The heroes move back to the fallen hall. After quickly striding through the now abandoned hallways (fine, not truely abandoned, as rats and other small vermin started to 'loot' the fallen bodies) they reach the desecrated shrine and the passageway into darkness.
There is something strange with the tunnels as you start to pass more and more veins of strangely glowing purple crystal.
You finally reach the end of the creepy tunnel. The cave-like room you enter is mostly destroyed. In one corner, you see a pair of red creatures that look like a crossbreed of a goblin and a porcupine gnawing at some poor fellows remains...
OOC:
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no need for an initiative roll, if you want to start combat. You can surprise the creatures automatically. Just treat it as a regular round where you rolled the higher initiative. Map will follow soon!
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