(Rogues' Gallery) Maerdwyn's Across the 'Verse - Serenity RPG

Maerdwyn

First Post
Please post chartacters in this thread. Character secrets may be posted here in spoiler tags or PM'd directly to me.

This post will also keep track of places the party has visited and NPCs the party has interacted with on those planets (and left alive).

[Sblock=Liann Xin, fourth moon of Greenleaf]
Population, ~30,000 permanent, with another ~25,000 at any given time. 60% of populaiton lives in the largest city Concord.

42594d1263239818-serenity-rpg-across-verse-ooc-liann-xin-closeup.jpg


Liann Xin is, pendin’ on who’s doin’ the talkin’, either a testament to the Alliance’s breakthroughs in terraforming technology, or to its gorram pigheadedness. Some even might see it for what it is: a tiny hunk of rock wobbling ‘round Greenleaf that never had no business being home to any folk in their right mind, either before or after the Alliance got there.

Until about twenty years ago, more or less, the Ar He Tong had been using its caves to store plants and fungi from the Greenleaf jungles – cold near-vacuum made it perfect for preserving and processing the stuff for the drug trade – but that ain’t the same thing as being a nice place t’live. Still, when the Alliance starts its war on drugs on Greenleaf, someone gets the bright idea that the Liann Xin side of things needs shuttin’ down too, and that the best way to do that is occupy the place. Never mind that this moon don’t have enough mass to hold an atmo nat’rally, or that the ice caps taken together couldn’t make a decent glass of lemonade – Lian Meng xing shu Lian Meng xing. ("The Alliance will do that which the Alliance will do.")

The Ar He got driven off pretty quick; the whole point of using the place was nobody cared about it. Why fight the purple bellies when there were a hundred places like that across the 'Verse that would work just as good? They took off so fast that some their caves is probly still packed with narcotic goodness they couldn't manage to get off world. Might be a good score if someone knew where to look (and don't mind taking the chance the Tong would find out later).

Anyway, after the Tong scarpered, the moved terraforming equipment in wholesale, and set a pack of scientists and engineers on the problem of making the dirtball "habitable." They planted oxygen-producing trees near the cities, and spread nitrogen-producing bacteria across the rest of planet, and got a weak atmo - then used convection fields to keep the oxygen concentrated round the cites (Remember your suits if you go out to the badlands). Water was a bigger problem than the air, even. They took ten years to ferry it from Greenleaf to fill some small lakes on the light side of the moon. 'Course, there weren't water enough for the whole rock, so they needs a way to constrain the weather system they built so it only watered crops and not bare ground. They're still workin' on that.

Oh, they got the weather goin' and everythin, but those convection fields that keep the oh-two in place make the wind pretty onary. Them that live up there basically got a choice 'tween blazing red sun and a hurricane (which seem to blow up with vary strength every few weeks). Still ain't found the middle ground, and the colonists got pretty gorram ao nao.

Officially, of course, Liann Xin was successfully terraformed, and the Alliance has set to keeping up appearances. Weather is still a problem for people, but 'stead of counting on the eggeads to fix the weather, Alliance bought up tons and tons of titanium to reinforce contruction on Liann Xin against the winds. (Someone must be making a fortune on that boondoggle. This is still 'bout the best place around Red Sun to sell a junker for scrap). Most got off the gorram rock; those that stayed were either too poor to pull up stakes, true believers, or scientists paid enough they was willing to work on the problem.

The Alliance stuck to it, though. 'Stead of giving up on the place, they kept trying to make it more appealing. Most outward successful step they took was to move the old Concord Bazaar moonside - folk go where the coin is, even if they gotta brave a hurricance to do it. So, Concord's where most of the action on Liann Xin is these days (and where you find yerself now).

There are are some local farmers and laborers in the city, and your regular traffic of merchants and customers, crew and guards, whores and politicians (mostly low-level rabble rousers, lookin to make a name). The locals are a generally low key lot, and the offworlders are like offworlders anywhere else, except may be a little more weather beaten.

About the only thing hardy enough to survive Liann Xin's climate is millet. No livestock to speak of, except for a few horses and dogs, and so unless yer happy being a bored vegetarian, you 'll burn through coin on imported food real fast in Concord. Other stuff is reasonably priced, and there 's a decent enough selsection of good available. Getting a ship through official channels here is tough, because of the government's voracious appetite for metals and equipment to be put towards the terraforming effort. There are a great number of beaten down ships at the scrap yard, though, and you could always sign on with one of the merchant crews if you aren't already signed up.

Alliance law is in play in Concord (and in the other tiny settlements on Liann Xin), but the prefects (mosta them, that is) got a kind of resigned, "Aw, ba shiu"("F it") air about them so long as the trouble isn't too big. Away from the richer markets, you can wear iron, so long as you don't go waving it about too much, and don't send someone up the hill for what shoulda' just been a good bar fight. Nearer the stores, well, that depends on who's set up shop and who's mindin' it for 'em.

Notable places in Concord include:

Tai Po Market, the higher end section of the bazaar
Wan Chai, the lower end section of the bazaar
Second Life, the moon's largest scrap yard
The Foundry, a metal works and mining company
Companion Guild Hall, located in Tai Po.
ITT, the Alliance Institute for Terraforming Technologies; lots of (mostly dead end) jobs available for science-types here
Ihilani Gardens, an upscale hotel and bar/lounge, popular with moneyed off-worlders.
McGlynn's, an Alliance watering hole
Qin Tan Hua, a mahjohng den
The Prefecture, the seat of local government and law enforcement
Millet farms, located around the outskirts of the city.
Arvid Sea, the largest body of water on Liann Xin - Concord is on it's western shore. [/sblock]
 
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Thanee

First Post
Tatjana ‘Qiang Wei’ Ivanova


Aspiring Kung Fu Master

Tatjana.png


Age 26 years
Height 5’ 8” (172 cm)
Weight 124 lbs. (56 kg)
Hair red (shoulder-long)
Eyes green
Languages English (accented), Russian (fluent), Chinese (fluent)
Heroic Level Veteran


ATTRIBUTES


Agility d12
Strength d10
Vitality d6

Alertness d8
Intelligence d4
Willpower d10

Initiative d12+d8
Endurance d10+d6
Resistance d6+d6

Life Points 16
Plot Points 6 (+2 temporary)
Adv. Points 0


SKILLS


Athletics d6
- Dodge d12
- Gymnastics d8

Covert d6
- Stealth d10

Discipline d6

Influence d6
- Barter d8
- Persuasion d8
- Streetwise d8

Perception d6

Survival d6

Unarmed Combat d6
- Kung Fu d12+d2


TRAITS


Allure (Minor Asset)
Fightin' Type (Major Asset)
Mean Left Hook (Minor Asset)
Nature Lover (Minor Asset)
Talented: Unarmed Combat/Kung Fu (Minor Asset)

Credo: Always protect the Weak (Major Complication)
Memorable (Minor Complication)
Slow Learner: Mechanical Engineering (Minor Complication)
Slow Learner: Technical Engineering (Minor Complication)
Things Don't Go Smooth (Major Complication)


GEAR


Casual Clothes
Chinese Tunic and Pants (white linen; ₡ 10)
Chinese Short Cheongsam (black silk; ₡ 30)
Chinese Long Cheongsam (red silk; ₡ 30)
Slinky Cocktail Dress (black satin mini dress with spaghetti straps and elegant heels; ₡ 50)
Ballistic Mesh (₡ 46; 4 lb.)
Chameleon Cloak (₡ 36; 8 lb.)
Messenger Bag (₡ 2; 2 lb.)
Shoulder Bag (₡ 2; 4 lb.)
Sleepsack (₡ 2; 2 lb.)
Glowstick (₡ 2; 3 lb.)
Ocular (₡ 6; 4 lb.)
Cookset (₡ 4; 16 lb.)
Filtration Canteen (₡ 1.2; 2 lb.)
Survival Gear (₡ 1.1; 1 lb.)
Grappler (₡ 8; 12 lb.)
Commlink (₡ 7.2; 1 lb.)
Micro-Transmitter (₡ 8)
Alliance IdentCard
₡ 1,254.5


DESCRIPTION


Tatjana is a young woman of mixed american and russian origin, standing a bit over five and a half feet tall with a slender and athletic body, lithe and graceful. Her shoulder-long red hair is worn in a single braid and complemented by green eyes. When she is not in her casual clothes, jeans and leather, she often wears traditional chinese clothes, like her white linen tunic with green embroiderings and matching pants. A simple shoulder-bag contains most of her belongings.

Her attractive appearance, especially coupled with her sometimes unusual choice of traditional chinese clothes make her stand out in a crowd. Her manners are friendly and outgoing. When she speaks english, her accent is clearly noticable, but her russian and chinese are both fluent.

Tatjana carries herself in a self-confident fashion and knows very well how to handle herself when the situation gets rougher. She is a highly skilled martial artist, a lot more capable than her appearance might suggest on first glance. Somehow she manages to end up in these kinds of situations more often than she would prefer, but sometimes by choice, since she has a rather protective streak and is fiercely devoted to helping those in the need. She is better kept away from the machines, however, as she has always been a bit of a jinx in that regard.


HISTORY


Daughter of an alcoholic and a russian... err... professional, Tatjana wasn't quite what her parents had in mind during that night. Neglected by her father and with a mother that could barely afford to raise her, even though she really tried for some years, she was lucky to end up with a chinese farmer family eventually, who adopted her, when she was eight years old. They gave her the name Qiang Wei (Red Rose).

It was there, that she was introduced into the ancient art of Kung Fu and Tatjana showed considerable promise, enough to convince her chinese foster parents to send her to a true master for further training. Her abilities in the martial arts grew steadily, but ‘Qiang Wei’ also learned many other skills during that time, like how to live off the land. She also acquired a strong altruistic attitude.

Many years later her training was complete and the young woman, that Tatjana was now, went out into the Black to find a place for herself. The small Alliance border colony was spared from the worst ravages of the Unification War, but even there the biggest conflict in recent history had left its marks. There were ample opportunities for honing her martial arts while helping those in the need wherever she could. The self-confidence gained from years of rigorous training helped her greatly, and Tatjana quickly picked up what else was necessary to get along and also how to use her talents and assets to her advantage.


[SBLOCK=Picture of Tatjana in her casual clothes]
Tatjana.jpg
[/SBLOCK]
 
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Thondor

I run Compose Dream Games RPG Marketplace
Aaron Craig


ATTRIBUTES

Strength d4
Agility d10
Vitality d6

Alertness d12
Intelligence d10
Willpower d8

Initiative d10+d12
Endurance d16+d8
Resistance d2+d2 (lightweight or d6+d6)

Life Points 14
Plot Points 6
Adv. Points 0


SKILLS

Athletics d6

Covert d6
- Forgery d8
- Stealth d8
- Open locks d8

Guns d6

Influence d6

Perception d6
- Gambling d10
- Search d8

Performance d4

Pilot d6
- Astrogation d10
- Space Survial d8
Flying- agility +2 step bonus
Navigation - Int +2 step bonus

Planetary Vehicles d4

Technical Engineering d6
Int +2 step bonus

TRAITS

Overconfident (Minor Complication)
Lightweight (Minor Complication)
Hooked - tobacco (Minor Complication)
Deadly Enemy (Minor Complication)

Born Behind the Wheel (Minor Asset)
Cortex Spectre (Minor Asset)
Friends in Low Places (Minor Asset)
Math Whiz (Minor Asset)

GEAR
General: multiband, extra vacuum suit, 2 rolls patch tape, Utility knife

Tech: electronics toolkit, fedband scanner, com-pack shortrange, micro-transmiter, Holo-image development suite, databook,

Covert: eavesdropes, lockpicks+electronic lockpicks, laserlight mist, disguise kit

Combat gear
Ballistic Mesh 1W(converts bullets to stun), torso-arms-legs, no penalty
Pistol d6W, 100ft, 3(8)
Derringer d4W, 30ft, 1(2),

Credits: 892.8


Background

If anyone is a child of the Black, it's Aaron Craig. Born and raised aboard ship till the age of fourteen, when it was commandeered by the alliance during the hostilities leading up to the war and 'lost'. His father has been a shell of a man ever since, remaining planet side and favouring strong drink a little to fondly.

Aaron quickly fell in with the shadier elements of society out on the Rim and has been relatively successful. A distant cousin helped him get into a pilot school based in Santo, where he natural gift for numbers lead him to quickly pick technical and computer knowledge, as well as a penchant for gambling. The fact that he went to the school is one of the few things that can be found on the Cortex about Aaron.

A small gambling debt and a venture made to pay it off gone bad (wherein the ship crashed and was virtually ruined) has earn Aaron an enemy holding a deep grudge. He's short and dark haired, and while a fair shot with a pistol is pretty useless in a fight without one. So far his “friends” and guile have kept him from attracting further unwanted attention.

A few friends refer to him as Slick Craig, or just Slick. He prefers chewing tabacco,with cigars a cheap second. He saves his uncle's pipe for special occasions. He tends to think he can handle any challenge (especially non-combat ones), even when everyone around him can tell that he's in over his head.
 
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G

Guest 11456

Guest
Derek Wildstar


Captain

Age 48 years
Height 6’-2” (188 cm)
Weight 200 lbs. (91 kg)
Hair Brown
Eyes Brown
Languages English, Chinese (limited)
Heroic Level Veteran


ATTRIBUTES


Agility d6
Strength d6
Vitality d10

Alertness d8
Intelligence d6
Willpower d12

Initiative d6+d8
Endurance d6+d10
Resistance d10+d10

Life Points 22
Plot Points 6
Adv. Points 0


SKILLS


Athletics d6

Discipline d6
- Morale d8

Influence d6
- Leadership d12
- Negotiation d10
- Persuation d8

Mech. Engineering d4

Medical Expertise d4

Perception d6
- Tactics d8

Performance d6

Pilot d6

Scientific Expertise d4

Guns d6
- Pistols d8


TRAITS


Healthy as a Horse (Minor Asset)
Leadership (Major Asset)
Talented: Leadership (Major Asset)

Dead Broke (Minor Complication)
Loyal: Crew (Minor Complication)
Superstitious (Minor Complication)
Things Don't Go Smooth (Major Complication)


GEAR


Casual Clothes
PK12 Peacekeeper Pistol
Gun Holster
₡ 14.3

HISTORY


Derek is the youngest of three children in his family. His parents met while his mom, the pilot, was ferrying a group of scientists to a conference. She fell in love with dad, the scientist. They settled down and raised a family. Derek’s brother, the oldest child, was good with his hands and became a ship’s engineer. His sister, the middle child, at first started in science like her dad, but eventually migrated to medicine and became a doctor. Derek, however, had a difficult time finding his niche in life. At first he tried to convince his parents that he should go into public relations, but they really felt that his true calling was the stars. So Derek set off to try some of the things that had worked for his parents and siblings.

First he tried to follow in his father’s footsteps and try his hand at scientist. Things worked out for a few months but he never quite got the hang of it. There was also the matter of a “small” explosion that took out half a city block.

Next he chose to try medicine and follow in his older sister’s footsteps. He received training in field medicine and hired himself onto a crew as the medic. Things worked out fine mainly because no one got injured or sick for several months. But eventually something big happened. The captain came down with some sort of bug and Derek was completely lost in how to treat him. Although the captain survived, his career as a medic did not.

He next chose to follow in his older brother’s footsteps and try his hand at engineering. However, after his problems with medicine in space he decided to go about it on a planet. He apprenticed himself to a local engineer that kept the city’s sewage systems running. Things went well for a time, but as his luck had not been running so well on his previous attempts at careers this one hit a snag as well. He was sent to repair the sewage system of a local official. Although he was able to repair the system, the official was nearly drowned in raw sewage in the process and he quickly lost his job.

His prospects quickly dwindling he chose the only other career left and decided to follow in his mother’s footsteps. Piloting actually worked out to be the best career choice of the four. He did well at it and thought he had found the right job. However things drastically changed on that fateful day when the ship he was piloting was attacked by Reavers. An instrument panel shorted out and knocked the captain out. All seemed lost until Derek, somehow, instinctively began barking out orders. Because of his quick action the ship and all her crew were saved that day. It was then that he remembered the stories of his great grandfather from his childhood. Seems the old man was quite the captain. From that day forward Derek knew his true calling.

His true challenge was holding on to his property. His bad round of luck continued and although he was a good captain he continues to be an atrocious money manager.
 
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Kobold Stew

Last Guy in the Airlock
Supporter
Castor McMenomy


Blind Mechanic and Blues Singer

Age 32 years
Height 5’ 11”
Weight 174 lbs.
Hair brown, lanky
Eyes black opals
Languages English, Chinese (fluent)
Heroic Level Veteran


ATTRIBUTES


Agility d6
Strength d4
Vitality d6

Alertness d12
Intelligence d8
Willpower d12

Initiative d6+d12
Endurance
Resistance

Life Points
Plot Points 6
Adv. Points 0


SKILLS


Athletics d6

Artistry d4

Discipline d6
- Mental Resistance d8

Influence d6
- Persuasion d8
- Seduction d8

Linguist d2

Mechanical Engineering d6
- Maintenance d8
- Repair d8

Perception d6
- Intuition d8

Performance d6
- Singing d12

Scientific Expertise d4

Technical Engineering d6

TRAITS


Good Name (Major Asset)
Total Recall (Major Asset)
Allure (Minor Asset)
Sharp Senses: Hearing (Minor Asset)
Sharp Senses: Touch (Minor Asset)

Blind (Major Complication)
Memorable (Minor Complication)
Overconfident (Minor Complication)
Non-Fighting Type (Minor Complication)

GEAR


Casual Clothes


DESCRIPTION


When Castor McMenomy was in college, he was in a band. And it might have stopped there, but when Castor sang, he revealed the depths of his soul, and it was clear that his hurt was yours too, and perhaps it was the hurt of every man who had gone to the black. He never finished his degree, because he found better musicians, and with them his singing made him rich, for a time.

They were travelling to a gig on Persephone when the reavers struck. They took his eyes, and left him with the scars on his face, which mean you remember him because their terrible beauty which will keep his face in your memory for as long as your compassion lasts.

He doesn't talk about how he survived. Some say he sang to the reavers, and when they began to weep they turned on each other, or simply turned away, leaving him alone, sightless, on that empty shell floating in the richness of the dark.

Castor released only one song after that, The Time around Scars, and it is the last song played at every dance you've ever been to, if you've lived at all well.

It's been almost a decade since then, and Castor continues to live in the black. He always was a smart lad, and he's found that he can keep an engine running when he needs to. His voice is nowhere what it once was, but if you've been on a ship with him, his voice might be the last thing you hear before you close your eyes at night, brushing away that final tear.
 

ethandrew

First Post
Name: Lucius Booth – “Lucy”

Age: 33
Height: 5’10”
Weight: 155
Hair: Brown
Eyes: Dark Brown
Languages English, Chinese (limited)
Heroic Level Veteran


ATTRIBUTES
Agility d10
Strength d8
Vitality d6

Alertness d8
Intelligence d8
Willpower d10

Initiative d10+d8
Endurance d6+d10
Resistance d6+d6

Life Points 16
Plot Points 6
Adv. Points 0


SKILLS
Guns d6
-Rifles d10
Heavy Weapons d6
Medical Expertise d8 (Talented)
-General Practice d10
-Surgery d8
Performance d6
-Impersonation d10
-Stringed Instruments d8
Planetary Vehicles d6
Survival d6


TRAITS
Talented (Minor Asset)
Military Rank (Minor Asset)
Steady Calm (Minor Asset)

Superstitious (Minor Complication)
Ugly as Sin (Minor Complication)
Things Don't Go Smooth (Major Complication)

GEAR


DESCRIPTION: Lucius is not a pretty man, by any standards. His nose appears to have broken and never set properly, his hair is thinning on top, leaving a forced-widow’s peak. But most obvious is his scar. It looks like someone gored a hole out of his cheek and then placed it back all awkward and chewed, stretched it tight and burned it on. In reality he is lucky to be alive.

During the war, fighting for the browncoats, he took an alliance bullet to the head. Sounds more impressive for his survival, but in reality, the bullet entered his open mouth and exited through the fleshy part of his cheek, ripping it out in the process, and breaking his jaw, but collateral damage is to be expected. The odds of this occurring are obviously astronomical, but such is life out here in the verse. C’est la vie, isn’t that what the frogs used to say?

Otherwise, he’s pretty plain. Kinda tall but not really. Kinda scrawny but then again not really. He actually looks like pound for pound, he can handle himself well. But as a surveyor, when would that situation come up? Never, right? Riiight.

HISTORY: Although he fought for the browncoats, he now saw himself working as a surveying contractor for the Alliance on Liann Xin. He didn’t have any family and only modest savings.

An Excerpt from his Journal:
“As a surveyor, I was using the Kristax-4 planetary vehicle (the atmosphere is too thin for hovercraft) to seek out sites that would be suitable for potential development based on the ability of the soil to hold ground water, whether the topography is appropriate for maintaining a stable area of oxygenation. I was under strict orders to report and leave untouched any evidence of previous drug activity on the moon.

Now two discoveries have me considering my options.

One is a cave some 300 miles outside of Concord, in an area of the moon that had not yet been physically surveyed (though it had of course been observed and photographed from low orbit). This cave was cleverly disguised by a faux-stone door that would have made it all but invisible from above; it was a wonder that I saw it from ground level. Inside, I found a drug cache untouched since pre-terraforming days. In addition to some processing and packaging equipment - I think still functioning if the attached batteries were recharged - it contained a large cache of dried rivina (when processed, the leaves can be smoked to induce euphoria and mild hallucinations. It has a decent street value). Though I came across the cave some time ago, I never reported it, for insurance, I guess. I case something happens, to where I might have need of cash fast. You never know out here.

Well something happened.

The second discovery was more recent. My latest assignment took me back in the vicinity of “the cave”, to survey another plot of land. Not five miles away from the first cave, I discovered a second, but this one had apparently been found by others, who were still there. A group of plain clothed men were loading bricks of rivina and possibly other drugs into what was clearly a poorly disguised prefecture vehicle. I was noticed, and chaos ensued. I got away, and am pretty sure that no one got a good look at me. But back in the city the next day, Mike Hsieh at in admin at ITT mentioned to me that the Prefecture had served a warrant requesting the records of all surveying mapping expeditions taking place in the badlands over the previous week. Mike hasn't yet gotten around to fulfilling the request (such things usually take a few days), but will comply soon, or would in the normal course of things.

I need to get off this rock.”
 

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