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Saturday, 3rd April, 2010, 11:47 PM #1
Myrmidon (Lvl 10)
- Join Date
- Jan 2002
Ý Ignore Mal Malenkirk
Proposal: Establish the major Evil forces at work in L4W
Split from the devils/demon thread.
Many DMs have started using villains that tie in to eventual epic threats. I submit that it would be a good idea to coordinate before we end up with dozens of different world shaking terrors that often contradict each other and that are encountered once in a specific adventure never to be seen again.
1 - We should establish a handful of archetypical Evil forces. DM would be advised to use of one of these Forces when creating an adventure that goes beyond street level and into world shaking events. As long as the story is just about a nobles rivalrly, treasure hunting, gang violence etc. there is no need. But if you include threats of invasion, attempts to overtrow the mayor, a plot to unleash a world ending entity or anything that threatens the statu quo, it should come from one of the established major players.
2 - We should create a log for these major Forces and ask that DM enter the victories and setback such forces have suffered during their adventure as well as the PCs involved. DMs should check on these before creating an adventure that involves these major forces.
The objective is to create a sense of continuity. As level increases, adventures will more and more involve powerful threats. If a player can counteracts the plans of entity X in two different adventures and its feel like the same enemy both time, it creates a sense of continuity. If two different PCs meet at the tavern and can discuss about how their actions against the same entity are connected, it improves the sense of community.
I suggest that anyone who wishes to contibute a potential major antagonist for L4W does so here.
We will debate, eliminate and modify these suggestions until a final list is approved.
Here are some of my suggestions.
Asmodeus, The Prince
Moloch, Khan of the horde
Akneth, the black widow
Perses, the heir of Ouranos,
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