ZephyrTR
First Post
Here's a hex map I just finished of the Nentir Vale, introduced in the 4th Ed DMG 1. I get its been done before but I was dissatisfied with others' versions for a few reasons, particularly the scaling and how a lot of them don't fit on play mats.
This map, however, is designed with a Chessex Megamat in mind, so it fits square for square perfectly one one of those (53 x 32 tiles, true columns).
Also, it's scaled so each hex has a radius of 2 miles, so approximately 1 hour's travel on foot. Each sixth of a hex is a little over 1 square mile in size, a full hex being a little under 7 square miles, I think.
The map is player friendly. As the DM it should be plain to see where the 'hidden' things are like the Keep on the Shadowfell, and Thunderspire.
I'm slowly trying to populate all the hexes with encounters, questgivers, RP opportunities, all that stuff. I'll share that later on when its more developed.
Map made with Hexographer. Tiles by Kevin Chenevert of RedKobold.com. Text and some color tweaking done in Photoshop.
This map, however, is designed with a Chessex Megamat in mind, so it fits square for square perfectly one one of those (53 x 32 tiles, true columns).
Also, it's scaled so each hex has a radius of 2 miles, so approximately 1 hour's travel on foot. Each sixth of a hex is a little over 1 square mile in size, a full hex being a little under 7 square miles, I think.
The map is player friendly. As the DM it should be plain to see where the 'hidden' things are like the Keep on the Shadowfell, and Thunderspire.
I'm slowly trying to populate all the hexes with encounters, questgivers, RP opportunities, all that stuff. I'll share that later on when its more developed.
Map made with Hexographer. Tiles by Kevin Chenevert of RedKobold.com. Text and some color tweaking done in Photoshop.
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