Jemal's School: Student Profiles




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  1. #1

    Jemal's School: Student Profiles

    You know the drill.
    Intelligence is the capacity to understand old Ideas.
    Imagination is the ability to come up with New Ideas.

    Eagles may soar, but Weasels don't get sucked into jet engines.

    This isn't evil! You're just a bunch of NERDS!

  2. #2
    First Crack at Zero, the human artificer:

    Code:
    Name: Zero 
    Class: Artificer 2 Starting Level: 2
    Race: Human 
    Region of Origin: Sharn
    Size: Medium
    Gender: Male
    Alignment:CG
    
    Str: 08 -1 (00pts) 	Level: 2		XP: 1,000
    Dex: 14 +2 (06pts)	BAB: +1		HP: 12/12 HP
    Con: 10 +0 (02pts)	Grapple: +0	Craft Reserve:  40/40
    Int: 18 +4 (16pts)	Speed: 30'	Stat Increases: 0
    Wis:  8 -1 (00pts)	Init: +0		Spell Save: +4
    Cha: 16 +3 (10pts)	ACP: -0		Spell Fail: 0
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+4	+0	+2	+0	+0	+0	16
    Touch:	12	Flatfooted: 14
    
    Spell Res: None
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+1	+0	+1	+0
    Ref:	+2	+0	+2	+0
    Will:	+2	+3	-1	+0 
    Notes:
    
    Weapon			Attack	Damage	Critical	Range
    Blunderbuss		     +4		2d8	x2		30 ft. 
    
    
    Notes:
    Move action to reload weapon.
    
    Languages: Celestial, Common, Draconic, Ignan, Infernal 
    
    Abilities: 
    
    
    Feats:  
    Skill Focus (Use Magic Device) - 1st  
    Exotic Weapon Prof (Firearms) - Human Bonus
    Scribe Scroll - Class Bonus - level 1 
    Brew Potion - Class Bonus - level 2
    
    [B]Code: (total Skill Points: 4+4(int)+1(human)x5 = 45)
    
                               Skill     Ability             Misc. 
    Skill Name 	          Modifier   Modifier   Ranks    Modifier
    Appraise		     +6	       	+4        2           
    Concentration                +6        	+1        5 
    Craft (Alchemy)              +8       	+4        4        +2 [MW Tools] 
    Craft (Metal-Working)        +8       	+4        4        +2 [MW Tools] 
    Craft (Weaponsmithing)       +8       	+4        4         +2 [MW Tools] 
    Disable Device               +5	      	+4	  1
    Knowledge (Arcana)           +9      	+4	  5       
    Knowledge (Architecture)     +6 	+4	  2 	  
    Knowledge (Planes)           +7 	+4	  3	 
    Open Lock		     +2		+1	  1
    Search			     +8		+4	  4	
    Spellcraft		     +11	+4	  5       +2 [Knowledge, arcane] 
    Use Magic Device	     +11	+3	  5	  +3 (Skill Focus)
    
    
    Notes:
    
    Equipment:				Cost	Weight
    Blunderbuss, masterwork*                       283 gp    5lbs
    50 bulllets*				5 gp	 5 lbs
    Mithril Chain Shirt*			367 gp	12.5 lbs
    Artificer Tools, masterwork		55 gp	 5.0lb
    Spell Component Pouch                     5 gp      2.0 lbs
    Ointment (for enhancement infusions)  140gp	-		 
    Pearls (for 2 xIdentify)                  200gp    -
    
    Total Weight:29.5lbs	Money: 4gp Xsp Xcp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	30	60	90	180	450
    Infusions/day:
    1st - 3 + 1(High Int)

    Crafting Log

    1 - Blunderbuss* (aka Shotgun from DMG) - 5500 sp -
    *Will take 10 on craft checks, which would be enough to hit DC 20*
    Complete - Total cost = 1/3*550gp = 183 gp

    Crafting Bullets: 30sp for 10 bullets
    *Taking 10*
    All successes (DC10), gain 50 bullets, costs 5gp
    Mithril Chain Shirt - 11000 sp - Cost is 366.67 gp for raw materials - DC 20
    *Will take 10 on the checks*


    DM Essay

    To Whom it May Concern,

    I have heard through my contacts in House Thuranni that you are currently accepting new students. I don't ask how they acquire their information only that it is accurate. If this be the case than I humbly offer myself as a new student of your grand institution. I am a tinker, a craftsman, a skilled artisan of things both mundane and magical. My peers think me queer, but they truly don't understand my talents, nor my predisposition towards crafting. I know I would be an asset to the school and I truly desire to see the wonders of your location. I know that interactions with various creatures from different planes would teach me some new methods of creating items and it is my life goal to one day craft my own sky ship.

    I have spent the last 5 years or so refining my knowledge and have reached the limit of what I can accomplish here. My House will have nothing to do with and would be quite pleased to see me gone for an extended period of time. I have no desire to remain with these individuals any longer and waste my talent. I have spent much time learning languages of different planar creatures to aid in my interactions with fellow students. I can speak with the creatures of both good and evil planes as well as the watchers of neutrality in the cosmos, the Modron. I can even speak with creatures of draconic background, or of a magical nature.

    Please contact me at your first opportunity if I meet your high standards and know that I won't let you down

    Sincerely,

    Zero, Artificer

    Last edited by renau1g; Monday, 18th May, 2009 at 04:33 AM.

  3. #3
    Sir Jamien de Chartes

    Sir Jamien de Chartes

    Lawful Good Male Human Knight 2


    Patron Deity: Torm

    EXP: 2,000

    Strength
    18 (+4)
    Dexterity 14 (+2)
    Constitution 14 (+2)
    Intelligence 10 (+0)
    Wisdom 8 (-1)
    Charisma 12 (+1)


    Size: Medium
    Age: 16
    Height: 5' 8"
    Weight: 168 lb
    Eyes: Light blue
    Hair: Golden Blonde
    Skin: Fair

    Appearance

    An average sized lad with a charming smile and long golden hair flowing in locks down to his shoulders. Jamien is well built and athletic, despite his youth, and he carries himself with confidence and gallant manners.

    He is cheerful and good tempered, but does not hesitate to answer challenges or issue them, if his honor is at stake, or to protect an innocent.

    The lad possesses an aura of chivalry and skill, that is unusual for one of his age, and his soft voice has mellowed many a heart, some of which of much older ladies.



    Total Hit Points: 28


    Speed: 30 feet

    Armor Class: 19 = 10 +5 [Chainmail] + 2 [dexterity] + 2 [Shield, heavy steel]

    Touch AC: 12
    Flat-footed: 17

    Special: Fighting Challange +1, Knight's Challange, Knight's Code, Shield Block +1

    Initiative modifier: + 2 = + 2 [dexterity]
    Fortitude save: + 2 = 0 [base] + 2 [constitution]
    Reflex save: + 2 = 0 [base] + 2 [dexterity]
    Will save: + 2 = 3 [base] - 1 [wisdom]
    Attack (handheld): + 6 = 2 [base] + 4 [strength]
    Attack (missile): + 4 = 2 [base] + 2 [dexterity]
    Grapple check: +6 = 2 [base] + 4 [strength]

    Light load:100 lb.
    Medium load:101-200 lb.
    Heavy load: 201-300 lb.
    Lift over head: - 300 lb.
    Lift off ground: - 600 lb.
    Push or drag: - 1500 lb.


    Languages: Common


    Feats

    Power Attack
    Cleave (Human bonus feat)
    Mounted Combat (Knight bonus feat)


    Skills

    Appraise + 0 = 0 [Int]
    Balance + 2 = 2 [Dex]
    Bluff + 2 = + 2 [Cha]
    Climb + 4 = 4 [Str]
    Concentration + 2 = 2 [Con]
    Craft + 0 = + 0 [Int]
    Diplomacy + 2 = 2 [Cha]
    Disguise + 2 = 2 [Cha]
    Escape Artist + 2 = 2 [Dex]
    Forgery + 0 = 0 [Int]
    Gather Information + 2 = 2 [Cha]
    Handle Animal + 7 = 5 [base] + 2 [Cha]
    Heal - 1 = - 1 [Wis]
    Hide + 2 = 2 [Dex]
    Intimidate + 2 = + 2 [Cha]
    Jump + 4 = 2 [Str]
    Knowledge (Nobility and Royalty) + 5 = 5 [base]
    Listen - 1 = - 1 [Wis]
    Move Silently + 2 = 2 [Dex]
    Ride + 7 = 2 [Dex] + 5 [base]
    Search + 0 = + 0 [Int]
    Spot - 1 = - 1 [Wis]
    Sense Motive - 1 = - 1 [Wis]
    Survival - 1 = - 1 [Wis]
    Swim + 4 = 4 [Str]
    Use Rope + 2 = 2 [Dex]


    Level Advancement

    1: Knight: Fighting Challenge + 1, Knight's Challenge, Knight's Code
    Ride +4, Handle Animal + 4, Knowledge: (Nobility and Royalty) +4

    2: Knight: Mounted Combat, Shield Block +1
    Ride +5, Handle Animal + 5, Knowledge: (Nobility and Royalty) +5


    Equipment

    Lance 10 gp 10 lb.
    Longsword
    15 gp 4 lb.
    Warhammer 12 gp 5 lb.
    Composite Longbow I 175 gp 3 lb.
    Arrows x 5 5 gp 15 lb. (1 x = 20 arrows)
    Chainmail 150 gp 40 lb.
    Shield, heavy steel 20 gp 15 lb.

    Traveler’s outfit x 2 2 gp 10lb
    Backpack 2 gp 2 lb.
    Bedroll 1sp 5 lb.
    Blanket, winter 1 sp 3 lb
    Flint and steel 1 gp
    Lantern, hooded 7gp 2lb

    Warhorse, heavy 400 gp
    Military Saddle 60gp 40 lb
    Saddlebags 4gp 8lb
    Studded leather barding 100 gp 40 lb

    Signet Ring 5gp
    Gold-spin Banner of house de Chartes: 35 gp 10 lb - this exquisite banner has been custom made for the noble fighters of Jamien's noble family. It is heavy and can be carried both atop the horse's bardin or as a standard. It displays the de Chartes family crest - two crossed swords and a shield, across a green plane.
    _____
    Total: 996gp 3sp
    GP on person: 3 gp 7sp

    Carries on himself: Longsword, Composite Longbow I, Arrows x 5, Chainmail, Shield - heavy steel, Warhammer

    When with the horse, his backpack is strapped to the side: Lantern, hooded, Flint and steel, Blanket, winter, Bedroll, Traveler’s outfit x 2, and the Lance



    Background

    Sir Jamien de Chartes is the youngest (and only so far) son of Sir Seandor de Chartes, and the lady Rowena. His father was wed at the age of nineteen, and when he was still a twenty year old lad himself, Jamien came to the world.

    As Seandor was still quite a hot-headed Knight, he continued adventuring around the small county they lived in and the neighboring city, while Rowena took care of the boy.

    Being the son of a renown Knight, Jamien had no choice (but great desire) to follow in his father's steps. As soon as Jamien was able to walk and hold a waster, Sir Seandor began tutoring the boy in the skills of fencing, riding, archery and taught him the Knight's code of Honour. At the age of ten, Jamien became a page, and before he was fourteen he had been promoted to Squire.

    At this point his father had to leave for war, as he and the other minor nobles had been summoned by the Baron that was their liege. Reluctantly, Jamien had to stay behind and watch his father's estate and his mother and baby sister. As luck would have it, some local brigands attempted to raid the house, knowing that the master is away.

    Jamien managed to kill one and wound another, while protecting his mother and sister, before the local militia came to his aid. For that, he was dubbed a Knight by the Baron himself, and officially took the vows at the age of sixteen.

    Sir Seandor, however, thought the boy too young to be allowed in to the army proper, so he sent him off to the best academy for young adventurers he knew of, where the lad would hone his skills, before returning home and joining his father in battle.




    Essay


    Headmaster,

    I wish to express my gratitude for the opportunity given to me - to be considered for admission in the finest academy for aspiring adventurers known to man. I am young, but i trust you shall judge me upon my merits and not my age.

    I have been trained as a Knight by my noble father, Sir Seandor de Chartes, and i possess the necessary basic skills to prove my mettle in your exams. I am also loyal and adhere to the rules, and would be honoured to be accepted and trained by the finest teachers in the arts of combat, warfare and tactics.

    I am determined to grow in strength and skill, so that i may some day soon, join my father upon the battlefield, as it is my duty before him and my lord the Baron. I have nothing to offer but my skill with blade and lance, and the determination to become one of your best students.

    Yours in good faith,

    Sir Jamien de Chartes
    Last edited by Myth and Legend; Sunday, 17th May, 2009 at 04:42 PM.
    http://www.enworld.org/forum/5106416-post66.html

  4. #4
    Registered User
    Lama (Lvl 13)

    Rhun's Avatar

    Join Date
    Feb 2005
    Location
    Salt Lake City, Utah
    Posts
    22,757

    Ignore Rhun
    UNDER CONSTRUCTION
    Still pending feats, equipment, some character details and the "essay to the dean."


    Amaya Sakura Arai
    Neutral Good Human Female Wu-Jen 2
    XPs: 1,000 / 3,000

    Experience History

    Starting XPs: 1,000
    +


    STR: 08 [-1] (0 points)
    DEX: 14 [+2] (6 points)
    CON: 14 [+2] (6 points)
    INT: 18 [+4] (16 points)
    WIS: 10 [+0] (2 points)
    CHA: 12 [+1] (4 points)

    HP: 12 (4 + 4 + 4 CON)
    Armor Class: 12 (10 base + 2 dex)
    - Flat-footed AC: 10
    - Touch AC: 12

    Initiative: +2
    BAB: +1
    Atttack:
    - Dagger +0 (1d4-1/19-20)
    - Dagger, thrown +3 (1d4-1/19-20)
    - Heavy repeating crossbow +4 (1d10/19-20)

    Speed: 30' (30’ base)

    FORT: +2 (0 base, + 2 con)
    REFL: +2 (0 base, + 2 dex)
    WILL: +3 (3 base, + 0 wis)

    Abilities:
    - Human Bonus Feat
    - Human Bonus Skill Points
    - Spellcasting
    - Wu-Jen Bonus Feat
    - Taboos: Cannot touch a dead body


    Feats:
    1st Level
    - Sudden Extend (1st Level)
    - Exotic Weapon Proficiency (Repeating Heavy Crossbow)
    - Sudden Maximize (Wu Jen)


    Skills:35
    - Bluff +2 (1 cross-class rank, +1 cha)
    - Concentration +7 (5 ranks, +2 con)
    - Craft (Alchemy) +5 (1 ranks, +4 int)
    - Knowledge (Arcana) +11 (5 ranks, +4 int, +2 School Bonus)
    - Knowledge (Architecture) +5 (1 rank, +4 int)
    - Knowledge (Dungeoneering) +6 (2 ranks, +4 int)
    - Knowledge (Geography) +6 (2 ranks, +4 int)
    - Knowledge (History) +6 (2 ranks, +4 int)
    - Knowledge (Local) +5 (1 rank, +4 int)
    - Knowledge (Nature) +5 (1 rank, +4 int)
    - Knowledge (Nobility/Royalty) +5 (1 rank, +4 int)
    - Knowledge (Religion) +5 (1 rank, +4 int)
    - Knowledge (The Planes) +6 (2 ranks, +4 int)
    - Listen +1 (1 cross-class rank, +0 wis)
    - Spellcraft +9 (5 ranks, +4 int)
    - Spot +1 (1 cross-class rank, +0 wis)


    Languages:
    - Common/Trade Language
    - Elven
    - Goblin
    - Draconic
    - Giant


    Spells Per Day / Prepared
    - Level 0 (DC14): 4
    - Level 1 (DC15): 3

    Spellbook
    - Level 0: Dancing Lights, Flare, Ray of Frost, Arcane Mark, Daze, Detect Magic, Detect
    Poison, Disrupt Undead, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close,
    Prestidigitation, Read Magic, Resistance

    - Level 1: Magic Missile, Scales of the Lizard, Shield, Charm Person, Iron Scarf, Hail of
    Stone, Fiery Eyes



    Equipment:
    Armor & Shield
    -

    Melee weapons
    - Dagger, cold steel (4gp, 1lb)

    Ranged weapons
    - Heavy Repeating Crossbow, masterwork [darkwood] (820gp, 6lb))
    --- 20 cold iton bolts (8gp, 2lb)
    --- 20 silver bolts (24gp, 2lb)

    Equipment
    - Backpack (2gp, 2lb)
    --- Flint & steel (1gp, -)
    - Explorer's outfit (8gp, worn)

    Specialized Goods
    - Spell component pouch (5gp, 2lb)
    - Spellbook (-, 3lb)

    Potions, Salves and Oils
    -

    Weight Carried: 17lb
    Remaining money: 128gp



    Description
    A dark-haired beauty of short statue and slender build, Amaya has taken to dressing to best
    accentuate her feminine features. Her almond shaped eyes are the color of soft suede leather, her hair raven's black and often worn up, pinned into position by long hairpins. She is meticulous about personal grooming, always clean and well-dressed.



    Personality
    Amaya is a happy, well adjusted young woman, at least outwardly. She is friendly and outgoing, though it is sometimes obvious by her behavior that she hides something about her past.

    Background (Given)
    Amaya hails from the lands of Kimura, sometimes called The Jade Empire. There, under the blessings of the Celestial Bueaucracy, thrives an ancient and powerful culture. Beyond this, Amaya gives few details of her past.

    Letter to the Dean

    To the most honorable and respected headmaster, the Dean of The School,

    As you may or may not be aware, I am one of the last remaining scions of the House of Arai, the disposed royal family of Kimura, the Jade Empire. When General Kato began his insurrection, he began with the assassination of my father, my mother, and my siblings. Only my magical training allowed me to escape unscathed.

    I went to the home of my master, Iwao the Wise, but found him slain and his tower in flames. He had always spoken of The School with great fondness, and based on his recommendations I now come to you, asking for admittance.

    The truth of the matter is that with most of my family dead, and my very life in danger, there are few places left for me to go. My purpose in asking for admittance is twofold: One, to seek sanctuary from those that would seek to slay me, and Two, to gather enough knowledge and power to someday payback those that have wronged me.

    With that said, I think you’ll find my knowledge of magic unparalleled in a student my age. Not just the theoretical, but the practical application of such magical principles. While I have heard that our approach to magic in Kimura is somewhat different from most worlds, I think you will be favorably impressed by my abilities.

    Sincerely,

    Amaya Sakura Arai
    Last edited by Rhun; Saturday, 30th May, 2009 at 05:45 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  5. #5
    Mick Mellowsheaf -- Male Human Rogue 2
    --------------------------------------------
    Mick Mellowsheaf -- Male Human Rogue 2
    CR 2; Chaotic Neutral Medium Humanoid; HD 2d6 (12 HP)
    Init +4; Spd 30'; AC 17, Touch 14, Flat-Footed 13

    Base Atk +1; Grp +1
    Melee Dagger +1 (1d4/19-20 x2)
    Ranged Mwk Shortbow +6 (1d6/20 x3) or
    Ranged Mwk Shortbow +7 (1d6+1/20 x3) within 30' of Target

    Abilities Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 16 (+3), Wis 8 (-1), Cha 12 (+1)
    Saves Fort +0, Ref +7, Will -1

    Skills Balance +11, Bluff +6, Climb +7, Disable Device +12, Gather Information +8, Hide +9, Jump +7, Knowledge (Local) +8, Move Silently +9, Open Lock +13, Search +8, Tumble +11

    Feats Nimble Fingers, Point Blank Shot

    Languages Common, Dwarven, Elven, Halfling

    Class Abilities Evasion, Sneak Attack +1d6, Trapfinding

    Possessions Dagger, Mwk Shortbow, Mwk Studded Leather Armor, Arrows x40, 1-Pint of Oil, Hooded Lantern, Climber's Kit, 50' of Silk Rope, Grappling Hook, Mwk Thieves' Tools, Crowbar, Waterskin, Backpack, Thief's Outfit, Pouch w/ 287.9gp

    Background
    This crumpled, socially distraught piece of parchment bears numerous -- not to mention poorly drawn -- cartoons on the inside in and about the text, with several notable blot-outs, re-writes, slash-throughs, and otherwise aesthetically unappealing features of literature. Indeed, if you didn't know better, it was as if someone had purposely altered the wording inside without the consent of the original author. In fact, you're quite certain this a forgery -- a poorly constructed one at that. Judging from the bizarre amount of honesty, it might be safe to presume that whomever pilfered the original transcript honestly meant to do so, as some attempt at a crude and blunt joke, or as some sort of bizarre actions-speak-louder-than-words fiasco.

    After removing the bindings and unfurling the tattered parchment, it reads as follows:

    Quote Originally Posted by Tattered Scroll

    "To your most humble Deanship:

    Greetings and salutations, fellow scholastic enthusiast! sir or lady. Allow me to introduce myself; my name is Mick Mellowsheaf, arcane scholar wealth redistributor in training. When word reached me as to the nature of your extra-dimensional educational facility, my heart was aflutter with the exponential possibilities to pursue my arcane wealth liberation talents and elevate them to new heights, particularly so at the prospect of making a full-time career from the newfound knowledge passed on from your illustrious studies.

    Before I begin, allow me to tell you a bit about myself. I come from a long line of magical heritage, small city near a lake, with familial ties to the Arcane College of Newfrost. thieves' guild there, but they're all jerks. Of course, I'm sure you're already familiar with all that hallabaloo and that my father is one of the prominant council members thereof, the two-copper shmuck who runs it, so I won't bore you with that any further. As I was saying, my personal hobbies include arcane studies stealing stuff -- obviously -- as well as horse riding, cleaning out the coffers of charity events, conjurer's chess, and languistical studies. and getting into places I really shouldn't be.

    But look at me! I'm rambling like some sort of Magic Mouth spell gone awry. old lady at the market. As you can plainly surmise, my primary interest in joining your splendid facility is to further my own magical prowess for the greater good collection of expensive shiny stuff and to expand my own not so lucrative knowledge base. pockets. As a point of reference, my minor resume' includes alchemical studies, arcana lore, and an affinity for evocative magics. rifling through pockets, second-story work, and cracking locks and stuff.

    I do hope that you find this scroll safely in your inbox, as well as to your satisfaction. I eagerly await your response.

    Your most humble and patient servant,

    Mick Mellowsheaf


    Personality
    Easily excitable and nervous around girls, Mick is your typical teenage boy. A self-proclaimed master thief, Mick's main interests apart from the typical regime of a young man is that of liberating vast amounts of wealth from one party and redistributing it to another -- most often in this case, redistributing it to himself. After all, gold makes the world go 'round!

    Apart from his impulsive, nigh reckless disposition towards acquiring material possessions, Mick's really not such a bad guy. Indeed, he enjoys socializing almost as much as he does pilfering, and if given the opportunity would much rather chat it up with a few chums or acquaintences in lieu of brooding silently, as per the roguish norm.


    Description
    Young, vibrant, and energetic, Mick boasts a radiant display of youthful vigor.

    With ebony hair cut short and combed forward, devoid of facial hair, and alert eyes, Mick looks just as you'd suspect a kid his age to look. Lean, though not particularly muscular nor notably tall, he's nevertheless fit as a fiddle.

    Traditionally favoring light-weight leather garments of dark brown or black, Mick never fails to put on the stereotypical visual representation of thieves of brigands the world over.
    Last edited by rpgramen; Thursday, 14th May, 2009 at 06:31 AM.

  6. #6
    Cowled Justice of LPF COPPER SUBSCRIBER
    Myrmidon (Lvl 10)

    GlassEye's Avatar

    Join Date
    May 2006
    Location
    Columbia, MO
    Posts
    5,995

    Ignore GlassEye
    Callistemon Agonistes ‘Cal’
    Code:
    Alternate Source: Races of the Wild (nothing actually used yet)
    Class: Bard 1 / Druid 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NG
    
    Str:  8 -1 (0p.)     Level: 2        XP: 1,000 / 3,000
    Dex: 14 +2 (6p.)     BAB: +0         HP: 14 (1d6+1d8)
    Con: 10 +0 (2p.)     Grapple: -1     Dmg Red: -/-
    Int: 12 +1 (4p.)     Speed: 30'      
    Wis: 18 +4 (16p.)    Init: +2        
    Cha: 14 +2 (6p.)     ACP: -0         
    
                       Base  Armor Shld   Dex  Size   Nat  Misc
    Armor: 14           10    +2    +0    +2    +0    +0    +0
      Touch: 12
      Flat-footed: 12
    
                             Base   Mod  Misc
    Fort:   +2                 2    +0    +0
    Ref:    +4                 2    +2    +0
    Will:   +8                 4    +4    +0
    
    Weapon                  Attack   Damage     Critical
    Dagger                   -1       1d4-1     19-20/x2
    MW Shortbow              +3       1d6-1         x3
    MW Shortbow (within 30’) +4       1d6           x3
    
    Languages: Common, Druidic, Sylvan
    
    Feats:
    1) Point Blank Shot
    H) Skill Focus (Handle Animal)
    
    Skill Points: 32+6     Max Ranks: 5/2
    Skills                Total  Ranks  Mod  Misc
    Diplomacy               6      4     +2
    Handle Animal          10      5     +2   +3 [Skill Focus] 1cc rank
      (w/companion)        14
    Hide                    6      4     +2
    Knowledge (arcana)      5      4     +1
    Knowledge (nature)      8      5     +1   +2 [Nature sense]
    Perform (string)        8      4     +2   +2 [MW instrument]
    Ride                    4      0     +2   +2 [synergy w/Handle Animal]
    Sense Motive            8      4     +4
    Sleight of Hand         6      4     +2
    Survival                8      2     +4   +2 [Nature sense]
     (aboveground, natural)10                 +2 [synergy w/Know. Nature]
    
    Abilities:
    Bardic Knack (PHB2 pg.35) 1 rank
    Bardic Music -- 1/day
       Countersong (Su)
       Fascinate (Sp)
       Inspire Courage (Su)
    Animal Companion: Nettle (see below)
    Nature Sense
    Wild Empathy (1d20+3)
    
    Bardic Spells (caster level 1):
    Spells known: 0 lv.—Daze, Light, Prestidigitation, Read Magic
    Spells/day: 0 lv.—2
    
    Druidic Spells (caster level 1):
    Spells prepared:
    0 lv.—Create Water, Detect Poison, Guidance
    1st—Aspect of the Wolf (Spell Compendium pg. 16-17), Cure Light Wounds
    
    Equipment:                      Cost  Weight
    Dagger                           2      1
    MW Darkwood Shortbow           350      1
    --20 arrows                      1      3
    
    Leather Armor                   10     15
    Monk’s outfit (worn)             -      -
    
    MW Musical Instrument          130     1.5
    --Darkwood lyre
    Spell component pouch            5      2
    Signal whistle                  .8      -
    
    Work dog                       150
    Pack saddle                      5     15
    -Bedroll                        .1      5
    -Winter blanket                 .5      3
    -Hooded lantern                  7      2
    -Mirror, small steel            10     .5
    -Oil, 1 pt.                     .1      1
    -Soap                           .5      1
    -Sack (x2)                      .2      1
    -Waterskin (x2)                  2      8
    -Rations (x7)                   3.5     7
    -Explorer’s outfit              10      8
    
    Total Weight: 23.5 lb      Money: 312 Gold, 3 silver
    Encumbrance: Light
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80   160   400
    Description

    Cal is a slender young man small for his age. Some might describe him as scrawny or wiry. He has a shock of unruly black hair and brown eyes. He is deeply tanned from hours spent herding sheep. He wears a loose tunic in the Greek style with one shoulder bare and a wool cloak when it is cooler. Usually he is barefoot but sometimes he’ll deign to wear sandals.
    Age: 17
    Height: 5 ft. 3 in.
    Weight: 125 lbs.
    Eyes: Brown
    Hair: Black
    Letter
    To the Esteemed Dean, greetings.

    Please consider my application to your renowned school and disregard any rumors my father’s evil wife may have spread about me. She’s still mad my old goat of a father thinks my mother is prettier.

    I’ll be honest. That crazy old crone is a major reason why I need to be admitted to your school. She put a poisonous snake in my mother’s laundry basket trying to kill her. Luckily, I saw it and managed to shoot it with the new bow I recently got. My twin sister was mad when I got it and ran off into the woods. She’s not applying. She doesn’t like school like I do.

    Anyway, I need to get better with the bow. And I am particularly interested in music and magic and I like animals. I hope it isn’t a problem but an old wolf has been following me around since I was young. He’ll probably follow me there, too.

    Sincerely,

    Callistemon Agonistes
    Animal Companion

    WOLF
    Companion for 1st-2nd level druid

    N Medium Animal
    Init +2; Senses Low-light vision, scent; Listen +3, Spot +3
    Languages -

    AC 14, Touch 12, Flat-footed 12 (+2 Dex, +2 natural)
    hp 20 (2 HD; 2d8 +4)
    Fort +5, Ref +5, Will +1

    Speed 50 ft. (10 squares)
    Melee Bite +3 (1d6+1)
    Space 5 ft.; Reach 5 ft.
    Base Atk +1; Grapple +2

    Abilities Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
    Feats Track(B), Weapon Focus (Bite)
    Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1

    Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

    Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.

    Tricks: Attack (x2), Defend, Down, Heel, Stay, Track.

    Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

    Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of the casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

    Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
    Last edited by GlassEye; Wednesday, 13th May, 2009 at 08:20 PM.

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