Converting True Dragons


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Cleon

Legend
Thanks for the clarification, freyar's wording of the breath weapon streamlines it now.

Are we not doing the extra damage to Plants then?


Don't like the "water-based" since that raises problems of interpretation.

How about:

Breath Weapon (Su): A tourmaline dragon has one type of breath weapon, a cone of gas that transmutes water to a semi-solid milky substance. Creatures in the area of the breath weapon must make an additional Fortitude save or be slowed for 1 round per age category of the dragon, except the breath weapon does not slow creatures with the Fire or Earth subtypes. Damage from the breath weapon is increased to d6 damage dice against creatures with the water subtype or the Plant type.
 

Shade

Monster Junkie
Since we modeled the extra damage off horrid wilting, I'd suggest a slight revision, lifting text directly from that spell...

Breath Weapon (Su): A tourmaline dragon has one type of breath weapon, a cone of gas that transmutes water to a semi-solid milky substance. Creatures in the area of the breath weapon must make an additional Fortitude save or be slowed for 1 round per age category of the dragon, except the breath weapon does not slow creatures with the Fire or Earth subtypes. This breath weapon is especially devastating to water elementals and plant creatures, which instead take 2d6 points of damage per age category of the dragon.
 

Cleon

Legend
Since we modeled the extra damage off horrid wilting, I'd suggest a slight revision, lifting text directly from that spell...

Breath Weapon (Su): A tourmaline dragon has one type of breath weapon, a cone of gas that transmutes water to a semi-solid milky substance. Creatures in the area of the breath weapon must make an additional Fortitude save or be slowed for 1 round per age category of the dragon, except the breath weapon does not slow creatures with the Fire or Earth subtypes. This breath weapon is especially devastating to water elementals and plant creatures, which instead take 2d6 points of damage per age category of the dragon.

That'll do nicely.
 


Shade

Monster Junkie
Updated.

Shall we tackle the SLAs now?

Very Young: They can manipulate the color of their scales to produce a color spray effect once per day.
Juvenile: Waveform, three times per day (molds a 10-foot cube of water per level into various forms, such as enormous waves; on solidified water this acts as a stoneshape spell).
Adult: Hypnotic pattern twice per day, even while otherwise attacking or spellcasting.
Old: Camouflage ability, 50% invisible, plus 10% per age category beyond old.
Venerable: Illusionist spell effects: change self, mislead, displace (as cloak of displacement), spectral force, halluncinatory terrain, and vacancy; to a total of 20 rounds per day.
Great wyrm: All of the above powers at will.

Other Spell-Like Abilities: 3/day—color spray (very young or older), x (ancient or older), x (old or older); 1/day—x (great wyrm), hypnotic pattern (adult or older).

Waveform (Sp?): Three times per day, a juvenile or older tourmaline dragon may mold water into a variety of shapes. This functions exactly as the stone shape spell, except it applies to an equivalent volume of water.
 



Cleon

Legend
I find all of those appealing.

It seems to have a lot of illusion powers concentrated into venerable, shall we spread them out a bit?

Venerable: Illusionist spell effects: change self, mislead, displace (as cloak of displacement), spectral force, halluncinatory terrain, and vacancy; to a total of 20 rounds per day.

Change Self = disguise self at Young?
(It still looks like a dragon, but it can pretend to be a different dragon)

Spectral Force = major image at Young Adult?

Hallucinatory Terrain = hallucinatory terrain at Adult?
 

Shade

Monster Junkie
It already has a SLA at adult, but the rest look good.

Summarizing...

Other Spell-Like Abilities: 3/day—color spray (very young or older), displacement (old or older), disguise self (young or older), mislead (ancient or older); 1/day—hypnotic pattern (adult or older), major image (young adult or older), scintillating pattern (great wyrm).

Waveform (Sp): Three times per day, a juvenile or older tourmaline dragon may mold water into a variety of shapes. This functions exactly as the stone shape spell, except it applies to an equivalent volume of water.

Look OK?
 

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