ryryguy
First Post
In response to covaithe et al:
Spending time writing up posts, crafting dialogue, plotting combat moves is fun and creative. That's why we do this!
Spending time wrestling with confusing and frustrating wiki templates is not fun. It is a necessary evil. If it can be made unnecessary we've improved the experience.
Just because PbP is slow and grindy by nature does not mean we shouldn't look for opportunities to increase speed and reduce grind. Particularly in this case since it hits a potential new player up front, before they get a chance to reach the fun stuff and get hooked. Intentionally keeping that experience difficult and slow to make sure new entrants are "serious" strikes me as perverse.
"Know your character" is good advice for sure. But I personally don't find that the math templates help achieve that end. Perhaps if you aren't using CB? But I get to know my character and build through making it in CB. I do not learn anything by re-entering the data in the math templates.
Spending time writing up posts, crafting dialogue, plotting combat moves is fun and creative. That's why we do this!
Spending time wrestling with confusing and frustrating wiki templates is not fun. It is a necessary evil. If it can be made unnecessary we've improved the experience.
Just because PbP is slow and grindy by nature does not mean we shouldn't look for opportunities to increase speed and reduce grind. Particularly in this case since it hits a potential new player up front, before they get a chance to reach the fun stuff and get hooked. Intentionally keeping that experience difficult and slow to make sure new entrants are "serious" strikes me as perverse.
"Know your character" is good advice for sure. But I personally don't find that the math templates help achieve that end. Perhaps if you aren't using CB? But I get to know my character and build through making it in CB. I do not learn anything by re-entering the data in the math templates.