OK, my devious little mind is starting to work here. I'm thinking I'd like to figure out a way to take advantage of the unique PbP format to do something
really cool with this fight. But . . . it's probably going to take a while to finish it if I do, and it will require some good cooperation and coordination from y'all to maximize the effect.
Here's what I'm thinking:
In this encounter, your vision is limited to adjacent squares. What I'd like to do is create a separate side thread for each of you and take care of your movements and actions separately. This will allow me to put up a map for each of you that will reflect only what your character is able to see, and you to take actions (and me to resolve them) based only on what your character can perceive. When your character speaks, I'll post it to the threads of any PC that can hear what he/she says, I'll post the sounds of swordplay (or whatever else you hear) and the direction they come from to each thread that can hear them, etc.
I'll leave it up to you whether or not you check in on the others' threads -
I think it will be more fun if you don't, but everyone doesn't share my, um, tastes, in challenges.
What do you guys think?