This is sort of a spin-off from the Storytelling vs. Roleplaying thread where I think an interesting question came up. What do you (as in responders to this thread) view as being the part of skill challenges where player skill comes into play? As a follow-up to your answer, do you view the room for player skill as being sufficienct, insufficient, or too much? Can an experienced player rock skill challenges harder than someone playing D&D for the first time?
As far as I can tell, player skill comes into play mostly in figuring out what skills your character has that are applicable and/or making a case to the DM of how your character can make his best skill applicable, even if it doesn't seem so at first. ("Yes, here is how I can use Acrobatics to negotiate with the barbarian leader!")
There's also the matter of figuring out what skills the DM has marked down as being easier or impossible to use (citing the famous 'Duke can't be intimidated' example of the core rules) and what skills might be able to unlock other skills. How hard this is would seem to depend more on the DM than any player skill, though. I know some DMs announce such things outright during skill challenges.
There are a lot of things I like about skill challenges, but I find this lack of tactical depth to be kind of frustrating. If I start to play a new character class, then I as a player can grow more skilled at playing that class in combat. I become more familiar with its powers and limitations and how best to use the class's abilities in conjunction with the rest of the group. I can get better at playing the game of D&D.
When it comes to skill challenges, though, there's much less room for me to improve as a player. I don't have a lot of ability to learn to affect the outcome by making better choices. And I want to stress, I'm not talking about making a really good IC speech not backed up by my Diplomacy rolls. I'm talking about the same sort of tactical gameplay offered by combat.
Anyone else feel this way, and if you do, what have you done about it?
As far as I can tell, player skill comes into play mostly in figuring out what skills your character has that are applicable and/or making a case to the DM of how your character can make his best skill applicable, even if it doesn't seem so at first. ("Yes, here is how I can use Acrobatics to negotiate with the barbarian leader!")
There's also the matter of figuring out what skills the DM has marked down as being easier or impossible to use (citing the famous 'Duke can't be intimidated' example of the core rules) and what skills might be able to unlock other skills. How hard this is would seem to depend more on the DM than any player skill, though. I know some DMs announce such things outright during skill challenges.
There are a lot of things I like about skill challenges, but I find this lack of tactical depth to be kind of frustrating. If I start to play a new character class, then I as a player can grow more skilled at playing that class in combat. I become more familiar with its powers and limitations and how best to use the class's abilities in conjunction with the rest of the group. I can get better at playing the game of D&D.
When it comes to skill challenges, though, there's much less room for me to improve as a player. I don't have a lot of ability to learn to affect the outcome by making better choices. And I want to stress, I'm not talking about making a really good IC speech not backed up by my Diplomacy rolls. I'm talking about the same sort of tactical gameplay offered by combat.
Anyone else feel this way, and if you do, what have you done about it?