Friday, 20th February, 2009, 07:19 AM #1
Guide (Lvl 11)
Rogues Gallery: Aerie of the Crow God PbP Campaign!
Characters should be posted on this thread. Characters should be 7th-level. FYI... It might be useful for the group to have a bard.
Last edited by Knightfall; Sunday, 1st May, 2011 at 01:04 AM.Robert Blezard
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Guide (Lvl 11)
A list of deities for the Lands of Harqual. I've also included my domains list for Kulan.
Last edited by Knightfall; Sunday, 22nd February, 2009 at 05:54 PM.
Guide (Lvl 11)
- Join Date
- Jan 2002
ø Ignore Thanee
Sheyla Bladesong, Elven Cleric of Corellon Larethian
female Silver Elf, 7th-level Cleric of Corellon Larethian (21,350 XP; 11.08.2009; Beach Spiders)
Medium Humanoid (Elf)
Hit Dice: 7d8+7 (39 hp) (Rolls 2nd-7th)
Speed: 30 ft.
Armor Class: 20 (+4 Dex, +6 armor, [+1 shield]), touch 14, flat-footed 17
Base Attack/Grapple: +5/+9
Attack: MW Cold Iron Longsword +11 melee (1d8+4/19-20) or Darkwood Composite Longbow (+4 Str) +10 ranged (1d8+4/x3)
Full Attack: MW Cold Iron Longsword +11 melee (1d8+4/19-20) or Darkwood Composite Longbow (+4 Str) +10 ranged (1d8+4/x3)
Special Attacks: Spells, Turn Undead 4/day
Special Qualities: Elf Traits, Chaotic Good Aura, Chaotic Good Spells, Spontaneous Casting of Cure Spells
Saves: Fort +6, Ref +6, Will +10 (+2 vs. Enchantments)
Abilities: Str 16(18), Dex 18, Con 12, Int 13, Wis 18(20), Cha 12
Skills: Heal +10(5), Knowledge (religion) +6(5), Listen +12(5cc), Spot +12(5cc); * Armor Check Penalty 0
Feats: Simple Weapon Proficiency, Elf Weapon Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Shield Proficiency (except Tower Shield), Weapon Focus (Longsword), Point Blank Shot, Rapid Shot, Combat Expertise, Improved Trip, Power Attack
Alignment: Chaotic Good
Sheyla stands 5 feet 6 inches tall and weighs 112 pounds. She is 127 years old. Her long, silverblonde hair is worn open, a few strands of hair framing the fine-featured face with emerald eyes. Her slender figure is dressed in comfortable green clothes, on top of which she wears her finely crafted chain shirt. The holy symbol of Corellon Larethian is attached to a simple silver chain around her neck. Along with her small backpack and a grey-green cloak, she wears two crossed sheathes on her back, holding her longswords. Her darkwood longbow is slung over her shoulder and a quiver with arrows is hanging from her weapon belt. A buckler is sometimes strapped to her left arm, on which she also wears a silver bracelet, which is covered in flames, that apparantly do not burn her, shedding light equivalent to that of a torch.
Sheyla speaks Common, Elven and Celestial.
Spells: As 7th-level cleric
Domains: Elf, War
Spells per Day: (6/6+1/4+1/3+1/2+1; save DC 15 + spell level):
0 - Detect Magic (3), Light, Resistance (2);
1st - Bless (2), Command, Divine Favor, Shield of Faith (2), Magic Weapon (D);
2nd - Hold Person,
Remove Paralysis, Spiritual Weapon (2), Cat's Grace (D);
3rd - Invisibility Purge, Magic Circle against Evil, Protection from Energy, Magic Vestment (D);
4th - 1 slot free, Divine Power, Divine Power (D).
Equipment: MW Cold Iron Longsword, Silver Longsword, Darkwood Composite Longbow (+4 Str), Cold Iron Arrows (40), +2 Mithril Shirt, MW Buckler, Heward's Handy Haversack, Bedroll, Winter Blanket, Belt Pouch, Waterskin, Everburning Silver Bracelet (10 gp), Silver Holy Symbol of Corellon Larethian, Holy Water (3), Diamond Dust (500 gp), Silver Dust (25 gp), Belt of Strength +2, Periapt of Wisdom +2, Pearl of Power (1st), Wand of Cure Light Wounds (50 charges); 28 gp, 4-7 sp, 0 cp.
Background: Hailing from the Kingdom of the Silver Leaves in the northern parts of the Great Forest of Harqual in the Northern Heartlands, Sheyla grew up in peace, learning the arts of swordplay and archery. But peace never endures, and her homelands were constantly threatened by attacks of humanoid warbands. When Sheyla was considered mature, she became a cleric of Corellon Larethian, to be able to help and protect her kin. The ideals he stands for, have long been her own as well, so it was just a natural progression.
What Sheyla knows about the World
Last edited by Thanee; Tuesday, 11th August, 2009 at 12:42 PM.
“In our world, immortality is not for the living. The legend lives on!”
In Memoriam Dave Arneson († April 7th, 2009) & Gary Gygax († March 4th, 2008).
Wondering what the Dungeon Tiles are like? Take a look here.
Scout (Lvl 6)
A nobleborn from Silverleaf, Lorien only knew the life of song and joy when growing up. Swordplay was sport to him and the bow was an instrument of beauty, not of war. But childhood never lasts long, and the content life of court became boring for the young elf who wanted to see the distant lands he had heard tales of. He journeyd far and wide and for a while settled with the wild cousins of Silver Elves living on the north edges of the Great Forest. There he truly learned what it meant to use the bow. Decades of life on the road has roughed the soft youth off of Lorien, and he is a hardy adventurer now, but his manners still speak of noble upbringing.Code:CHARACTER NAME : Lorien Mornyano RACE (CR) : Male Elf CLASS (LEVEL) : Bard 7 ALIGNMENT : N SIZE : Medium SPEED : 30 ft. LANGUAGES Common, Draconic, Elven, Sylvan, Barbarian. EXPERIENCE : 21000 CASH : 1020gp, 80sp, 40cp ABILITY SCORES Str 12 (+1) (12/base) Dex 17 (+3) (13/base +2/race +2/item) Con 12 (+1) (13/base -2/race +1/level) Int 17 (+3) (17/base) Wis 10 (+0) (10/base) Cha 15 (+2) (15/base) SAVES FORT +3 (2/brd 1/con) REF +8 (5/brd 3/dex) WILL +4 (5/brd 0/wis) HIT POINTS : 34 (6+4+3+4+3+4+3+7) ARMOR CLASS Standard : 18 (+3/dex +4/armor +1/deflecion) Touch : 14 Flat-Foot : 14 INITIATIVE : +7 BASE ATTACK : +5 RANGED : +8 MELEE : +6 WEAPONS +1 Longsword +7; 1d8+2; 19-20/x2 Mw C.Longbow 10; 1d8+1; x3 (Range 110ft) RACIAL TRAITS -Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. -Low-Light Vision -Weapon Proficiency: longsword, rapier, longbow, shortbow -An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. CLASS FEATURES Bardic music: Countersong, Fascinate, Inspire courage +1, Inspire competence, Suggestion Bardic knowledge +10 FEATS 1: Improved Initiative 3: Weapon Focus Longbow 6: Quick Draw SKILLS Balance 5+3+2=10 Bluff 5+2=7 Diplomacy 10+2+2=14 Gather Information 10+2=12 Hide 10+3+5=18 Listen 5+2=7 Move Silently 10+3=13 Perform Sing 10+2=12 Perform String Inst. 5+2+2=9 Sleight of Hand 5+3+2=10 Tumble 10+3=13 UMD 5+2=7 Bardic Knowledge 10 SPELLS: 0:3/D, 1:4/D, 2:3/D A0: Dancing Lights, Detect Magic, Ghost Sound, Prestidigation, Read Magic, Summon Instrument A1: Alarm, Charm Person, Feather Fall, Identify A2: Cure Moderate Wounds, Hold Person, Shatter, Tongues EQUIPMENT: [17970gp, 9sp] Explorer's Outfit [10gp] Mithral Shirt [1100gp] Cloak of Elvenkind [2500gp] Gloves of Dexterity [4000gp] Ring of Protection +1 [2000gp] Ring of Sustenance [2500gp] Signet Ring (House Mornyano) [5gp] Efficient Quiver  -MW Composite Longbow (+1 str Bonus) [500gp] -+1 Longsword [Heirloom] -Arrows (20) [1gp] -Cold Iron Arrows (20) [2gp] -Silver Arrows (20) [3gp] Handy Haversack [2000gp] -Courtier's Outfit [30gp] -Jewelry [50gp] -Everburning Torch [110gp] -Silk Rope (50ft) & Grappling Hook [11gp] -MW Elven Lute [100gp] -Lorien's Writing Kit -Book x2 30gp -Inkvial 8gp -Inkpen 1sp -Everburning Candle 110gp Belt Pouch x3 [3gp] -Caltrops [1gp] -Signal Whistle [8sp] -Smokestick x2 [40gp] -Potion of Resist Fire [300gp] Spell Component Pouch [5gp] Scroll Case [1gp] Wand of CLW [750gp]
Lorien is a softspoken elf, with the manners of a noble contrasted by the confidence of a warrior. He stands quite tall for an elf, being 5'7" and weighs around 120 lbs. His skin has taken a soft tan from the years on the road but his silvery hair and bright green eyes effectively reveal his heritage.
The Great Druid (Lvl 17)
- Join Date
- Aug 2007
ø Ignore renau1g
Background/Description:Code:CHARACTER NAME : Halmar the Unseen RACE (CR) : Male Human CLASS (LEVEL) : Barbarian 5/Rogue 2 ALIGNMENT : CG SIZE : Medium SPEED : 40 ft. LANGUAGES Common, Barbarian. EXPERIENCE : 21000 CASH : 265 gp ABILITY SCORES Str 18 (+4) (17/base + 1 level) Dex 16 (+3) (14/base +2 item) Con 14 (+2) (14/base ) Int 13 (+1) (13/base) Wis 12 (+1) (12/base) Cha 13 (+1) (13/base) SAVES FORT +6 REF +6 WILL +4 HIT POINTS : 69/69 (6+4+9+9+9+9+9+14) ARMOR CLASS Standard : 19 (10+6+3) Touch : 13 Flat-Foot : 16 INITIATIVE : +2 BASE ATTACK : +6/+1 RANGED : +8/+3 MELEE : +10/+5 WEAPONS +1 Greataxe +11/+6; 1d12+7; x3 C.Longbow +8/+3; 1d8+4; x3 (Range 110 ft.) RACIAL TRAITS Human: * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at 1st level. * 4 extra skill points at 1st level and 1 extra skill point at each additional level. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. CLASS FEATURES Barbarian: Rage (2/day) Fast Movement (already included) Uncanny Dodge (level 2) Trap Sense (level 3) Improved Uncanny Dodge (level 5) Rogue: Trapfinding Evasion (level 2) FEATS 1: Dodge Human: Mobility 3: Spring Attack 6: Iron Will SKILLS Balance 3+3-1+2=7 Climb 7+4-1=10 Disable Device 10+1=11 Hide 7+3-1+5=14 Listen 10+2=12 Jump 5+4+4 (speed)-1+2=14 Move Silently 7+3-1+5=14 Search 10+1+5=16 Spot 10+1=11 Tumble 6+3-1+2=10 EQUIPMENT: [18,735gp ] Cold Weather Outfit [8gp] Boots of Elvenkind [2,500 gp] Cloak of Elvenkind [2,500 gp] +1 Mithril Breastplate [5,350 gp] +1 Greataxe [2,320 gp] Gloves of Dexterity [+2] [4,000 gp] Composite Longbow (+4) [500 gp] -Arrows (40) [2gp] -Cold Iron Arrows (20) [2gp] -Silver Arrows (20) [3gp] Potion of Invisibility [300 gp] Goggles of Minute Seeing [1,250 gp]
Last edited by renau1g; Wednesday, 25th February, 2009 at 03:45 PM.
Defender (Lvl 8)
I'm still missing stuff right now, I know. But this is what I got so far.
Reneg Desrek was destined to be a Druid. Well, not be Destiny, capital D, but because his father and mother had both been Druids and he was expected to become one as well. They taught him everything he should know about being a Druid and though he hadn't really wanted to be one [a Bard seemed more much DASHING, a Paladin seemed much more awe-inspiring, and a Barbarian was fearsome], but he sort of ended up being one anyways because he was sort of lazy at heart. That's probably why he enjoyed summoning companions so much. Why do the work when an animal could do it for him?Code:CHARACTER NAME : Reneg Desrek RACE (CR) : Human CLASS (LEVEL) : Druid 7 ALIGNMENT : N SIZE : Medium SPEED : 30 ft. EXPERIENCE : 23000 CASH : ABILITY SCORES Str 14 Dex 13 Con 15 Int 14 Wis 18 Cha 12 SAVES Class Ability Total FORT 5 2 7 REF 2 1 3 WILL 5 3 8 HIT POINTS : 47 ( http://invisiblecastle.com/roller/view/1957275/ ) ARMOR CLASS Standard : 16 (+1 dex, +2 armor, +2 heavy wooden shield, +1 nat) Touch : 11 Flat-Foot : 15 INITIATIVE : +1 (dex) BASE ATTACK : +5 RANGED : + MELEE : + WEAPONS Staff +7 melee 1d6+2 ARMOR Leather Hvy Wood Shield LANGUAGES Common, Sylvan, Druidic, Draconic CLASS FEATURES FEATS 1: Spell Focus (Conjuration) Human: Track 3: Augment Summoning 6: Natural Spell SKILLS Ranks Ability Misc Total Concentration 10 2 14 Handle Animal 10 1 11 Nature 10 2 2 14 Ride 10 1 11 Spellcraft 10 2 12 Spot 10 4 14 Survival 10 4 2 16 SPELLS: 0:6/D, 1:5/D, 2:4/D, 3:3/D, 4:2/D 0th Create Water, Detect Magic, Detect Poison, Mending, Purify Food and Drink, Read Magic 1st Charm Animal, Cure Light Wounds, Entangle, Longstrider, Shillelagh 2nd Barkskin, Bull's Strength, Soften Earth and Stone, Wood Shape 3rd Dominate Animal, Poison, Stone Shape 4th Giant Vermin, Spike Stone CLASS ABILITIES: Spontaneous Casting of Nature's Ally Animal Companion! Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Wild Shape 3/day EQUIPMENT: (570g 0s 0c) Feath Token (Tree) x2 (800g) Bag of Tricks (Tan) (6.300g) Handy Haversack (2.000g) Amulet of Natural Armor +1 (2.000g) Robe of Useful Items (7.000gp) Stone of Alarm (2.700g heirloom item) Small iron box built with handles with numerous insects inside Heavy Warhorse with Riding Saddle (230gp)
Of course this had gotten him into trouble into the past. Why were there claw marks all over the furniture? Well, the grizzly bear was trying to rearrange. Why were so many of the dishes broken? The dog wasn't well capable of taking the dishes from the sink and licking them on his own, but he sure had tried. Quite impressive indeed, actually, though his parents of course were NOT impressed.
Still, they couldn't help but feel a little bit if pride for their son. Despite this lazy streak, he had managed to find a cute girl, a bookish girl who everyone said was evil but Reneg was sure she was just rebelling against her parents like he had. It wasn't his fault he had gotten her pregnant. Well, maybe it was. At least he hoped it was! When she disappeared, he blamed his parents. He didn't know why he blamed them; it was just a natural instinct to blame them for his problems. They told him he didn't know where his girlfriend was. Frustrated, he set out from home in search of his pregnant girlfriend].
As a going away present, they gave him a rock. Can you believe that? A ROCK? Supposedly it was a Stone of Alarm. If he attached it to something and someone touched it, it alerted him to the presence of an intruder. That was apparently how his grandfather had met his grandmother. That was a story he certainly hadn't wanted to know, but his parents said it was a good-luck charm and he should take it with him. He figured he might as well. It may come in handy, after all.
Robe of Useful Items: Number of Patches: 12 ( http://invisiblecastle.com/roller/view/1957298/ )
Items: http://invisiblecastle.com/roller/view/1957299/ http://invisiblecastle.com/roller/view/1957310/
[Only rolled 10 items first time, but I should have done 12, so second link is for the last 2 rolls to make 12]
Bullseye lantern (filled and lit)
Mirror (a highly polished 2-foot-by-4-foot steel mirror)
Pole (10-foot length)
Hempen rope (50-foot coil)
1d100 →  = (77): Minor scroll of one randomly determined spell
1d100 →  = (13): Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
1d100 →  = (46): Mule (with saddle bags)
1d100 →  = (3): Bag of 100 gold pieces
1d100 →  = (9): Coffer, silver (6 in. by 6 in. by 1 ft.), 500 gp value
1d100 →  = (65): Potion of cure serious wounds
1d100 →  = (55): Pit, open (10 ft. by 10 ft. by 10 ft.)
1d100 →  = (54): Pit, open (10 ft. by 10 ft. by 10 ft.)
1d100 →  = (74): Rowboat (12 ft. long)
1d100 →  = (39): Ladder, wooden (24 ft. long)
1d100 →  = (29): Gems, 10 (100 gp value each)
1d100 →  = (84): War dogs, pair (treat as riding dogs)
Last edited by Dog Moon; Monday, 2nd March, 2009 at 03:50 PM.
Bring back NightfallStupid Firenewt debating Intelligent Ratroo:
Firenewt: cheese no come from cow
Ratroo: Yes, it does
Firenewt: When me eat cow, me no see cheese
Monsters and Villians To Be Updated Soon!
Darkness has broken the code of silence and will be illuminated.
Myrmidon (Lvl 10)
- Join Date
- Apr 2007
- Bahia Blanca, Buenos Aires, Argentina
ø Ignore Voda Vosa
A life of fight is what Quinn has always desire. Lucky he was born in the city of Gladiators! The northern cities provide a good training ground for the young warrior, and he soon grew in strength and renown, as many of the coliseums in the city pay him good money to fight the slave gladiators, in a commemorative fight, freedom against slavery. Of course Quinn always won the fights he was in, his employees made sure of it. After some years of competitions and just a few defeats, Quinn decided that the pety gladiators of his home city wont offer him any more challenge. He knew their tactics, and as far as he was concerned they were no dign opponents for him.
So he picked up all his prizes, won over many battles in the dusty arenas and crowded coliseums, and started a journey. A lone wanderer looking for a worthy opponent.
That seemed like a good idea first. At least before he stood up against monsters way to powerful to be defeated by his skills alone.
Life taught Quinn the hard way, that he should not be so arrogant.
Beaten, thirsty and hungry, he arrived to the Strandlands. May be these lands would offer him better chances.
Still lacks equipment.
Last edited by Voda Vosa; Saturday, 27th June, 2009 at 09:56 PM.
Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!
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