Suddenly and without warning the door to the Tavern opens as a man in blue traveling clothes and with blue robes walks into the Tavern from the Streets outside. Once inside he surveys his surroundings and then says something in the language of the Dragons which causes his eyes to glow momentarily as he surveys the area yet again. His eyes cease glowing after a few seconds and he makes his way over to the table where Ariel, Larissa, and Pari are sitting and says
"You all look like well traveled Adventurer's. And might I say you two ladies are quite lovely? Mind if I join you for a drink or two? I am new in town and am trying to find out information about a certain individual. Though I doubt anyone here is likely to have heard about him." Following the young man into the Tavern is a small little lizard type creature that sends out little yips every so often as warnings when people try to step on it. As soon as it's master comes to a stop at the table the little creature jumps up on the table looks at Ariel then at Larissa, and then at Pari. Then it yips again as if saying something.
The young man seems rather cocky and obviously has a tendency to put his foot where his mouth should be. But he seems honest enough.
[sblock=Tonris, Mini Stats]
Initiative: +9
Perception: -1 (it is +1 if within arm’s reach of Familiar)
Armor Class: 13 (Flat-Footed: 12 // Touch: 12)
Hit Points: 26 Current // 26 Total
BAB: +2
CMB: +3
CMD: 14
Fort: +3
Ref: +2
Will: +4
Special Resistances: +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells.
Concentration Check: 1d20 +8 (plus an additional 4 if casting defensively)
Caster Level Check: 1d20 +4
Primary Weapon: M.W. Quarterstaff (Attack Bonus: +4 // Damage: 1d6+1 // Critical: 20/x2 // Double Weapon // Masterwork)
Secondary Natural Weapon: Prehensile Hair (Attack Bonus: +1 // Damage: 1d3+2 // Critical: 20/x2 // 10 foot reach)
Class Abilities & Spells
Hexes:
Evil Eye: can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.
Flight: grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day
(0 / 1 per day).
Prehensile Hair: Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals
(0 / 4 minutes per day).
Prepared Spells
Cantrips (DC – 14): Guidance; Resistance; Detect Magic; Stabilize
First Level (DC – 15): Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement
Second Level (DC – 16): Cure Moderate Wounds; Touch of Idiocy; Enthrall[/sblock]
[FONT="][sblock=Rex, Mini Stats][/FONT]
[FONT="]
Dinosaur, Compsognathus[/FONT]
[FONT="]
[/FONT]
[FONT="]Neutral, Tiny Animal[/FONT]
[FONT="]
Init: +6;
Senses: Lowlight Vision, Scent; Perception +4[/FONT]
[FONT="]
AC: 17,
Touch 14,
Flat-Footed 15 (+2 Dex, +3 Nat, +2 Size)[/FONT]
[FONT="]
HP: 13 (1d8+2 treated as if it had 4d8+2)[/FONT]
[FONT="]
Saves: Fort +4; Ref +4; Will +4[/FONT]
[FONT="]
Speed: 40 ft, Swim 20 ft.[/FONT]
[FONT="]
Melee: Bite +3, (1d3-1 + poison)[/FONT]
[FONT="]
Space: 2.5 feet //
Reach: 0 feet[/FONT]
[FONT="]
Ability Scores: STR 8, DEX 15, CON 14, INT 6, WIS 11, CHA 5[/FONT]
[FONT="]
Base Attack: +2;
CMB +2;
CMD 11[/FONT]
[FONT="]
Feats: Improved Initiative[/FONT]
[FONT="]
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in[/FONT]
[FONT="]
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.[/FONT]
[FONT="]
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells[/sblock][/FONT]