4E [OOC-D&D 4e: Forgotten Realms] A Paid Trip to Spellhold - Page 6
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  1. #51
    Voda Vosa, just to make sure you saw it, I edited my above post quite a bit, as I tend to do. =)
    Last edited by FreeXenon; Thursday, 26th March, 2009 at 12:57 PM.

  2. #52
    Myrmidon (Lvl 10)

    Join Date
    Apr 2007
    Bahia Blanca, Buenos Aires, Argentina
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    Block Voda Vosa

    There's the Duchy of Velen in the Velen peninsula, and there's the big Tethin forest, and the feyrealm of Wealdath.
    There's this particular city you may use, that suits perfectly in your background
    Wilderness Trade Town; Population 3,000
    Mosstone stands under the boughs of the great trees
    of the Wealdath, much like any walled trade town
    along the Trade Way. Caravanmasters coming from
    the north welcome the sight of the Wealdath as a sign
    of relief from the tolls of Muranndin. They view the
    sun-dappled gates of Mosstone as the first real shelter
    along the road after the trials of that
    monster-infested land.
    Most people here make their
    living working in services that cater
    to merchant traffic. They all place
    great importance on living in accord
    with the surrounding forest and
    the elves of the Wealdath. This is
    because druids maintain a powerful
    circle here, ruled by the Archdruid
    of Mosstone, whose grove surrounds
    the Great Oak of Mosstone. The
    town is ruled by consensus, and the
    townsfolk watch out for the needs
    of their fellows with a generosity
    unheard of in most lands.
    CHA P T ER 6 | Fa e rn and B e yond
    Mosstone is a gateway to the Wealdath, the Starspire
    Mountains, and, for the brave, Muranndin.
    Many foresters and adventurers are based here. As
    such, Mosstone enjoys the protection of many professional
    warriors and mages, in addition to the druids
    and allied elves.
    Mosstone is part of the Tethyr feud, ruled by Queen Zaranda. This kingdom, neighbour of Amn, has many dukes and conds.

  3. #53
    Novice (Lvl 1)

    Join Date
    Mar 2009
    Chicagoland area
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    Block Haedril


    The Stat Block

    Name: Julian Drake
    Race: Half-Elf
    Class: Bard/1
    HP: 28/28
    Surge Value: 7
    Surges: 10/ day
    Init: +1
    STR: 10
    CON: 16
    DEX: 13
    INT: 14
    WIS: 12
    CHA: 16
    AC: 14
    Fort: 13
    Reflex: 14
    Will: 14
    Passive Perception: 14
    Passive Insight: 16

    Skills and Feats

    Trained in Arcana, Diplomacy, History, Nature, and Religion
    (Between The Bard class bonus and Jack of All Trades, I also have a +3 to all untrained skills)
    Feat: Jack of All Trades
    Bonus Feat: Ritual Caster
    Languages: Common, Elven and Dragonic


    Traveler's Chant
    Make Whole


    War Song Strike
    Vicious Mockery

    Majestic Word (usable twice)
    Words of Friendship
    Shout of Triumph
    Thunderwave (for Dilettante racial ability, taken from Wizard)

    Slayer's Song


    Ritual Book, Bedroll, Backpack, Belt Pouch, Flint and Steel, Holy Symbol of Sune, Waterskin, Leather Armour, Longsword, Dagger, Crossbow, 20 Bolts, Flute, Lute

    Total Weight: 57
    GP: 0


    Ht: 6'0"
    Wt: 185 lbs
    Eyes: Violet
    Hair: Straight Black, just above shoulder length
    Other things: clothes are simple, with the only things of interest on him being the lute across his backand a braided twine rope around his neck that has a symbol of Sune hanging from it (which is kept under his shirt)


    Julian was born and raised a vagabond. His parents traveled as part of a group of entertainers and gypsies, so traveling was when he felt most at home. He grew up learning to dance and sing, and when he wasn't practicing with his mother's flute, he'd be playing his father's lute. He spent much of his life having his only chores to be to enjoy life and maybe cook now and then. Julian never even touched a sword until about four years ago when bandits tried to raid the camp. Much of the camp took up arms and magic against the bandits and only laughed when the fools turned tail about as fast as they had came. But Julian was on the ground in fear, and it took a moment for his parents to realize they never taught him to fight. But that soon changed, and Drake quickly took to the swordplay and magic, though he still rathered his music instead. More than three years past before was given a 'quest' by his parents. They asked that he leave and travel the world on his own, that he may make a name for himself and gain experiences he'd never chance upon should he stay. Drake soon left his whole world at the next fork in the road, his family heading West as he turned East, toward Amn. So now, still at home but so far from his old life, Drake has set out to become a legend or die trying.....

    Also thank you Charwoman and Keia for the perform clarification, I'll just use my backstory to note just what I'm adept at using
    Last edited by Haedril; Friday, 27th March, 2009 at 06:33 AM.

  4. #54
    Acolyte (Lvl 2)

    Rathan's Avatar

    Join Date
    Jan 2002
    Might As Well Be Canada, ME
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    Block Rathan

    just as a note Voda.. I added my background in an edit to my earlier post with my character in it as well as a full character writeup... last thing I need to do is power descriptions so you don't have to search the books for what my powers do ;-)

  5. #55
    Edited character post to include stats...

  6. #56
    Quote Originally Posted by Kamaru View Post
    SovelissPlayer: WD
    ... Good that someone likes my sheet.


    SeaPainter, may I read your background for synchronization?

  7. #57
    Quote Originally Posted by Walking Dad View Post
    SeaPainter, may I read your background for synchronization?
    Oh, yes... by all means. I had put it in an 'sblock' to save space, not for privacy. If you have any comments or suggestions, let me know.

  8. #58
    If it's not broke don't fix it. I don't mind giving credit to you WD, although I'm debating on some of my powers like commander's strike since I think the group looks mostly ranged.

  9. #59
    Quote Originally Posted by Kamaru View Post
    If it's not broke don't fix it. I don't mind giving credit to you WD, although I'm debating on some of my powers like commander's strike since I think the group looks mostly ranged.
    About ranged, it looks like you are right.

    Seapainter: Dwarf Shaman
    WD: Elf Druid
    Charwoman Gene: Daeva Avenger
    Keia: Elf Invoker
    Kamaru: Eladrin Warlord
    Rathan: Elf Ranger (Ranged)
    Haedril: Half-Elf Bard
    Yttermayn: Human (?) Warlock
    FreeXenon: Eladrin Sorcerer (Melee?)

    Did I miss something?

    No defender
    3 leader
    2 controller
    4 striker

    Avenger (most at-wills are melee)

    Ranger (str to low, but powers work mostly in melee, too)
    Sorcerer (but with melee potential)

    Shaman, with having the spirit in melee
    Druid, animal form melee
    Bard, but nearly melee!


    No meatshield

    Any ideas for party tactics?

    BTW: I just saw the change to 22 pts. great

  10. #60
    I am thinking the Controllers are going to be key to our survival. They will need to control the battle field to limit the attackers so the strikers can cut down the mooks that think that they have a chance. I think the plethora of Leaders shall be able to keep us up an running so that the lack of a Defender will not be too bad.

    I have melee potential only to cover my Arcane ways. Once we are out of the city (or am a member of the Cowled Wizards) I will be all ranged.

    I have put forth the option of the Dragonborn Great Weapon Battle Vigor Halberd Fighter of Doooom!!! if the DM thinks the Sorcerer might not be a good idea.
    Last edited by FreeXenon; Thursday, 26th March, 2009 at 04:23 PM.

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