Hey, my group and I have been playing 3.5 for a year or two and it's starting to grate a bit, so I got my hands on a copy of Iron Heroes have been reading it over recently. Before I bring it up with my group, there are a couple of things I'd like to clarify.
I'm confused about the trait Mighty Build. When a character uses a weapon that is intended to be larger than their size, (such as a Largelong sword Arming Sword), would it be used normally, or would you adjust effort levels for size? For example, would a character wielding a Large long sword Arming Sword be wielding it in one, or two hands? If the latter, would you not be able to use any two-handed weapon as a size larger?
Also, the Weapon Master weapon selection could be clearer. Is it one single weapon type (maul, pick, mace etc.) or is it one single weapon (your character's maul, pick or mace, etc.). This could crop up if, say, you have a Weapon Master in the Razor Fiend tree, who might carry two daggers for fighting and several more for throwing. Would these all count as favoured weapons for the character, and gain the favoured weapon bonus?
Does tumbling count as using a move action for the purposes of the Harrier ability Mobile Assault and similar rules?
Does the Harrier's Rapid Assault ability stack with Razor Fiend for the extra attacks? For the attack penalties?
Those later things are things that I could just house-rule, but I'd like your input on how you'd play it, especially in terms of balance.
Slightly less directly related, are there any character builds that I, as a DM should watch out for?
I'm confused about the trait Mighty Build. When a character uses a weapon that is intended to be larger than their size, (such as a Large
Also, the Weapon Master weapon selection could be clearer. Is it one single weapon type (maul, pick, mace etc.) or is it one single weapon (your character's maul, pick or mace, etc.). This could crop up if, say, you have a Weapon Master in the Razor Fiend tree, who might carry two daggers for fighting and several more for throwing. Would these all count as favoured weapons for the character, and gain the favoured weapon bonus?
Does tumbling count as using a move action for the purposes of the Harrier ability Mobile Assault and similar rules?
Does the Harrier's Rapid Assault ability stack with Razor Fiend for the extra attacks? For the attack penalties?
Those later things are things that I could just house-rule, but I'd like your input on how you'd play it, especially in terms of balance.
Slightly less directly related, are there any character builds that I, as a DM should watch out for?