the approach of Gloomblade pins Gala in the small cubicle with her opponent. In closed spaces, I'm not as good...I'm better when I move, she thinks to herself. As if he reads her thoughts, however, Gloomblade makes an impressive bounce away, leaving her with two of the militant opponents. They don't have a chance, she thinks, as she growls and attacks.
[sblock=Actions Round 2]
I think this will work, but it means delaying until Gloomblade has sprung away, so waiting until init 10. Then:
Shift to the vacated P17, to attack the wounded Militant at O17 with Predator's Furry (Encounter 3; +8 vs Reflex, 1d6+6 and dazed until end of my next turn if successful, then shift up to 5 squares for secondary attack; back to Q 17, +8 vs. Reflex of Militant at R 17, again 1d6+6 and dazed if successful).
Will use Elven accuracy if either attack fails.
[/sblock]
[sblock=Stat Block]
Gala - Elf Druid 3
Passive Perception: 23, Passive Insight: 15
AC: 20, Fort: 14, Ref: 18, Will: 19 -- Speed: 8
HP: 34/34, Bloodied: 17, Surge Value: 8, Surges/Day 8/8
Initiative +9, Action Points: 1/1, Second Wind: Not Used
Powers, Inherent:
At Will: Grasping Claws (Melee Basic Attack), Pounce, Call of the Beast
Encounter: Elven Accuracy, Cull the Herd,Predator's Flurry
Daily: Savage Frenzy, Fleet Pursuit
Powers, Item:
Daily: Predator Armor (+1 to attack and damage against an enemy that shifts).
[/sblock]
[sblock=Actions Round 2]
I think this will work, but it means delaying until Gloomblade has sprung away, so waiting until init 10. Then:
Shift to the vacated P17, to attack the wounded Militant at O17 with Predator's Furry (Encounter 3; +8 vs Reflex, 1d6+6 and dazed until end of my next turn if successful, then shift up to 5 squares for secondary attack; back to Q 17, +8 vs. Reflex of Militant at R 17, again 1d6+6 and dazed if successful).
Will use Elven accuracy if either attack fails.
[/sblock]
[sblock=Stat Block]
Gala - Elf Druid 3
Passive Perception: 23, Passive Insight: 15
AC: 20, Fort: 14, Ref: 18, Will: 19 -- Speed: 8
HP: 34/34, Bloodied: 17, Surge Value: 8, Surges/Day 8/8
Initiative +9, Action Points: 1/1, Second Wind: Not Used
Powers, Inherent:
At Will: Grasping Claws (Melee Basic Attack), Pounce, Call of the Beast
Encounter: Elven Accuracy, Cull the Herd,
Daily: Savage Frenzy, Fleet Pursuit
Powers, Item:
Daily: Predator Armor (+1 to attack and damage against an enemy that shifts).
[/sblock]