+ Log in or register to post
Results 1 to 10 of 33
Thread: Red Hand of Doom: Chapter II
Tuesday, 1st December, 2009, 06:49 PM #1
The Great Druid (Lvl 17)
Red Hand of Doom: Chapter II
The group sets out from Drellin's Ferry after a restful night, a motley assortment of adventurer's who've banded together to help the residents of the Elsir Vale. To date your investigations have revealed the presence of a large force of hobgoblins, augmented by giants, goblins, ogres, and worst of all, dragons. You've defeated a large green dragon, although it escaped with its life in the attack. Also, the death of Wyrmlord Koth, a bugbear sorcerer, revealed a map that aided you in convincing the council of the town to evacuate.
Now you are investigating rumours of a roadblock along the Rhest trail leading to the north of the Vale. Currently, you've been traveling for three days with rather decent weather and feel that you're not far from your destination.
By Templar3378 in forum General D&D Discussion + Older D&D Editions, D&D Variants, and OSR GamingReplies: 102Last Post: Wednesday, 2nd May, 2012, 02:44 AM
By Lord Zardoz in forum General Tabletop Gaming DiscussionReplies: 3Last Post: Tuesday, 22nd January, 2008, 10:10 PM
By Moon-Lancer in forum General Tabletop Gaming DiscussionReplies: 14Last Post: Thursday, 27th September, 2007, 12:29 PM
By JoeGKushner in forum General Tabletop Gaming DiscussionReplies: 0Last Post: Monday, 28th August, 2006, 12:52 PM
By John Cooper in forum General Tabletop Gaming DiscussionReplies: 1Last Post: Tuesday, 13th June, 2006, 12:57 AM