Malazan Book of the Fallen [Recruiting: M&M 2nd Ed] - Page 3





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  1. #21
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    Ignore Friday
    That way of managing Warrens seems like a good idea, I think we should go with that - obviously I can impose limits on how the power is used because there are limits in terms of what a particular Warren is capable of and an individual practitioner.

    So, if you want to go ahead and re-work that part of the character then we're good to go!

    Just let me know if you guys are happy to start up.

 

  • #22
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    Friday;
    VV has been encouraging me to check this out, but I was busy all weekend. I tried to get a handle on the setting, but need more time to make some sense of it, sorting through the different names.

    Unless VV and WD are really itching to get rolling, I can maybe work something out this week. But I am new to M&M (even newer than WD). I skimmed through the 2nd Core rules and realized it is a little different from d20, but nothing I cannot learn quickly.

    To help me get started faster, a recommended character build or two would be good. Better to play something that complements the other two guys I think. It would be easier for me to make some modifications as I go through the recommended character than start completely from scratch. The sample characters in the core rules don't appear to match the setting.
    Playing & DMing: PF and SWSE

  • #23
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    Hi there Perrin, thanks for taking an interest as well!

    That's cool - judging by what the other guys have come up with, I could whip up a rough character build for you to look at for inspiration that matches them and fits with the setting.

    Let me direct you to the Malazan Wiki which contains a vast amount of information on the setting - not necessarily all of which your character would be aware but I can give you a primer on what your character specifically would know.

    Leave that with me today and I'll put something together for you - we're not in any great hurry, but once you're happy with the system then we'll go ahead and make a start.

    Cheers!

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    No problem. Tonight I hope to read through this thread a 3rd time and maybe something more will stick in the noggin. The Wiki will probably help.

    I have pretty much wrapped up my other character building so I can focus on my DM stuff. Somewhere in there I can hopefully take a look at this Malazan stuff.

    EDIT: Just reread the beginning. Okay, I think I get it. This isn't X-Men, but more like D&D on steroids. I should be able to figure a build recommendation and tailor it for my style.
    Last edited by perrinmiller; Monday, 7th June, 2010 at 10:23 AM.
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  • #25
    Teth Narkil

    PL 6 Fire Sorcerer

    STR 12 +1
    DEX 12 +1
    CON 16 +3
    INT 18 +4
    WIS 18 +4
    CHA 14 +2


    TOUGHNESS +7 (+4 without Shield Bracelet Device)
    FORTITUDE +8
    REFLEX +6
    WILL +11


    Skills
    Bluff 8 (+10), Concentration 9 (+14), Craft (alchemical) 6 (+10), Diplomacy 4 (+6), Knowledge (business) 4 (+8), Knowledge (civics) 6 (+10), Knowledge (The Warrens) 11 (+15), Notice 8 (+12), profession (mercenary) 4 (+8), Ride 4 (+5), Search 4 (+8), Sense Motive 4 (+8), Stealth 4 (+5), Survival 4 (+8)

    Feats
    Accurate Attack, Artificer, Attack Focus 4 (spells), Defensive Roll 1, Improved Initiative, Power attack, Ritualist, Taunt
    Equipment: dagger (+1 damage), ritual accouterments

    Powers
    Device 1 (Shield Bracelet, hard to lose)
    Shield Bracelet: Force Field 3, Shield 2

    Warren Mastery (Telas) 8

    Super-Senses 1 (magical awareness)

    Combat
    Attack +3 (melee), +3 (ranged), + 7 (spells), Grapple +4
    Damage+2 (dagger), +varies (various fire based attacks)
    Defense +5 (+3 without Shield Bracelet, +1 flat-footed)
    Initiative +1

    Drawbacks
    Power Loss (Warren Mastery Powers, when unable to speak or perform gestures, 2 points)


    Abilities 28 + Skills 20 (80 ranks) + Feats 11 + Powers 54 + Combat 12 + Saves 17 Drawbacks 2 = 140

    Warren Mastery

    Warren Mastery
    Effect: Variable
    Action: Full Round
    Range: Self
    Duration: Continuous
    Cost: 5 points per rank
    Saving Throw: None

    You have access to a warren, allowing you to possess a variety of powers. Each rank in Warren Mastery gives you 5 power points to spend on powers. You can re-allocate these points by using a full-round action.
    The Gamemaster must approve allocations of your Warren Mastery points, and you remain limited by power level and appropriate descriptors (Telas, Meanas, ...), but you can otherwise divide up and allocate your points as you see fit.
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    Last edited by Walking Dad; Monday, 7th May, 2012 at 08:40 PM.
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  • #26
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    Friday; I think somewhere in the opening post you should mention that Malazan is an epic fantasy setting. Even though I do read fantasy, I had never heard of the books before so other people might not as well. Once I realized that (right on the opening page of the Wiki, thanks BTW.) everything clicked into place. My first time reading it I was half asleep and was thinking about everything from an M&M perspective with superheroes, thus I was completely confused.

    Anyway knowing this, how about an Archer/Scout type, along the lines of an Arcane Archer with more stealth? Still no clue how to build it, but would that be a good idea?
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    I think it would, at least from an "only-mechanic" point of view. I could make up something like that. Perhaps in a while I'll have something for you.
    But first answer some questions:
    Source of power: From a magical item? From an ancient ritual? Is the character some sort of special individual?
    Strong points: Is the character nimble and agile, able to dodge attacks, but of weak constitution? Or on the contrary he's stout and resilient as brick wall and as mobile?
    Weaknesses: Has he an Achilles ankle? a weak point that he hides, a criptonite?
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #28
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    @WD:
    Can I have you change your Knowledge (Arcane Lore) to Knowledge (The Warrens)? And your Craft (Chemical) to Craft (Alchemical)? I know, verges on semantics but it keeps the setting in mind. But looking good!

    @Perrin:
    What about an assassin-type? There's room in the group, and certainly there's the context of where your characters will be starting out - Kindle, the city you all will begin in, has a 'House of Blades' which is an assassin's guild. I drew up some template ideas for characters, if you'd still like me to forward them on to you?

    Ta

  • #29
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    Here's some examples characters I drew up, just for..you know, fun
    Priest.rtf
    Assassin.rtf

  • #30
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    I was going to suggest an Assassin type too. Not too long ago I read the Brent Weeks Fantasy Trilogy and it was good.

    I will try to work out the build, but we get 125 PP, so I will need to figure out what else to spend points on. Give me a day or two to digest and research.
    Playing & DMing: PF and SWSE

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