capitol
    Posts
    6,840
    Gygax Magazine I Defended The Walls!

    Ignore TerraDave
    Usefull is a necassary but not sufficient condition for an item to be interesting.
    A semi-brief History of D&D and some other RPGs: Part 1: 1967-1979 Part 2: 1980-1989
    All the official stuff for 4e
    Bonus:

    4E has rituals, use them, they're magic;
    Want to see the greatest thing you will ever see? then click;
    You can use Earth as a D&D setting;
    Origins of The Rouse; (look for it)
    The Rouse responds; (look for it)
    One can appreciate both old and new D&D.

  • #27
    I voted "unique." Magic items rarely inspire me. They're just not what I play the game for. I prefer items to either be generic bonuses I can forget about, or, to be unique and plot relevant.

    I also like iconic items that players keep for their entire careers, and which can be repositories for iconic player abilities.

  • #28
    Registered User
    Spellbinder (Lvl 16)

    CleverNickName's Avatar

    Join Date
    Mar 2007
    Location
    Boulder, CO
    Posts
    2,576

    Ignore CleverNickName
    For me, it is the story behind the magic item that makes it interesting. Even a simple ring of invisibility can be epic if it has a proper backstory and purpose.
    - CleverSignature

  • #29
    Registered User
    Grandfather of Assassins (Lvl 19)

    FireLance's Avatar

    Join Date
    Mar 2002
    Location
    Singapore
    Posts
    8,154
    Blog Entries
    232
    I Defended The Walls!

    Ignore FireLance
    Since the thread that spawned this one got bumped, and the discussion there has turned to magic items, I thought I'd give this one a re-airing as well.

    If you've posted in this thread already, has anything happened in the last six months to make you change your mind?

  • #30
    Registered User
    Myrmidon (Lvl 10)

    Ed_Laprade's Avatar

    Join Date
    May 2006
    Location
    Worcester, MA, USA
    Posts
    1,916

    Ignore Ed_Laprade
    I seem to have missed this the first time around. Voted useful, because, as someone said upthread, if it isn't than its just a 4000 GP paperweight. However, I quite agree with everyone who said it needs more than just one aspect. I love me some Wands of Wonder, but if they couldn't be useful as often as not, I would never bother with them.
    Scrag 'em all and let the gods sort 'em out!

  • + Log in or register to post
    Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast

    Similar Threads

    1. Magic Item Compendium - DMG Magic Item Prices
      By Olaf the Stout in forum RPGs & Tabletop Gaming Discussion
      Replies: 30
      Last Post: Saturday, 26th May, 2007, 03:13 AM
    2. What makes a Campaign setting Interesting to You?
      By seskis281 in forum RPGs & Tabletop Gaming Discussion
      Replies: 54
      Last Post: Monday, 17th July, 2006, 02:20 AM
    3. Two Interesting Magic Item Questions
      By Archade in forum D&D and Pathfinder
      Replies: 34
      Last Post: Friday, 12th May, 2006, 04:20 PM
    4. Interesting new item... not sure how to price it.
      By Arravis in forum D&D and Pathfinder
      Replies: 19
      Last Post: Saturday, 16th October, 2004, 05:55 PM
    5. Interesting Item idea, need a little help
      By Dareoon Dalandrove in forum RPGs & Tabletop Gaming Discussion
      Replies: 5
      Last Post: Thursday, 6th May, 2004, 01:13 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •