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Monday, 12th April, 2010, 11:14 PM #101
It will focus me more on being descriptive about other aspects of the character's action and interaction with the world. As I said in a previous post, there's often a tendency to post a line of speech as a PCs 'turn' - not going to be able to do that
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Tuesday, 13th April, 2010, 12:16 AM #102
Myrmidon (Lvl 10)
No way! You are having a name, good sir. I had an experience with a PC Warforged artificer with no name. No! Or I'll give you a name, many names, and none of them dignified! (Willis, Lance, Julian, Bonobo, Captain Planet, Mister Majestic... basically cat names...)sblock=Un-named Assassin
@Unicorns: I'm rolling up stats for vicious barbarian baby unicorns right now. Hundreds of them. All epic level, just for that. And their Epic overlord will be a Gungan.
Tuesday, 13th April, 2010, 03:28 AM #103
Magsman (Lvl 14)
Also, do keep in mind that if you are not comfortable with running PC's with high levels of power, don't let us roll randomly - go stat buy. You can never go wrong with stat buy for characters. With a standard 25 pt buy, characters all pretty much end up looking very similar but at least they're not uber.
Tuesday, 13th April, 2010, 03:29 AM #104
Magsman (Lvl 14)
Also, would it be possible to get a list of the current characters and a general idea of what they do? (Example: Melee, Archer, Healer, that kind of stuff)
Tuesday, 13th April, 2010, 03:56 PM #105
Cutpurse (Lvl 5)
Keepiru is a healer, but also carries around a sap he'll use for most combats. I like disabling opponents with non-lethal damage because it is much easier to get information out of a live person/creature/barbarianunicorn. The starknife can be thrown a very short distance, so I'll have to make the shot worth it. He's got a good movement rate thanks to the travel domain so I'll be moving around the battlefield a lot. I think they call those skirmishers in 4e, but not sure since I only ever played 1 session of it. He's got a lot of skills spread around but not a lot of points in any one skill.Originally Posted by herobizkit
Very nice intro Grufflehead, I like the alternate way to present a backstory!
Tuesday, 13th April, 2010, 04:18 PM #106
I took a dash of this (FitD saying he liked folklore and stories), a pinch of that (Sindri and Ragnor's offer to have learnt the sign language to communicate with Renya), mixed in a little of the other (Sir Angus is going to do something heroic at some stage, I can tell), and then topped it off with a sprinkling of your own story.
That hag certainly gets around
As far as party role for Renya (sorry for not posting stats, I spent so long writing the background it was late at night), I'm open to changing her to complement the party. As written currently, she's gone down the Whirlwind Attack line with a Glaive, and also has Stand Still. She won't keep up with either Sir Angus or our friendly 'troll' for damage output, but she can control areas quite well (I was going to take Trip but I spotted someone else had it) - even better if Enlarged and I did see that on somebody's spell list. Neither AC nor HP are brilliant, but she can function quite well as a 'defender' type fighter, keeping attacks off someone else, which might come in useful in our current situation.
However, I am conscious of the fact that between the 2 aforementioned characters, plus our Inquisitor (and our sorcerous chum too I guess) the party are heavy on melee already. So, when I get home I will investigate making some changes to see how she might work as a missile user. My biggest problem with that is I just don't see a dwarf with a bow, and as we all know, bows *are* the only missile weapon worth a handful of boiled snow in D20 based games...
Last edited by grufflehead; Tuesday, 13th April, 2010 at 04:27 PM.
Tuesday, 13th April, 2010, 04:23 PM #107
Magsman (Lvl 14)
*looks down and sighs*
OK, I will name him: Julius. We're reading Julius Caesar (Shakespeare) in English right now, so I'll go with Julius.
Archer primarily, and lockpicker, trapfinder/buster
And yes. With all the time I had to save-the-world-from-Sauron, stop-Saruman, help-the-ents, I had no time for school, so I'm catching up now.
http://www.enworld.org/forum/5364494-post139.html XP list and level splits
Tuesday, 13th April, 2010, 05:17 PM #108
If you are happy to take on the missile user role then I'll leave you to it. Might want to think about taking Precise Shot though - with your attack bonus the -4 for firing into melee is going to be a serious hindrance.
Tuesday, 13th April, 2010, 07:17 PM #109
Magsman (Lvl 14)
Tuesday, 13th April, 2010, 09:14 PM #110
OK, here's what I have stats-wise (using the 'common' stat array). Edited to reflect making her human
She's surprisingly strong for one so slim, but she is very dogged and determined once she sets her mind on something.
Code:Name: Renya Age: 22 Class: Monk 2/Fighter 4 Height: 5'7" Race: Human Weight: 135# Size: M Hair: Red Gender: Female Eyes: Green Align: LN Skin: Pale Str: 16/+3 Level: 6 XP: 15000 Dex: 15/+2 BAB: +5 HP: 56 Con: 15/+2 CMB: +8 ACP: -5 Int: 16/+3 CMD: 20 (24) DR: - Wis: 18/+4 Speed: 20 (30) SR: - Cha: 10/ Init: +2 Spell DC: N/A Total Base Mod Misc Special Fort: 9 7 2 +4 vs some effects (Endurance) Ref: 6 4 2 Will: 8 4 4 +1 vs fear AC: Total Base Armor Shld Dex Size Def Nat Dodge CExp Touch Flatfooted Special Armoured: 22 +9 0 +2 0 0 0 +1 (+2) 13 20 +4 vs AoO Unarmoured: 17 0 0 +2 0 0 0 +1 (+2) 17 14 +4 (WIS), +4 vs AoO Weapon: Attack Damage Critical Special Glaive +8 1D10+4 20/x3 10' reach Unarmed Strike +8 1D6+3 20/x2 lethal/non-lethal Languages: Common, Skald, Sign Language* Racial Abilities: +1 skill point per level Class Abilities: +WIS bonus to AC and CMD when unarmoured Flurry of blows May do lethal or non-lethal damage with unarmed attacks Stunning Fist 1/day DC 15 Evasion when unarmoured Armour Training I (+1 max DEX, -1 ACP) Bravery Feats: 1 - Endurance 1 - Improved Unarmed Strike (MB) 1 - Dodge (MB) 1 - Combat Expertise (HB) 2 - Combat Reflexes (MB) 3 - Diehard 3 - Mobility (FB) 4 - Stand Still (FB) 5 - Spring Attack 6 - Whirlwind Attack (FB) Skill Points: 34 (4+3/Lvl x2 + 2+3/Lvl x4 +6) Skills Total Rank CS Ability Misc Acrobatics* 4 3 3 2 -4 Appraise Bluff Climb* 4 1 3 4 -4 (+2) Craft (Carpenter)* 7 1 3 3 Diplomacy Disable Device Disguise Escape Artist* 2 1 3 2 -4 Fly Handle Animal* 9 6 3 0 Heal 10(12) 6 4 (+2) Intimidate * Knowledge (Arcana) Knowledge (Dungeoneering)* Knowledge (Engineering)* Knowledge (Geography) Knowledge (History)* 7 1 3 3 Knowledge (Local) Knowledge (Nature) Knowledge (Nobility) Knowledge (Planes) Knowledge (Religion)* Linguistics 4 1 3 Perception* 13 6 3 4 Perform* Profession (Teamstress)* 8 1 3 4 Ride* 6 1 3 2 Sense Motive* 13 6 3 4 Sleight of Hand Spellcraft Stealth* 2 1 3 2 -4 Survival* 13 6 3 4 Swim* 4 1 3 4 -4 Use Magic Device *Class skills Money PP: GP: 100 SP: CP: Equipment Cost Weight Full Plate 1500 50 Glaive 8 10 Waterskin 1 4 Backpack 2 2 Hooded Lantern 7 2 Oil (1 flask) 1 1 Flint and steel 1 -- Rope (hemp) 200' 40 20 Belt Pouch (2) 2 1 Explorer's outfit 10 8 10 torches .1 10 Bedroll .1 5 Blanket .5 3 Whistle 1 -- Healer's Kit 50 1 Climber's Kit 80 5 Knife 2 1 Carpentry tools 5 5 Chalk 0.01 0 Charcoal 0.01 0 Paper (20 sheets) 8 0 Parchment (10 sheets) 2 0 Sewing Needle 0.5 0 Ball of thread 0.5 0 Vial of Holy Water 25 0 Salt (1 pound) 5 1 Trail rations (6 days) 3 6 Sack (2) 0.2 1 Total Weight: 146lb Carried weight: 65lb Light Medium Heavy Max Weight: 76 153 230
Last edited by grufflehead; Sunday, 25th April, 2010 at 02:51 PM. Reason: weapon stats wrong