I am currently running a now 15 month old 3.5 campaign. We did not switch when 4E came out because we figured the initial phases of 4E would have bugs, kinks and other errata to work out, and by that time, the 3.5 campaign would be in the homestretch.
However, now that my players are level 10 in 3.5, I have found it very difficult to prep on my part, and when building some cool bad guys, I found a couple of times where I forgot a couple of their cool powers because they had so many cool powers it was a challenge just to do the book-keeping.
And, moderately scaled combats basically take almost a whole session to run. Heck, I tried to run a large scale combat with the six PCs, six allied NPCs and maybe 40 attackers (3 major bad guys and 37 supporting ones) and it took three whole gaming sessions of four or more hours each to complete, so maybe 13-14 hours overall.
In reading the threads here, it seems that 4E makes it easier for a DM to prep, but has not made combats happen any faster.
Back in 2E days in a similar situation, but on a much larger scale: we had a larger group of PCs – nine – plus, 2 major NPCs, and 30 allied caravan guard types against 80 lizardmen, a lizardman shaman who summoned a water elemental, some giant reptiles and half a dozen killer giant dragonflies. That combat took one five hour session, or less than half the time the 3.5E battle took, and it was triple the scale. And, we had several huge, epic combats like that throughout the campaign…
My main problem with 3.5 is not the prep time – I do not mind doing that as a DM – it is the playing time. We seem to be spending more time accomplishing less at the table than in 1E and 2E days, and it seems like 4E has not solved that.
Now 1E and 2E had a lot of problems, and I like a lot of changes in 3.5, but I miss the much faster-paced combats. I suspect I will like 4E as well, but am leery because it seems to have not fixed the length of the combats.
However, now that my players are level 10 in 3.5, I have found it very difficult to prep on my part, and when building some cool bad guys, I found a couple of times where I forgot a couple of their cool powers because they had so many cool powers it was a challenge just to do the book-keeping.
And, moderately scaled combats basically take almost a whole session to run. Heck, I tried to run a large scale combat with the six PCs, six allied NPCs and maybe 40 attackers (3 major bad guys and 37 supporting ones) and it took three whole gaming sessions of four or more hours each to complete, so maybe 13-14 hours overall.
In reading the threads here, it seems that 4E makes it easier for a DM to prep, but has not made combats happen any faster.
Back in 2E days in a similar situation, but on a much larger scale: we had a larger group of PCs – nine – plus, 2 major NPCs, and 30 allied caravan guard types against 80 lizardmen, a lizardman shaman who summoned a water elemental, some giant reptiles and half a dozen killer giant dragonflies. That combat took one five hour session, or less than half the time the 3.5E battle took, and it was triple the scale. And, we had several huge, epic combats like that throughout the campaign…
My main problem with 3.5 is not the prep time – I do not mind doing that as a DM – it is the playing time. We seem to be spending more time accomplishing less at the table than in 1E and 2E days, and it seems like 4E has not solved that.
Now 1E and 2E had a lot of problems, and I like a lot of changes in 3.5, but I miss the much faster-paced combats. I suspect I will like 4E as well, but am leery because it seems to have not fixed the length of the combats.