Patrin leads his crew toward their destination. It turns out to be a mite farther then he implied. But then, at the speed he is walking, one has to assume that Patrin's idea of a short walk isn't the same as a normal person's.
Twenty minutes later the heroes have reached Monkhill. It is a rocky outgrowth near the center of Daunton, half a mile in diameter and barely a hundred feet high. Almost nothing grows on it and it's hardly a pleasant sight, yet it is fairly famous in the city. It is riddled with tunnels and underground rooms, virtually all of them monasteries. Apparently, the Sons of the Sword have joined the many religious communities of Monkhill.
-''There, that's the way.'' Patrin said, indicating a tunnel. ''They aren't located on the edge, they are deeper inside. Let's go.''
A winding tunnel leads the crew in front of a solid, heavy and bland wooden gate set into the stone. He boldly use the knockers.
-''Open up, this is Daunton's guard.''
A small sliding spy-hole is opened.
-''No strangers!'' barks back a gruff voice.
-''You go tell whoever is in charge that the city of Daunton and your monastic order need to come to an understanding about your actions in the Commons. Otherwise, there will be repercussion.''
-''Uh?''
-''Go get your boss or I am coming back with a ****ing battering ram. You understand that, you moron?''
A long silence follows this statement when finally the crew is asked to wait.
A few minutes later, the door opens. A handsome man of middle years greet Patrin's warmly. He is athletic, armored and looks more like a knight than a monk.
-''Welcome, my name is Gelname Speer. Always a pleasure to meet the valiants defenders of the city. What can I do to help you.'' he says with a charming smile.
-''The short version is this; what you are doing in the Commons is technically illegal. We do appreciate it, mind you, and we might be open to deputizing your group, perhaps work together... But first, we must know what you are dealing with.''
-''Well, it was my impression that we had the tacit blessing of the mayor...''
-''Tacit doesn't cut it when you are talking about a private army running in the streets of Daunton.'' Patrin says firmly.
A polite negocitation ensues but everyone can feel an underlying tension. Patrin wants to freely explore the monastery and interview its leaders while Gelname doesn't want a large party trampling through his monastery. They eventually reach an agreement.
Everyone is allowed to enter the monastery but Gelname and Patrin agrees that only a small group of three, including Patrin, will be lead to a tour of teh facility. The others will wait in the entrance at the guard's post. Patrin isn't quite happy with this but consent. The group enters the keep. They note many guards. The Jadeites heroes can't help but notice two countrymen amongst the six guards presents. You wouldn't know that Jadeites are a rare sight in the city by the current assembly.
-''All right, whoever stays behind, try to get into a friendly chat with the guard. See what you can get outa them. So, to accompany me, I am going to choose... huh...''
[sblock=Party Split!]
Ah! Who is going with Patrin. He wants at least one person with Arcana trained going with him. Otherwise, he doesn't know your group very well and he will take whoever seems the most confident and convincing (diplomacy).
So here goes:
Whoever wants to be one of the two PCs to accompany Patrin deeper into the keep, make a diplomacy check.
If you wish to remains with the guards, don't make a check.
If less than two PCs volunteer, Patrin will select people on the basis of their diplomacy modifier.
If the two arcana-less PCs have the top two diplomacy check, the second highest will lose his place to the next best check.
[/sblock]