D&D 4th Edition Trapped in Hell's Basement (DM: Mal Malenkirk Judge:Covaithe) - Page 39





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  1. #381
    Ashir moves into the room, his tome at the ready and the genasi spots the ritual circle and the enemies guarding it. "It's time for payback defilers! Servant of the Oni feel this Jadites wrath" Ashir shouts as he points to the closest archer and a ball of fire materializes behind it, the heat burning the man's back. With the elation and adrenaline of casting the most powerful spell he's managed, Ashir then points to Gelname and a spike of ice shoots up from the ground, leaving the enemy's head spinning as the chill ice envelops him.

    ooc

    Move: to H4
    Standard: Flaming Sphere centered on J14 - vs ref(archer); fire damage (1d20+6=17, 2d6+9=16) hits for 16 fire damage
    AP: Chill Strike on Gelname - vs fort(gelname); colddamage (1d20+6=26, 2d8+9=24) crit! Hits for 26 cold damage and he's dazed TENT - crit damage (1d6=1)

    *At start of Gelname & archer's next turn they take fire damage (1d4+9=13) each. Archer will be dead at start of its turn if I can add properly. 15 (patrin) + 16 (Ashir) + 13 at start of turn = 44 total damage

    Immediate Reaction: If an enemy moves adjacent to Ashir shift to G3 (still in range of Sphere) & turn insubstantial TENT (Moonstride)


    L4W Ashir

    Init: +1 Speed: 6 Perception:13 Insight: 13
    AC: 18 NAD:16/15/15
    HP: 26/26 Surges: 1/7 Surge Value: 6 AP: 0
    Languages: Common, Primordial
    Str:18 Dex:10 Wis:14 Con:12 Int:18 Cha:8

    Powers:
    Cantrips
    Scorching Burst
    Thunderwave
    Burning Hands
    Chill Strike
    Promise of Storms
    Second Wind
    Tome of Readiness
    Moonstride (Shield)
    Fey Step (from Tome)
    Flaming Sphere
    Rolling Thunder

    Full Character Sheet


    LEB Judge - Come try PbP in Eberron (4e)
    http://www.enworld.org/forum/living-eberron/


    L4W Judge - Come try PbP in the Transitive Isles (4e - Homebrew)
    http://www.enworld.org/forum/living-4th-edition/

 

  • #382
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    Myrmidon (Lvl 10)

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    Wow, where did that +9 to damage came from?
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #383
    ooc: The guard is dead, thanks to the basic attack granted by Bravura Presence.

    Haruka enters the room, familiar shadows wrapping around her as she moves. As the others give their battle cries, she begins to quietly mutter to herself, a dozen different voices speaking in succession, "Would you listen to them? Dealers of sulfur. So judgmental. So damning. Didn't hear him complain before. Of course not. Servant of the Oni. Like his way is any better. Not everyone has a place in the kingdom. Why do they think I left?"

    "Obvious!" she suddenly screams. "It should be obvious! What does it say, that none of them notice?" Her voice becomes quieter, more subdued, "Well, I suppose it won't matter for much longer."

    Haruka glares first at one archer and then the other. Something tears through the air towards one of the cultists, but it has no effect. Haruka scowls.

    Actions
    Move: Move to H8, gain concealment from Shadow Walk.
    Minor: Curse Archer in J13.
    Standard: Eyes of the Vestige the Archer in C11. Awful. Just terrible.


    Haruka's mini-stats
    Haruka Sato human warlock 4
    Initiative: +3 | Passive perception: 11 | Passive Insight: 17
    AC: 18 | For: 18
    | Ref: 18 | Will: 17
    HP: 45/46 | Bloodied: 23 | Surge value: 11 | Surges: 7/10
    Resist: 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Tsugo
    AP: 1 | Second Wind: not used
    Basic Attack/Opportunity attack: +4 vs AC, 1d6
    Powers: Eldritch Blast, Hellish Rebuke, Eyes of the Vestige
    Vampiric Embrace
    Fiery Bolt

    Flames of Phlegethos

    Ethereal Stride

    Deathcut Armor
    Prison of Salzacas

    Conditions:
    Concealed

  • #384
    VV

    +4 Int, +4 Str, +1 enchancement. The STR mod gets added to the damage on elemental spells (Elemental Empowerment) - acid, fire, cold, thunder, lightning get the bump. I like that the caster can do damage, but still take some nice control powers. Also, once I get enlarge spell at 4th, it's still nice to actually do some decent damage with the enlarged spells. It does create a problem when you run into an enemy (like this devil) which resists your spells

  • #385
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    Myrmidon (Lvl 10)

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    [COLOR="rgb(105, 105, 105)"]Making the action ahead of time, just in case I have to attain to a congress the rest of the week.
    [/COLOR]

    Sheng Zim darts to the entrance and locks his foul green eyes on Lana. "So we meet again Lana. I see you have fall, aligning yourself to demons and other vile creatures. Such petty, I thought that you could make an excelent consort for me; too bad you chose a spiked demon instead of yours truly." the monk makes an exaggerated bow, spining his forearm in front of him quickly as he bows. When he raises again, he points his hand, as a claw, to Lana. [COLOR="rgb(154, 205, 50)"]"In the name of the Iron General I, Sheng of the Zim clan, will eradicate you, as you are an offence and a shame to our clan."[/COLOR] In Sheng's palm, as small chromed orb of shifting colors begins to grow, shinning brightly, as it's color shift from red to green to silver, to blue and yellow. As it grows, Sheng's face contorts from his confident face to an angry looking face, showing his teeth, as the effort to control the power he had unleashed was huge. He finally raises the orb above his head, and in an elegant motion, he hurls it to Lana. The now red orb swings in the air, spinning until it crashes with the woman from he Zin clan, releasing the elemental chaos of fire over her, bathing her in flames. After that, the sorceror waves his hands around him, summoning the green mist that goes with him everywhere. This time it forms a thick fog that obscures the monk.

    [COLOR="rgb(105, 105, 105)"]Move to G5.
    Chromatic orb vs Lana: 22 vs ref, hits for 20 fire dmg and adjacent enemies take 3 fire dmg.[/COLOR]

    Minor: Deep Shroud: heavy obscure Sheng's square and the adjacent ones.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #386
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    ooc
    THB is right. There's a third attack there. Hurray for Max!
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #387
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    Myrmidon (Lvl 10)



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    ° Ignore Mal Malenkirk
    Raiko
    My bad, I missed that extra attack.


    Sheng
    Uh... didn't you post an initiative of 6? You need to wait for my bad guys to act.


    Stat, Max is up

    Archer South: 7/38
    Gelname: 80/106

    Haruka: 45/46 [7/10]
    Max: 26/32 [0/7]
    Raiko: 38/41 [3/12] AP used
    Patrin: 52/52 [5/11]
    Sheng 35/42 [2/8]
    Ashir: 26/26 [1/7]

    Lana
    Perception 20
    HP 102; Bloodied 51
    AC 19; Fortitude 17, Reflex 19, Will 20
    OA (standard, at-will)
    +12 vs AC; 1d4+2 damage.

    Gelname
    Perception 17
    HP 106; Bloodied 53 ; see also true fanatic
    AC 22; Fortitude 18, Reflex 17, Will 18
    OA Halberd (standard, at-will) Weapon
    +11 vs AC; 1d10 + 5 damage, and the target is marked until the end of Gelnameĺs next turn.
    True Fanatic (when captain warrik drops to 0 hit points; requires a halberd, )
    Targets enemies; Close blast 2; +9 vs AC; 2d10 + 5 damage, and the target is pushed 1 square.

    Spined Devil (Spinagon)
    Perception 20; darkvision
    HP 70; Bloodied 35
    AC 20; Fortitude 18, Reflex 16, Will 16
    Resist 20 fire
    OA Claws (standard, at-will)
    +11 vs AC; 2d6+4 damage.

    Human Cultist Archer
    Perception 18
    HP 38; Bloodied 19
    AC 17; Fortitude 13, Reflex 15, Will 13
    Speed 6
    OA Longsword (If drawn, standard, at-will) Weapon
    +6 vs AC; 1d8+2 damage.
    Attached Thumbnails Attached Thumbnails Storm the circle 1-2.jpg  

  • #388
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    ooc
    Sheng posted early because he fears he may become stuck in congress till the end of the week?

    That's an awesome flaming sphere.
    Current Work: http://stuffershack.com/tag/brian-liberge/

  • #389
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    Myrmidon (Lvl 10)



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    ° Ignore Mal Malenkirk
    OOC

    Yeah, but... you'll see.

  • #390
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    "Nicely done Raiko!" Max yells as he moves foward towards the paladin in order protect his flank and assist in attacks on the northern part of the room.

    action

    minor:
    movement: move to C6
    attack: none
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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