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  1. #731
    I will also point out that my average roll on a d10 for the same adventure (d10 is my damage die) is 3.

  2. #732
    Enchanter (Lvl 12)

    Velmont's Avatar

    Join Date
    Aug 2003
    Montreal, Qc, Canada
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    Block Velmont

    But your effect (difficult movement around you) have been a pain in the @$$! You've made you part without doubt.

  3. #733
    For real, there are very few other characters I can say that have been as effect as Unit 16 has been for having missed nearly every swing.

  4. #734
    Aww, thanks guys - and this is why I'm not upset. I think if I were a striker, I'd be thinking about rolling up a new character... but defenders can do a good job by simply standing there, so that's a definite plus.

    I said it before: I need to find even more powers and abilities that have effects, do something on a miss, or otherwise don't need a roll! If this character was a wizard he'd need magic missile.

  5. #735
    or if he was a half-elf pick it up with diletante

    I may swap out Thalen's at one point.

  6. #736
    Minor Trickster (Lvl 4)

    Join Date
    Feb 2003
    South America
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    Block Otakkun

    Ok, I've got a question: Is there any way to copy a complete sheet in the wiki adn then modify it? I need to write Garrick in the new wiki (he was lost on the old one) and I'm not about to write him down from cero.

    Any help would be greatly appretiated.

  7. #737
    Here's the full sheet for Bellegon, another warlock. You can tweak it to suit your needs. When you create the new sheet, just Cut & Paste the coding below. Let me know if you have any problems.

    Wiki Code


    == Summary ==
    |Name=Bellegon Darksun
    |Class=Dark Warlock
    |Surge Value=10
    |Power Name=Eldritch Strike
    |Power Icon={{basicMeleeIcon}}
    |Keywords=Arcane, Weapon
    |Power Description=+10 vs AC; 1d4+5, on hit slide the target 1 square; if target is at max hp, deal additional 1d6 damage
    |Special=Can be used as a basic melee attack}}{{LEB:CS:PCStatBlockPower
    |Power Name=Spiteful Glamor
    |Power Icon={{rangedIcon}}
    |Keywords=Arcane, Implement, Psychic
    |Power Description=Ranged 10, +7 vs. Will, 1d8+6 psychic damage (1d12d+6 to target at max hp) }}{{LEB:CS:PCStatBlockPower
    |Power Name=Darkspiral Aura
    |Action=Immediate Interrupt
    |Keywords=Arcane, Implement, Necrotic, Psychic
    |Power Description=When an enemy under Bellegons curse is reduced to 0 hp or fewer add one to your DS aura. It has starting value of zero and it resets when Bellegon take short or extended rest. '''Trigger:''' Enemy makes ranged or melee attack against Bellegon; '''Hit:''' 1d6 necrotic and psychic damage to that enemy for each point of DS aura's current value; '''Special:''' If this attack deals less then 12 damage the value of DS aura becomes 0. If it deals 12 or more damage Bellegon can cause an enemy to be weakened for its attack (half damage) and the value of DS aura becomes 1.}}{{LEB:CS:PCStatBlockPower
    |Power Name=Cloud of Darkness
    |Power Icon=
    |Power Description=Close Burst 1; creates a cloud of darkness TENT, blocks line of sight, squares within are totally obscured, creatures entirely in the cloud are blinded. Darksun is immune to these effects.}}{{LEB:CS:PCStatBlockPower
    |Power Name=Darkfire
    |Power Icon={{rangedIcon}}
    |Power Description=Ranged 10; +10 vs Ref; TENT all attacks against the target have CA and target cannot benefit from invisibility or concealment}}{{LEB:CS:PCStatBlockPower
    |Power Name=Cursebite
    |Keywords=Arcane, Implement, Psychic
    |Power Description=Close Burst 20; Each creature under Bellegons curse; +7 vs Fort; 2d8+3 necrotic }}{{LEB:CS:PCStatBlockPower
    |Power Name=Ethereal Stride
    |Power Description=Teleport 3 squares. Gain +2 power bonus to all defenses TENT}}{{LEB:CS:PCStatBlockPower
    |Power Name=Shared Agony
    |Keywords=Arcane, Implement, Psychic
    |Power Description=Ranged 10, +7 vs. Will; 2d12+6 psychic damage; '''Miss:'''Bellegon can take 10 psychic damage and re-roll the attack, if it hits reduce damage taken by 3
    |Power Name=Your Glorious Sacrifice
    |Power Icon={{rangedIcon}}
    |Keywords=Arcane, Implement, Necrotic, Poison
    |Power Description=Range 10; +7 vs Fort; 3d8+6 damage, and ongoing 7 poison damage (save ends) if an ally was damaged; '''Miss:''' half damage; no ongoing damage; '''Special:''' Before attack Bellegon can deal 4 damage to an ally adjacent to him. If he does, he gains +2 bonus to the attack roll
    |Item Name=Bloodcurse Rod +1
    |Item Description=''Critical:'' +1d6. ''Property:'' Pact boon triggers when attack with this rod makes the enemy bloodied.}}{{LEB:CS:PCStatBlockItem
    |Item Name=Darkspiral Rod +1
    |Item Description=''Critical:'' +1d6. ''Property:'' When Bellegon hits an enemy affected by his warlock curse with a warlock attack power using this rod he deals extra damage equal to the value of darkspiral aura }}{{LEB:CS:PCStatBlockItem
    |Item Name=Talon amulet +1
    |Item Description=''Property:'' +1 item bonus to damage when Bellegon has CA against the target. ''Power (daily):'' Minor action. Up until the end of encounter, any creature that hits Bellegon with melee attack takes 1d6 damage}}{{LEB:CS:PCStatBlockItem
    |Item Name=Challenge-Seeking Dagger +1
    |Item Description=''Property:'' +1d6 bonus damage when the target is at max hp.}}
    |Feature Name=Prime shot
    |Feature Description=+1 to hit if no ally is closer to the target}}{{LEB:CS:PCStatBlockFeature
    |Feature Name=Shadow Walk
    |Feature Description=Gain concelment if moved at least 3 squares since last turn}}{{LEB:CS:PCStatBlockFeature
    |Feature Name=Trance (Drow)
    |Feature Description=Bellegon does not sleep and instead enters a meditative state for 4 hours to gain the benefits of an extended rest. While in this state, he is fully aware of his surroundings and notices approaching enemies and other events as normal.}}{{LEB:CS:PCStatBlockFeature
    |Feature Name=Lolthtouched
    |Feature Description=Once per encounter can use either Cloud of Darkness or Darkfire.}}
    |Languages=Common, Elven
    |Strength=8 (-1)
    |Constitution=13 (+1)
    |Dexterity=16 (+3)
    |Intelligence=16 (+3)
    |Wisdom=10 (+0)
    |Charisma=18 (+4)
    |Skills=Arcana +10, Bluff +11, Intimidate +13, Thievery +10, Acrobatics +5, Athletics +1, Diplomacy +6, Dungeoneering +2, Endurance +3, Heal +2, History +5, Insight +2, Nature +2, Perception +2, Religion +5, Stealth +9, Streetwise +6
    |Feats=Cursed Advantage, Sacrifice to Caiphon, Dual Implement Spellcaster
    |Equipment=Bloodcurse Rod +1, Darkspiral Rod +1, Talon Amulet +1, Challenge-Seeking Dagger +1, Adventurer's Kit, Leather Armor

    == Character Information ==

    === Background ===
    Bellegon Darksun was born in drow city UNDER Xen'drik as part of secretive Umbragen (dragon #330).

    There was power in the city. Mages Academy, Priests of Shadow, even fighters college, all were powerful in their own way. But there was thrumming of power beyond ken of normal drow. Somehow, young boy could sense it and was drawn to the pulse as moth to the flame. Using one of incursions to inner chambers for indoctrination of Shadow, he went out to find the source. He couldn't.

    And it got him lost in the halls of shadow. He was alone in the dark, without his companions or teachers for protection when he heard first skitterings of the scorpions. He was hunted. After few quick turns in the tunnels he could see them, he was surrounded and herded toward smallish chamber fairly blazing with magical power, but containing only small sphere of darkness. He could also feel the pulse getting stronger. With little choice, since he couldn't attack the scorpions and survive, he entered. Strangely and worryingly, scorpions didn't follow and he found himself at a loss again. The pulse was stronger now and he came to a halt not 10 feet from where he started, scared, but alive. There was feeling of malignant intelligence observing him, but he could see only darkness, so deep that his darkvision couldn't penetrate it. Then the power 'spoke', he felt his mind recoil, but couldn't resist powerful presence. It called itself Heart of Qabalrin, an ancient power left bound for milennia. It was used for various power rituals by tribes elders and magicians, but it needed more. It didn't want to fall into the hands of abberrations threatening Umbragen. Thus the need for mortal servants. In exchange for power, he was to go and find a way for fighting the daelkyr on the sunlit world above. There was aspiring giant called Gorodan that needed courier between the lands of underdark and himself. He was an agent of drow on the surface. And so Bellegon returned to the city, abandoned Mage Academy and his life as drow noble and prepared for the journey on the surface.

    He served as courier to Gorodan, until giants exile. His last trip down, he got the instruction, follow the giant. Now, 24 years on, he was still serving him when Tharashk came.

    House Tharashk has made many inroads into Droaam, looking for mercenaries to fill out their ranks in their attempt to take away some of the moneys that get filtered through House Deneith. Over the past several decades they have acquired a large number of gnolls, orks, halforks, ogres, minotaurs and the like to fill out their staffs, because the monsters work exceedingly well as bodyguards and hunters throughout southwestern Khorvaire. The guild leaders have dealt with the many power groups within the monster country, including of course with the Daughters of Sora Kell, the Gnoll Brotherhood, and a most unlikely warlord... Lord Gorodan Ashlord.

    Lord Gorodan is a fire giant that was exiled from Xen'drik twenty-four years ago (see ECS pg. 166). When he arrived on the shores of Khorvaire and made his way into Droaam, he very easily and quickly established a fiefdom within the land... seizing control of a clan of ogres and their goblin slaves. Over time he built up his small fiefdom into something of an independant power, bringing in several other races of monster to increase his population and his defenses. Despite all of his success, however, the fire giant was always filled with melancholy over his banishment from his homeland. To this day Lord Gorodan continues to want to find ways to get back to the much warmer climate of Xen'drik, but unfortunately the fire giant clan from which he was banished still remains in power. Until that clan is removed, he is stuck in Droaam.

    It was quite precipitous therefore when a House Tharashk representative by the name of Darvir d'Tharashk came to Lord Gorodan looking for additional mercenaries and warriors. The halfork House member told the giant of an excursion heading to Xen'drik to deal with a giant problem involving giants... a problem which just so happens to involve the self-same clan that Lord Gorodan was banished from. Needless to say, Lord Gorodan was quite excited to hear about this plan to possibly see to that clan's destruction, and thus he immediately offered Darvir and House Tharashk one of his most prized countrymen... an young drow that was blessed by The Shadow.

    Bellegon is considered favored soul of The Shadow by his non-drow companions. He works hard to be best of the best in what he does and if he isn't then the best one ends up dead or missing this way or that. He is faithful to Fire Giant Lord at least until his true lord gives another instruction. One thing that Bellegon learned as he has matured is that he does not use his power for no reason. He is dedicated to the will of his Lord. And thus, those that might fear him... need not... if they also are accomplishing the will of his fire giant Lord. And right now, if the fire giant wishes his courier to travel with House Tharashk and a bunch of other people to the land of Xen'drik to deal with a fire giant problem... then Bellegon will do so willingly. And despite the darkness that covers him, the others that travel with him need not fear. For they all are doing the will of his Lord.

    With his mission accomplished, he had a chance to contact Heart of Qabarin once he was back on the continent. He got new instructions. He returned to Lord Gorodan, made his report and proceeded to lay foundation to be sent to Sharn, to strange establishment of even stranger people. Lord Gorodan sent him for information about the Day of Mourning, about mercenaries that no longer have jobs, about many things. But truly, Darksun seeks an artifact. He has very little information to go by as Heart of Qabarin lost contact with it about milennia ago. In cosmopolitan Sharn, he hopes for more information.

    But first, he needs to make some money for living in 'civilization'. First come, first served.

    === Appearance ===

    '''Age:''' 100
    '''Gender:''' Male
    '''Height:''' 5'2"
    '''Weight:''' 110 lbs.

    Shadow elves have jet black skin , pale hair and slender elven builds. At a distance they are indistinguishable from drow, but up close, a few distinctive features become visible. The eyes of a shadow elf are PURE BLACK with no iris or white while the skin of the Umbragen has an oily gleam, almost as if liquid shadow was flowing accross their skin.

    Bellegon is slight even for a drow, the eyes are pure black (strange for those who know drow) and he wears clean black robes under which soft armor can be seen. There is ornate dagger on his belt buckle and two rods hang from it. Robes are voluminous, but cut high enough not to drag on the floor and tight fitting breeches can be seen under it.

    It appears as if drow can drop down and appear as nothing more then dropped cloak.

    === Personality ===

    '''Alignment:''' Unaligned

    Mercenary. But he's loyal, which is unusual for Xen'drick Drow. As long as recipient of that loyalty does the will of his lord (one or the other)

    === Hooks ===

    * Information about Heart of Qabalrin
    * Hints on ancient evils still roaming unbound
    * Connection of Heart of Darkness to any and all artifacts
    * Military information about mercenary companies that were, are or will be ready to serve Fire Giant Warlord

    === Kicker ===

    * Mission back on Xen'drik resulted in new instructions by his patron. He arranged to be the one sent for information collection so he's still in Gorodan's employ.

    === Other Sections ===

    ==== Adventuring Group ====
    [http://www.enworld.org/forum/living-...-kalidrev.html The Race of the Five Horns]
    * [http://www.enworld.org/wiki/index.ph...a%28renau1g%29 Vok Vaerhirmana]
    * [http://www.enworld.org/wiki/index.ph..._%28pacdidj%29 Crush]
    * [http://www.enworld.org/wiki/index.ph...athfinderq1%29 Rikka Pouncequick]
    * [http://www.enworld.org/wiki/index.ph...Puget_Sound%29 Ryk Tavishny (and Spring)]

    == Equipment ==

    ! '''Equipment Name'''
    ! '''Price'''
    ! '''Weight'''
    | Leather Armor
    | 25gp
    | 15lbs
    | Challenge-Seeking Dagger
    | 360gp
    | 1lbs
    | Bloodcurse Rod
    | - gp
    | 2lbs
    | Darkspiral Rod
    | - gp
    | 2lbs
    | Adventurer's Kit
    | 15gp
    | 33lbs

    '''Coins:''' 2 gp

    '''Encumbrance:''' 53 lbs
    '''Normal Load:''' 80lbs
    '''Heavy Load:''' 160lbs
    '''Maximum Drag Load:''' 400lbs

    == Math ==

    ==== Attributes ====

    ==== Attacks ====

    |MiscNameMAtk=Charisma bonus to Eldritch Strike

    ==== Defenses ====
    |EquipNameAC=Leather Armor
    |EquipNameFort=[http://www.wizards.com/dndinsider/co...em.aspx?id=606 Talon Amulet +1]
    |EquipNameRef=[http://www.wizards.com/dndinsider/co...em.aspx?id=606 Talon Amulet +1]
    |EquipNameWill=[http://www.wizards.com/dndinsider/co...em.aspx?id=606 Talon Amulet +1]

    ==== Senses and Reactions ====
    |DexMod = 3
    |WisMod = 0
    |LevelBonus = 2
    |InitClass = 0
    |InitClassFeature = 0
    |InitRace = 0
    |InitFeat = 0
    |InitFeatName = 0
    |InitEquip = 0
    |InitEquipName = 0
    |InitOther = 0
    |InsightClass = 0
    |InsightClassFeature = 0
    |InsightRace = 0
    |InsightFeat = 0
    |InsightFeatName = 0
    |InsightEquip = 0
    |InsightEquipName = 0
    |InsightOther = 0
    |PerceptionClass = 0
    |PerceptionFeature = 0
    |PerceptionRace = 0
    |PerceptionFeat = 0
    |PerceptionFeatName = 0
    |PerceptionEquip = 0
    |PerceptionEquipName = 0
    |PerceptionOther = 0}}
    '''Senses:''' Darkvision
    ==== Health ====

    |ClassBase = 12
    |Con = 13
    |PerLevel = 5
    |Level = 4
    |Race = 0
    |Feat = 0
    |FeatName =
    |Equip = 0
    |EquipName =
    |Other =
    '''Surges per day:''' 7 (6 class, +1 Con)

    ==== Speed and Movement ====

    '''Speed:''' 6

    ==== Racial Features ====

    '''[http://www.wizards.com/dndinsider/co...ace.aspx?id=16 Drow] (FRPG)
    * +2 Charisma, +2 Dexterity
    * +2 Intimidate, +2 Stealth
    * Languages: Common, Giant
    * Lolthtouched
    * Fey Origin
    * Trance (Drow)
    * Size: Medium
    * Speed: 6

    ==== Class Features ====

    '''[Warlock Warlock]''' (PHB)
    * '''Eldritch Strike:''' - taken instead of eldritch blast, melee attack Charisma vs. Ref. On hit, target is slid 1 square
    * '''Warlock's Curse:'''
    * '''Dark Pact:''' - Darkspiral aura feature as immediate interrupt

    ==== Feats ====

    * 1st: [http://www.wizards.com/dndinsider/co...at.aspx?id=435 Cursed Advantage] - Gain CA against bloodied enemies cursed by you
    * 2nd: [http://www.wizards.com/dndinsider/co...at.aspx?id=744 Sacrifice to Caiphon] - if you miss all targets with encounter or daily power sacrifice hp equal to level of power and regain it's use
    * 4th: [http://www.wizards.com/dndinsider/co...t.aspx?id=1127 Dual Implement Spellcaster] - gain damage bonus from off-hand implement

    ==== Background ====
    * War Courier - you were responsible for delivering top-secret orders to agents in the field. Benefit: +2 Stealth

    ==== Skills and Languages ====

    '''Languages:''' Common, Elven
















    |FeatNameStealth=Warcourier Background



    ==== Powers ====

    |PowerName=[http://www.wizards.com/dndinsider/co...r.aspx?id=7402 Eldritch Strike]
    |PowerName=[http://www.wizards.com/dndinsider/co...r.aspx?id=3403 Spiteful Glamor]
    |EquipNamePower=[http://www.wizards.com/dndinsider/co...m.aspx?id=2166 Bloodcurse Rod +1]
    |PowerName=[http://www.wizards.com/dndinsider/co...r.aspx?id=1831 Darkfire]
    |ClassNamePower=Power bonus
    |PowerName=[http://www.wizards.com/dndinsider/co...r.aspx?id=1868 Cursebite]
    |EquipNamePower=[http://www.wizards.com/dndinsider/co...m.aspx?id=2166 Bloodcurse Rod +1]
    |PowerName=[http://www.wizards.com/dndinsider/co...r.aspx?id=4070 Shared Agony]
    |EquipNamePower=[http://www.wizards.com/dndinsider/co...m.aspx?id=2166 Bloodcurse Rod +1]
    |PowerName=[http://www.wizards.com/dndinsider/co...r.aspx?id=1881 Your Glorious Sacrifice]
    |EquipNamePower=[http://www.wizards.com/dndinsider/co...m.aspx?id=2166 Bloodcurse Rod +1]

    == Tracking ==

    ==== Money ====

    +1092 gp starting gold (100 gp starting + 312 for adventuring + 680 gp (3rd lvl parcel))
    - 25 gp Leather Armor
    - 15 gp Adventurer's Kit
    - 360 gp Challenge Seeking Dagger +1
    - 680 gp Talon Amulet
    2 gp remaining

    ==== Treasure ====

    Keep track of parcels gained. Link to the post where it was given or a reward summary post in the adventure. Also link to the compendium for the item when possible.

    * Level 1: Parcel lvl+3
    ** [http://www.wizards.com/dndinsider/co...m.aspx?id=4993 Darkspiral Rod +1]
    * Level 2: Parcel lvl+2
    ** [http://www.wizards.com/dndinsider/co...m.aspx?id=2166 Bloodcurse Rod +1]
    * Level 3: Parcel lvl (gold)
    ** [http://www.wizards.com/dndinsider/co...m.aspx?id=2166 Talon Amulet +1]

    ==== Wish List ====
    Except for armor, no particular sort
    Armor is sorted by preference.
    As I get the time, I'll sort by preference and give levels

    PERFECT STORY WISE, but it's an artifact
    * [http://www.wizards.com/dndinsider/co...d=7111&ftype=1 The Ashen Crown]

    * [http://www.wizards.com/dndinsider/co...d=9018&ftype=1 Armor of Dark Majesty]
    * [Gauntlets of Blood Shadow Walker Armor (10th level)]
    * [http://www.wizards.com/dndinsider/co...d=4736&ftype=1 Skald's Armor]
    * [http://www.wizards.com/dndinsider/co...fid=97&ftype=1 Bloodcut Armor]
    * [http://www.wizards.com/dndinsider/co...d=7230&ftype=1 Shadowdance Armor]

    * [http://www.wizards.com/dndinsider/co...d=7036&ftype=1 Phylactery of Action (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3234&ftype=1 Iron Armbands of Power (heroic tier)]

    Rods (just for reference, I already have two so don't give them to me)
    * [http://www.wizards.com/dndinsider/co...d=9012&ftype=1 Rod of Avernus]
    * [http://www.wizards.com/dndinsider/co...d=6436&ftype=1 Rod of Stolen Starlight]

    * [http://www.wizards.com/dndinsider/co...id=996&ftype=1 Wavestrider Boots (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3305&ftype=1 Boots of Free Movement (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=7289&ftype=1 Resplendent Boots (heroic tier ]
    * [http://www.wizards.com/dndinsider/co...d=3344&ftype=1 Rushing Cleats (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3352&ftype=1 Steadfast Boots (heroic tier)]

    * [http://www.wizards.com/dndinsider/co...d=7383&ftype=1 Blackleaf Gloves (heroic tier) ]
    * [Gauntlets of Blood Gauntlets of Blood (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=7053&ftype=1 Coercive Gauntlet (heroic tier) ]
    * [http://www.wizards.com/dndinsider/co...d=3387&ftype=1 Gloves of Eldritch Admixture (heroic tier) ]

    * [http://www.wizards.com/dndinsider/co...d=3501&ftype=1 Skull Mask (heroic tier) ]
    * [http://www.wizards.com/dndinsider/co...d=3428&ftype=1 Circlet of Indomitability (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3436&ftype=1 Coif of Mindiron (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=6847&ftype=1 Fey-Blessed Circlet (heroic tier)]

    * [http://www.wizards.com/dndinsider/co...d=3825&ftype=1 Viper Belt (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3787&ftype=1 Belt of Vim (heroic tier)]

    * [http://www.wizards.com/dndinsider/co...d=7388&ftype=1 Prison of Salzacas (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3888&ftype=1 Silent Tool (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=1119&ftype=1 Bag of Holding (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3879&ftype=1 Power Jewel (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=3881&ftype=1 Ruby Scabbard (heroic tier)]

    * [http://www.wizards.com/dndinsider/co...d=4581&ftype=1 Demonskin Tattoo (heroic tier)]
    * [http://www.wizards.com/dndinsider/co...d=4562&ftype=1 Ironheart Tattoo (heroic tier)]

    Consumable (for reference only, don't give them as treasure unless you need to 'fill in' little gold)
    * [http://www.wizards.com/dndinsider/co...d=4026&ftype=1 Tempest Whetstone (heroic tier)]

    ==== XP ====
    Starting XP: 3750
    Total XP: 3750

    ==== Changes ====

    * 2010/01/03: Created

    == Judge Comments ==

    === Level 4 ===

    ==== Approval 1 ====

    Everything was updated according to my instructions. Good job! Just one thing I had to correct was the capitalization of the "Encounter" recharge you had in Ethereal Stride. Make sure you keep all recharge text (i.e. at-will, encounter, daily, etc) in lower case. If you capitalize it, it causes formatting issues on your sheet. This is corrected for you and you have...

    1 approval from [[User:Kalidrev|Kalidrev]]

    Now you just need one more and you'll be all set!

    ====Approval 2====

    Approved for 4th level with 3750 xp by renau1g

    == Status ==

  8. #738
    I'm not sure exactly what you mean, but if you're just looking for a template, then the new template is here: LEB:Sample Character - ENWorld Living Eberron Wiki

    It includes instructions on how to copy it and fill it out correctly.

  9. #739
    Minor Trickster (Lvl 4)

    Join Date
    Feb 2003
    South America
    Read 0 Reviews

    Block Otakkun

    Thanks guys

  10. #740
    Copy and modify is pretty much what I do for all my characters. I find another character of a similar build, and copy everything. I then go down the sheet making adjustments as needed to match my actual character.

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