DreadPirateMurphy
Explorer
I stumbled across this:
Human Mental Characteristics
It comes from a larger article about what may or may not be innate in children when they're born. What I find interesting about it is that the list leads to some interesting thoughts about how to play opponents as a DM.
Here are some things that come to mind, for example:
Evolved from animals: Humans have survival instincts based upon needs. Things like pain, hunger, lust, etc., are biological imperatives. I like the idea that outsiders don't evolve -- but they are strongly telepathic or at least empathic. The only way they can experience vitality is by causing strong positive or negative emotions in "more base" creatures. How does that change motivations?
Central decision making: Animals go in one direction at a time -- but what about ettins? How does an ettin make decisions? What if ettins are really extremely intelligent, but are handicapped by a lack of central decision making? I like the idea of an ettin sage that has lost a head. He is brilliant, but morbidly depressed by the loss of part of himself.
Incompleteness of appearance: Humans don't take everything in -- we extrapolate based on limited information. What if dragons really do see everything? That would explain an immunity to invisibility. It also would suggest a Holmes-like ability to take the details of a person's ability and extrapolate it into details about the person. "I know you've been through Hambrytown...your sword is barely worn and bears the stamp of their smith, and your clothes are stained with the reed-grass that grows by the river there. Did YOU know that your wizard isn't really an elf?"
Earlier in the article is a list of characteristics of the world called "What the World Is Like." Differences in environment can change your perspective.
Appearance and reality: Humans learn to extrapolate from past experience, because objects have consistent traits. What about githzerai? They live in Limbo, where it would be foolish to make assumptions. A human opponent might believe you will use the same tactic repeatedly out of habit, but that thought would never even occur to a githzerai. That makes them cautious and difficult to surprise or fool.
Natural kinds: All things have natural kinds, i.e., you know what I mean when I say "tree" or "lemon." It's hard to imagine a mindset where that isn't the case, but what about changing what's "natural?" Maybe a dryad thinks of trees in terms of age rather than species or location? She knows intuitively how to get to the oldest trees in the forest, but couldn't recognize a map even if it had every tree drawn individually.
These types of thoughts appeal to me as a way to add a little touch of the alien to a player's experience, and it gets rid of some of the "humans with rubber foreheads" aspects of fantasy.
Human Mental Characteristics
It comes from a larger article about what may or may not be innate in children when they're born. What I find interesting about it is that the list leads to some interesting thoughts about how to play opponents as a DM.
Here are some things that come to mind, for example:
Evolved from animals: Humans have survival instincts based upon needs. Things like pain, hunger, lust, etc., are biological imperatives. I like the idea that outsiders don't evolve -- but they are strongly telepathic or at least empathic. The only way they can experience vitality is by causing strong positive or negative emotions in "more base" creatures. How does that change motivations?
Central decision making: Animals go in one direction at a time -- but what about ettins? How does an ettin make decisions? What if ettins are really extremely intelligent, but are handicapped by a lack of central decision making? I like the idea of an ettin sage that has lost a head. He is brilliant, but morbidly depressed by the loss of part of himself.
Incompleteness of appearance: Humans don't take everything in -- we extrapolate based on limited information. What if dragons really do see everything? That would explain an immunity to invisibility. It also would suggest a Holmes-like ability to take the details of a person's ability and extrapolate it into details about the person. "I know you've been through Hambrytown...your sword is barely worn and bears the stamp of their smith, and your clothes are stained with the reed-grass that grows by the river there. Did YOU know that your wizard isn't really an elf?"
Earlier in the article is a list of characteristics of the world called "What the World Is Like." Differences in environment can change your perspective.
Appearance and reality: Humans learn to extrapolate from past experience, because objects have consistent traits. What about githzerai? They live in Limbo, where it would be foolish to make assumptions. A human opponent might believe you will use the same tactic repeatedly out of habit, but that thought would never even occur to a githzerai. That makes them cautious and difficult to surprise or fool.
Natural kinds: All things have natural kinds, i.e., you know what I mean when I say "tree" or "lemon." It's hard to imagine a mindset where that isn't the case, but what about changing what's "natural?" Maybe a dryad thinks of trees in terms of age rather than species or location? She knows intuitively how to get to the oldest trees in the forest, but couldn't recognize a map even if it had every tree drawn individually.
These types of thoughts appeal to me as a way to add a little touch of the alien to a player's experience, and it gets rid of some of the "humans with rubber foreheads" aspects of fantasy.