Thread: RG - Pain, Pride and Prejudice
Saturday, 25th April, 2009, 06:52 PM #1
Novice (Lvl 1)
- Join Date
- Apr 2009
- Fargo ND
ø Ignore Tiali
RG - Pain, Pride and Prejudice
Rogue's Gallary of Chapter 1 of Pain, Pride, and Prejudice.
Now that game is on, I would like to see all character sheets posted here by starting date: May 2nd.
Will also have you make changes to your Rogue's Gallery profile via edit when we level up. Please keep level up changes in yellow for easy reference.
IC thread will be started May 2ndTiali (Pheonix7273@hotmail.com)
TO MY PLAYERS AND GMS: Due to unforseen circumstances, I will not be able to update my games for a while.
"Light a man a fire, and keep him warm for a day... Light a man on fire, and keep him warm for the rest of his life."
- EN World
- has no influence
- on advertisings
- that are displayed by
- Google Adsense
Waghalter (Lvl 7)
Gallant (Lvl 3)
- Join Date
- Mar 2009
ø Ignore Theroc
Code:Name: Scartail Class: None yet Race: Lizardfolk Size: Medium Gender: Male Alignment: Neutral Deity: Undecided Str: 18 +4 (10p.) Level: 3 XP: 6,600 (Hits ECL 4 once at rest) Dex: 14 +2 (06p.) BAB: +1 HP: 22 (1d8+03) Con: 16 +3 (06p.) Grapple: +5 Dmg Red: XX/XXXX Int: 12 +1 (06p.) Speed: 30' Spell Res: XX Wis: 10 +0 (02p.) Init: +6 Spell Save: +X Cha: 08 -1 (00p.) ACP: -0 Spell Fail: 05% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +1 +2 +0 +5 +0 18 Touch: 12 Flatfooted: 16 Base Mod Misc Total Fort: 0 +3 +3 Ref: 3 +2 +5 Will: 0 +0 +0 Weapon Attack Damage Critical Claw(x2) +5 1d4+4 20-20x2 Bite +5 1d4+4 20-20x2 Long Spear +5 1d8+6 20-20x3 MW Spear* +6 1d8+6 20-20x3 Shortspear(x5)** +5 1d6+4 20-20x2 Light Crossbow +3 1d8+0 19-20x2 MW Lgt Stl Sheild +5 1d3+4 20-20x2 *Spear ranged attack bonus is +4 **shortspear ranged attack bonus is +3 Languages: Common, Draconic, Orc Abilities: Hold Breath (Syronus can hold his breath for a number of rounds equal to four times its Constitution score before he risks drowning) Feats: Improved Initiative Skill Points: 15 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Balance 5 +2 +4 =11 Jump 5 +4 +4 =13 Swim 5 +4 +4 =13 *All other skills are untrained Equipment: Cost Weight Masterwork spear 302gp 06 lb Longspear 05gp 09 lb Shortspear(x5) 05gp 05 lb Light Crossbow 35gp 04 lb Bolts(x50) 05gp 05 lb lgt stl MW shield 159gp 06 lb Trail Rations(x5) 25sp 05 lb Backpack 02gp 02 lb Waterskin(x10) 10gp 40 lb CLW Potion(X6) 300gp 00 lb Carried Coinage - 38 lb Total Weight:82lb Money: 1876gp 75sp XXcp Light Medium Heavy Lift Push Max Weight: >100 lbs 101-200 201-300 300 301-600 Age: 25 Height: 7'04" Weight: 260 lb Eyes: Amber Hair: N/A Skin: Dark greenSpoiler:
Last edited by Theroc; Friday, 5th June, 2009 at 06:22 PM. Reason: Updating XP
Characters in Living Worlds
Source Materials I am able to access:
Waghalter (Lvl 7)
- Join Date
- Aug 2003
- Glendale, AZ
ø Ignore Arkhandus
Seamus O'Brady, Male Human, Bronze Dragon Shaman
Dragon Savant Seamus O'Brady
Seamus O'Brady is of average height and a bit heavy, with the muscles of one who works or fights more than the average fella, and a bit of a gut. His skin is lightly tanned and his face is broad, with a strong chin and cheekbones, sideburns, and curly brown hair. His eyes are the same shade of brown, and his voice carries the distinctive brogue of a southern highlander. He wears simple traveling clothes of brown and gray, but under his large, hooded cloak is a rune-crested, open-faced helm and a suit of enruned plates covering his chest, back, forelegs, and shoulders. A large round-shield of oak is strapped to his left arm, while a finely-crafted morningstar hangs from his right hip. A crossbow hangs behind him, next to his backpack, and pouches hang from his belt opposite the morningstar. A carved, wooden symbol of Bahamut, the Platinum Dragon, hangs from a simple cord around his neck, and a mule follows along, carriying the rest of his modest supplies in its saddlebags.
Last edited by Arkhandus; Saturday, 2nd May, 2009 at 10:25 PM. Reason: Added a paragraph to background
Novice (Lvl 1)
- Join Date
- Aug 2007
ø Ignore bedford
Rungner was born in a tribe of barbarians in the north. No one knew why he was so large and ugly some said it was some sort of disease others that he had ogre or even giant blood in his veins. At the age of ten he killed the chieftains son in a rage and was banished from his homeland for tventy years. The young boy was taken in by priests of kord (god of Athletics, Sports, Brawling, Strength, and Courage). He was never a very good cleric but he was a natural talent at wrestling: their gods favorite ceremony. Some of the clerics belive that his unusual size is a sign from kord himself and that Rungner is destined to become a mighty contender of kord. Rungner himself is determined to make a name for himself during the years of banishment and return to his people as a true hero.
Rungner is a hulking silent mountain of a man. He stands more than eight feet tall and and is almost as wide. He moves with suprising speed considering his enormus weight. He is always seen wearing a full plate with a symbol of Kord on the chest and a cloak of bearskin.
Rungner, Male Half ogre cleric of kord 1 barbarian of beartotem 1 , XP 3,000
Caucasian Skin, Brown Hair and Beard, Green Eyes, brutish neanderthal like facial features.
Age 29, Height 8,2 Weight 755 lbs., Large-size
Alignment: Chaotic Good, Patron Deity: Kord
Languagea: Common, giant
AC 22 9 + 8 full plate + 1 dex +4 natural
hp: 31 12+8+3+(4x2)
Saves: Fort +8 (+4 base +4 con), Ref +1 (0 base +1 dex), Will +3 (+2 base +1 wis)
Melee attack: +8 MW large great sword (3d6+9 dmg, 18-20x2)
Spiked armor +11 1 d8+9
Unarmed strike +7 1d6+6
Base Attack: +1; Grapple: +11
Domains: Strength, luck
STR: 22 (+6) : 16 +6 racial
DEX: 12 (+1) : 14 -2 racial
CON: 18 (+4) : 16 +2 racial
INT: 6 (-2) : 8 -2 racial
WIS: 12 (+1) : 12
CHR: 6 (+0) : 8 -2 racial
improved unarmed strike, toughness (B o b bonus feat)
Concentration 6 (5 ranks +1 wis)
survival 3 (2 ranks +1 wis)
spot 2 (1 rank +1 wis)
jump 7 (1 rank +6 str)
Dark vision 60ft
Spiked full plate: 1650 gp
MW Large Great sword 400gp
Bedroll 1 sp
Sack 1 sp
Waterskinn 1 gp
Flint and steel 1 gp
Holy symbol of Kord (silver) 25gp
10 Rations 5gp
617 gp 8 sp
Load lbs., Light 0-346, Medium -692, Heavy -1384 lbs Last edited by bedford; Yesterday at 04:37 PM..
Last edited by bedford; Saturday, 2nd May, 2009 at 11:53 AM.
Scout (Lvl 6)
- Join Date
- Nov 2002
- PbP boards, Canada
ø Ignore Jemal
Human Fighter1/Warlock 2
AL: CG HT: 6'0" WT: 200 Hair: Dark Red Eyes: Green
STR: 16 (+3) [10 points]
DEX: 16 (+3) [10 points]
CON: 10 (+1) [2 points]
INT: 10 (+0) [2 points]
WIS: 10 (+0) [2 points]
CHA: 12 (+1) [4 points]
HP: 22 (1d10+2d6) AC: 21 (10 base + 3 dex + 6 armour + 2 Shield)
Saves: FORT: +2 (2 base + 0 con) REF: +3 (0 base + 3 dex) WILL: +3 (3 base + 0 wis)
Init: +3 Movement: 20'
Eldritch Spear: +5 (Touch), 2d6 dmg, 250' range
Maul: + 7, 1d10+3 dmg (Crit X3)
Hideous Blow +7, 1d10+2d6+3 dmg, Standard Action.
Skills(Total/Ranks):[18 Points] Knowledge: Planes(+5/5), Intimidate(+7/6), Tumble(+4/1cc), Use Magic Device(+6/5)
Feats:  Weapon Focus: Maul, Power Attack, Expertise, Battle Caster, Practiced Caster
Class Features: Eldritch Blast 2d6, 2 Invocations(Least), Detect Magic
Invocations: Hideous Blow, Entropic Warding
+1 BreastPlate (1,350 GP)
Darkwood Shield (257 GP)
MW Maul (315 gp)
Wand of CLW:50 charges (750)
Michael Cale was 12 when his father, Charles, started training him to join his mercenary band. Michael soon became a competent soldier, and by the time he was 16, was a member of his father's mercenary brigade, the Bronze Warriors.
They fought several battles alongside each other until during one such fight a few years later Michael was seriously injured protecting a village from some maurading lizardmen based in a nearby swamp. When the Bronze Warriors went into the swamp to finish them off, Michael was forced to stay behind in the village. Days passed and nothing came out of the swamp. The young warrior became restless, but his caretakers refused to let him chase after his friends and father. Finally, nearly a week later, a man was brought back from the edge of the swamp. Farmers had found him crawling towards the village and brought him to the healers cabin. When they lay the man in the bed next to him, Michael recognized him as a friend and fellow Bronze Warrior.
As Michael approached, the mans eyes opened wide, locking onto Michaels, and he sat up like a bolt of lightning had just struck him. "Trap... It was.. a trap. They're dead... He's dead, Mike.. Please, you must..." And then, with a final gasp, the last of Michaels friends fell back to the pillow, dead.
That night, as Michael sat crying over his lost friends, a shadowy figure came to him, it's features hidden behind a dark cowl, and promised him great power - Enough to avenge his father and friends - If he would do something. He was told that the leader of this village had orchestrated the ambush and needed to pay, and that if Michael would kill the leader and his family, he would be able to find the power to defeat the lizardmen.
And so, filled with grief and anger, Michael took up his Maul and went to the mayor's house. With little thought, he burst open the door and proceeded about his grim task of slaying the man and his family. As he finished the last of them, he dropped to his knees to look at the blood surrounding him, and the shadowy figure appeared once more.
"Excellent. With this sacrifice, your transformation begins." He smiled and a jolt of eldritch energy shot from the dark space beneath his cloak, to impact with Michaels chest. When Michael awoke, the dark figure was gone, and he found himself filled with powerful arcane energies. Without a moment's hesitation, he used these powers to hunt down and kill every lizazrdman in the swamp. When his task was complete, he set back out into the world, not even noticing how the power had changed him. He had become a much more grim, dark person.
It was two years later, after a night of dark and unspeakable acts, that he heard an all-too familiar sigh behind him as he readied for bed. Turning, he found the spirit of his father shaking his head "you have become evil, my son. You are tainted by the dark energies of that demon."
"No Father, I have become strong, and I have avenged you - Your spirit should NOT be here!"
"But I am here, son. I have not been avenged, I have been betrayed! You work for the very beast that betrayed and killed us all. It was not the lizards that ambushed us, but the demon. All so that he could get to you.. I have little time, son, in which to tell you everything, but you must believe me, his dark energies will consume you and neither of us shall ever find rest. Turn away from him, Michael - Find the light.. Find me.."
Last edited by Jemal; Tuesday, 5th May, 2009 at 03:36 AM.
Intelligence is the capacity to understand old Ideas.
Imagination is the ability to come up with New Ideas.
Eagles may soar, but Weasels don't get sucked into jet engines.
This isn't evil! You're just a bunch of NERDS!
By Tiali in forum Playing the GameReplies: 96Last Post: Saturday, 4th July, 2009, 04:33 AM
By Tiali in forum Talking the TalkReplies: 176Last Post: Sunday, 14th June, 2009, 01:52 PM
By Tiali in forum Talking the TalkReplies: 0Last Post: Wednesday, 22nd April, 2009, 02:32 AM
By NewJeffCT in forum RPGs & Tabletop Gaming DiscussionReplies: 34Last Post: Tuesday, 8th July, 2008, 09:30 PM
By RangerWickett in forum RPGs & Tabletop Gaming DiscussionReplies: 35Last Post: Friday, 4th July, 2003, 05:58 PM