demiurge1138
Inventor of Super-Toast
They do sound LN to me.
Blindsight 30ft, frightful presence, a number of SLAs and evasion?
Blindsight 30ft, frightful presence, a number of SLAs and evasion?
Why?
Sounds good. Let's try to figure out some ability scores.
Int is given as 11-12.
Similarly-sized and HD spirit creatures and outsiders:
Go-zu Oni: Str 25, Dex 10, Con 19, Int 14, Wis 14, Cha 17
Me-zu Oni: Str 27, Dex 10, Con 21, Int 14, Wis 16, Cha 19
Doc Cu'o'c: Str 13, Dex 11, Con 12, Int 12, Wis 18, Cha 18
Sword Archon: Str 25, Dex 17, Con 14, Int 12, Wis 14, Cha 17
Ursinal: Str 19, Dex 14, Con 17, Int 18, Wis 17, Cha 18
Men-shen speak the languages of all inhabitants of Kara-Tur, as well as the language of the Celestial Court.
The men-shen is exceptionally difficult for opponents to strike. He commands continual ESP with a 30-foot radius, and no opponent within 30 feet can surprise him.
He can fly, and also can become invisible at will. Furthermore, he can attack while invisible, as per improved invisibility. Finally, a men-shen can become astral at will and polymorph self twice per day. When polymorphed, the men-shen usually takes the form of an oni (or a similarly fearsome creature) in order to frighten away skittish opponents.
The men-shen primarily attacks with its sword, which grants him a +4 bonus to attack and damage rolls. No other creature can use a men-shen’s sword. If a men-shen is destroyed, his sword will crumble to dust. In order for a sword to retain its potency, the men-shen must return daily to the Celestial realms. Each day spent away from these realms causes the sword to lose 1 point from its attack bonus; its damage bonus is unaffected.
The men-shen is immune to fear charm, and hold spells of all types. He suffers half damage (or no damage) from spells that cause the loss of hit points.
Add improved uncanny dodge and a racial bonus on Listen and Spot checks?
For the ESP, I borrowed the doppelganger's continuous detect thoughts ability.
Greater invisibility (self only) at will? Astral projection at will? Follow the 3.5 lead of most outsiders and replace polymorph self with change shape or alternate form?
Repurpose this ability again?
Summon Weapon (Su): An aurumach can be armed in an instant by magically summoning a a golden, Huge +3 halberd. When separated from the aurumach, the weapon vanishes. An aurumach can summon or dispel its own weapon as a free action.
Immunity to mind-affecting spells and abilities? Does evasion sufficiently cover the latter, or should we give it spell resistance as well?
Although the original creature lacked it, I'd fancy giving them DR 10/chaotic as well.