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Thread: Improving the Monk
Saturday, 20th March, 2010, 09:14 PM #1
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ø Block StreamOfTheSky
Improving the Monk
This is the sequel to my work on Fighters (see sig line for link), since I consider these two to be among the weakest of the core classes. Furthermore, they are completely outshined by Tome of Battle adepts. For monks, the problem is largely about combat, while as for Fighters, they needed more skills and out of combat options, on top of more combat versatility. Here are the changes I am considering to add, first of all:
Just as the Fighter gained several maneuvers and great flexibility in selection of them, so too does the monk gain stances. While Fighter gained a maneuvers readied mechanic identical to the Warblade's (but keeping non-readied maneuvers as available once/encounter on top of it) and the ability to learn a great many maneuvers overall, Monk gets the option to change stances as an immediate action a few times/day. He also can completely ignore maneuver pre-reqs, which is somewhat necessary to actually learn some higher level stances w/o additional feat expenditure. Of course, he can never get to level 8+ stances if he needs to fall back on that option.
Rushing Torrent I consider essential to marry the monk's fast movement major feature to his flurry of blows. It also adds a great deal of offensive punch (haha!) for someone who actually sticks it out in monk. A frequent concern is that monks cannot keep up with other classes for damage. Idea came from my friend and the Snap Kick feat.
Wholeness of Body just seemed like it could use a boost to be useful, I see no harm in making it equal the healing capacity of Paladin's lay on hands. The level 15 benefit isn't enough to entice people to stay monk straight classed on its own, but hopefully will help.
I'm wondering if I should drop a class discipline. Six looks like too much. then again, Swordsage and my Gladiator Fighter both get 6. If I dropped one, it'd probably be Desert Wind.
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