[RG] M&M 2nd: Gotham Squires
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  1. #1

    [RG] M&M 2nd: Gotham Squires

    Please post your characters in this thread.


    [IC] M&M 2nd: Gotham Squires
    [OOC] M&M 2nd: Gotham Squires
    [RG] M&M 2nd: Gotham Squires
    Attached Files Attached Files     
    Last edited by Walking Dad; Thursday, 6th January, 2011 at 04:27 PM.

  2. #2
    reserved (maps)

    Gotham City

    The colonial-era village named Gotham, established by a Norwegian mercenary and later taken over by the British, grew into a thriving center of trade with waves of immigration from Europe to the New World. One of early Gotham’s most prominent residents was Charles Arwin Wayne, who built a considerable fortune, and the sprawling family mansion on a bluff outside of what would become Gotham City. Years later, Solomon Wayne—Charles’ son and a federal judge— commissioned architect Cyrus Pinkney to design and build many of the city’s distinctive gothic spires, a style associated with Gotham since then. Wayne Enterprises remains the most powerful and influential company in the city.

    Although Gotham City became renowned as a center for trade, shipping, manufacturing, and finance, the history of the city is also infamously riddled with crime and corruption. The Gotham City Police Department was ineffectual for generations, with officers and politicians known to be on the take from one or more crime bosses. An alliance of criminal gangs practically ruled the city, while ordinary citizens got by as best they could.

    Along with stately Wayne Manor, one of Gotham’s other noted landmarks is the Arkham Asylum. The private estate of the Arkham family was converted into a mental hospital for the criminally insane in 1921. The gothic-style former mansion has housed some of Gotham’s most notorious criminals, and many of Batman’s greatest foes.
    Attached Files Attached Files      
    Last edited by Walking Dad; Friday, 6th August, 2010 at 11:24 AM.

  3. #3

    Bruno Mannheim

    Bruno Mannheim is the leader of "INTERGANG," A vast criminal organization whose members infiltrate every level of METROPOLIS. Anyone from a key member of the mayor's staff to a copy boy in the DAILY PLANET bullpen might be a spy for INTERGANG. INTERGANG agents are secretive, fanatically loyal and known only to themselves. INTERGANG pulls sophisticated robberies using highly advanced weaponry. They also sell those weapons in GOTHAM.


    Captain Marvel

    STR: +19 - 48/18
    DEX: +4 - 18
    CON: +19 - 48/18
    INT: +4 - 18/12
    WIS: +4 - 18
    CHA: +4 - 18

    Toughness: +19 / 15 impervious
    Fortitude: +19
    Reflex: +8
    Will: +8

    Concentration 8 (+12), Diplomacy 8 (+12), Gather
    Information 8 (+12), Knowledge [Arcane Lore] 8
    (+9 [+12]), Knowledge [History] 12 (+13 [+16]),
    Knowledge [Theology and Philosophy] 8 (+9 [+12]),
    Sense Motive 8 (+12)

    Eidetic Memory, Fearless, Improved Initiative
    2, Inspire, Interpose, Leadership, Power Attack,
    Teamwork, Well-Informed

    Involuntary Transformation (into Billy Batson, when
    hit by lightning; Uncommon, Major; -3pp)
    Weakness (whenever a Marvel family member
    activates powers; Very Common, Major [-1 to all
    checks, attack, defense, -1 rank from all powers],
    Instant; -5pp)

    Enhanced Intelligence 6 “Wisdom of Solomon” (6pp)
    -AP: Comprehend 3 (Languages 3 [speak,
    understand, read any]; 1pp)
    -AP: Super-Senses 6 (Cosmic Awareness, Benefit
    [Directed Inspiration], Postcognition; 1pp)
    Enhanced Strength 30 “Strength of Hercules” (30pp)
    -AP: Blast 14 “Power of Zeus” (Extra: Penetrating
    [+1]; Flaw: Touch [-1]; Power Feat: Indirect 2 [from
    above]; Drawbacks: Power Loss [when unable to
    speak; Uncommon, Minor]; 1pp)
    Enhanced Constitution 30 “Stamina of Atlas” (30pp)
    Immunity 11 “Stamina of Atlas” (Life Support,
    Starvation and Thirst, Need for Sleep; 11pp)
    Impervious Toughness 15 “Courage of Achilles” (15pp)
    Super-Movement 1 (Dimensional Movement [to and
    from Rock of Eternity]; 2pp)
    Super-Strength 15 “Strength of Hercules” (Dynamic;
    Heavy Load: 300K tons; Power Feats: Countering
    Punch, Super-Breath; 33pp)
    -DAP: Flight 15 “Speed of Mercury” (500,000 MPH; 2pp)
    -DAP: Quickness 15 “Speed of Mercury” (x100,000; 2pp)

    Attack +11;
    Damage +14 (Blast, Penetrating, Indirect 2),
    Damage +19 (Unarmed)
    Defense +11 (+6 flat-footed)
    Initiative +12

    Last edited by Walking Dad; Thursday, 3rd February, 2011 at 11:13 AM.

  4. #4

    PL: 9 (135pp)

    Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 10 (+0) WIS: 10 (+0) CHA: 16 (+3)

    Skills: Bluff 4 (+12 w/attractive), Intimidate 8 (+11), Knowledge: Arcane Lore 8 (+8), Knowledge: Business 4 (+4); Knowledge: Theology & Philosophy 4 (+4), Notice 4 (+4), Sense Motive 4 (+4)

    Feats: Attractive, Fearsome Presence 3 (15 ft DC 13), Precise Shot


    Demonic Speech & Comprehension: Comprehend 3 (speak and understand all human languages, anyone understands no matter the language). Total cost: 5 (2 points per rank and -1 point for broad type human only).

    Demonic Flight: Flight 3 (50 mph Power Loss when wings are bound). Total Cost: 4 (2 points per rank -2 point for power loss)

    Demonic Fire: Hellfire Control 9 (Hellfire Flames Blast 9)Total Cost 18 (2 points per rank)

    Demonic Resistance: Immunity 10 (Life Support, Fire); Total Cost 14

    Demonic Warping: Insubstantial 4 (Incorporeal - flaw Tiring, Mental & Magic still affect her in Insubstantial)/Alternate Power: Teleport 6 (20 miles, extra accurate - flaw tiring); Total Cost 17 (Insubstantial 5 points per rank, -1 for Tiring flaw so 4 points per rank +1 point for Alternate Power)

    Demonic Skin: Protection 5 (Impervious). Total Cost: 12 (1 point per rank +1 per rank for Impervious).

    Mystic Senses: Supersenses (Mystical Awareness); Total Cost 1 point.

    Witchcraft: Magic 9 (flaw Power Loss if unable to freely speak and gesture)/Alternate Power: Mystic Bindings - Snare 9/Alternate Power: Mystic Fog - Obscure 9/Alternate Power: Mystic Blast - Blast 9 Total Cost 19 ( 2 points per rank -1 point for power loss +2 points for Alternate Powers)

    Combat: Attack +6 Defense 14 Init +0

    Saves: Toughness +7 (7 Impervious) Fortitude +2 Reflex +2 Will +0

    Drawbacks: Power Loss (Holy Sites, Uncommon/Major) -3, Vulnerable (vs. Holy, Uncommon/Major) -3

    Abilities 16 + Skills 9 (32 Ranks) + Feats 5 + Powers 91 + Combat 20 + Saves 0 – Drawbacks -6 = 135pp
    Last edited by knightemplar; Friday, 6th August, 2010 at 10:27 PM.

  5. #5
    Myrmidon (Lvl 10)

    Join Date
    Mar 2010
    Tokyo, Japan
    Read 0 Reviews
    GM's DayGygax Memorial FundPathfinder

    ø Block perrinmiller

    ø Friend+
    Octavia, "Fallen Angel"

    PL 9 (135=22+22+13+0+50+28)
    Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12

    Saves (22PP)
    Tough: 8 (0PP)
    Reflex: 14 (10PP)
    Fortitude: 5 (2PP)
    Will 13 (10PP)

    Combat (0PP)
    Initiative: +20
    Defense: +10(0 FF)
    Attacks: Ring +12; Chain +14

    Skills (16PP)
    Diplomacy +11 (10 ranks)
    Escape Artist +18 (14 ranks)
    Notice +17 (14 ranks)
    Sense Motive +17 (14 ranks)
    Stealth +16 (12 ranks)

    Powers (50PP)
    Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP)
    Immunity 3 (Aging, Disease, Poison) (3PP)
    Protection (Impervious) 5 (10PP)
    Invisibility 2 (All visual Senses) (9PP)
    - Close Range Feat (+1PP) (Reduces Acute Sense range to 5ft)
    Device Chain 3 (12PP) (Drawback: Hard to Lose)
    - Strike 4 (4pp)
    - Accurate 7 (7pp)
    - Improved Disarm (1pp)
    - Improved Trip (1pp)
    - Improved Throw (1pp)
    - Stunning Attack (1pp)
    Device Ring 3 (12PP) (Drawback: Hard to lose)
    - Blast 5 (Divine Energy Ray) (10pp)
    - Accurate 5 (5pp)

    Feats (25)
    Dodge 10
    Attack Specialization 1 (Ring)
    Improved Initiative 4
    Evasion 2
    Super-senses (Darkvision)
    Elusive Target
    Eye-in Back of Head
    Uncanny Dodge 2 (Visual, Audio)
    Move-by Action
    Deadly Aim
    Combat Awareness


    Born in another dimension and time, Octavia was an adventurous monk, and as a result not a pious as a worshiper of her deity, the God of Law as was expected. She believed in the laws of the order, but just never felt at home. She just could not muster the passion for helping people or doing good works, often believing many of these people should take personal responsibility for their situation. As result, some thought her selfish or too cold-hearted. She trained hard and focused more on combat prowess rather than works of charity.

    While observing her work on keeping law and order, agents for God of Tyranny and War decided the monk girl had great potential and could be swayed away from her path to worship him instead. After all, the ideals of her order were not that far removed. The evil god, through some of his high priests, took personal interest as the girl had proven to be a remarkable warrior making her an even more desirable champion of his purposes. Slowly the priests, under false pretenses, began the process of tricking her and seducing her to the evil side of things. She continued her works combating forces of chaos and keeping order, but more and more the companions around her were less concerned about the morals for protecting the innocent.

    These new companions and agents of the evil priests sent Octavia on a quest to kill a supposedly blackguard champion who was capturing children and selling them into slavery. In a carefully orchestrated ruse, Octavia and her two cohorts raided the hideout and surprised the guards killing them all and releasing the children. Unfortunately the supposed guards were really knights on a rescue mission and had only just arrived. Both groups battled each other believing their foes to be the slavers. The real slavers, in the pay of the evil priests, had already vacated the premises knowing that this carefully orchestrated encounter’s purpose was to have Octavia kill those too self-righteous knights.

    Her quest complete, Octavia was rewarded by her new god and was granted divine powers including her angel-like wings (only black) that could manifest at will whenever she wished. In a cruel twist, her new master revealed his true identity and showed her proof of that the men slain in the slavers’ hideout were in the service of the God of Light.

    With the dawning realization of what she had done and the person she had become, Octavia’s heart was torn asunder and she mourned her transformation alone in solitude. During her seclusion while contemplating uncertainty of her fate, her two loyal cohorts were discovered and executed by knights seeking vengeance. Even though they were guilty, she felt that her cohorts had also been tricked and did not deserve to die. A vengeful anger quickly replaced sorrow and self pity; and she systematically stalked and hunted those knights. When she found them each alone, she challenged and killed each one in mortal combat. The paladins of the order these knights belonged to never had proof of her part in their executions, but they harbored suspicions that she might be responsible. However they still wanted her head for her part in the slavers’ hideout slayings.

    Her victories had proven her martial skill and the glories her new power could help her achieve. But with these latest enemies’ deaths fresh and the passion for vengeance satiated, Octavia no longer felt driven and could not completely give herself over to the God of Tyranny and War and embrace him in worship. She still did not agree with the philosophy of the God of Light's self righteous knights and their arrogant brand of justice; if only they could see that the world is not black and white, but gray.

    To escape the fate of an eternity of infernal servitude and constant battle with the champions of the God of Light, she sought to escape the divine plans for her destiny. With the help of a powerful sorcerer and the fulfillment of a quest to secure his services and the powerful arcane artifact he needed for the ritual; she found a way to leave the blood on her hands behind. As agreed the sorcerer opened a dimensional portal to another plane of existence and she went through ending up in a completely different universe. Despite the significant change of her location, her powers remained undiminished, so she furled her wings away and walked among people of this new world still looking like the young woman that she had been before her fall towards evil. For years she remained inconspicuously observant of the culture and people of her new homeland and adjusted to the strange environment, preferring to remain anonymous until satisfied the dark god had not been able to find her. This new realm apparently had given up worship of the more ancient deities and their power to interfere in her new life appeared to be nonexistent. Feeling free, she allowed herself to determine her own destiny and set about doing just that.

    In her travels of this new realm, Octavia came across someone who could offer her a chance to potentially increase her power and help defend herself better should the minions of the God of Tyranny ever find her. This Dr. Kaltzov, an entrepreneurial type individual, was amenable to such an arrangement. Despite him not being entirely truthful when he first met her about his true intentions and mastermind plans, she was not bothered this as she was planning to only use him in return anyway. They both have a wary alliance of sorts based on a lie or two that they both know about, yet choose to let it be a facade of convenience. Dr. Kaltzov offered to create a device able to boost her divine powers, in exchange to keep those bugging heroes out of his lab. Everything was derailed by these self-righteous vigilantes putting their noses where they did not belong. With everything in disarray another chaotic menace, SHADOW, threatens to interfere with their collective plans and they decide to head to Gotham to do something about it.
    Fallen Angel
    Last edited by perrinmiller; Friday, 10th September, 2010 at 12:47 PM.

  6. #6
    Myrmidon (Lvl 10)

    Join Date
    Feb 2002
    Read 0 Reviews

    ø Block jkason

    ø Friend+

    Real Name:Ben O'hare

    Background:Even as a child, folks told Ben he was "built like a brick s***house," a phrase which eventually became his nickname, Brick. What they didn't know was exactly how tough Ben was, a fact he kept hidden most of his life at the behest of his mother. When their low-income neighborhood began to get even worse in the wake of Batman's disappearance, however, the young man decided it was time to stop playing nice, and began acting as a neighborhood watchdog / enforcer against the creeping corruption and danger on his streets.

    PL: 9 (135pp)

    Abilities: STR: 10 (+0) DEX: 14 (+2) CON: 10 (+0) INT: 10 (+0) WIS: 13 (+1) CHA: 14 (+2)

    Skills: Intimidate 8 (+10), Drive 1 (+3), Notice 3 (+4)

    Feats: Attack Focus (melee) 9, Attack Specialization (Heavy Pistol) 2, Chokehold, Diehard, Fast Overrun, Improved Block 1, Improved Crit (Strike) 2, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Interpose, Power Attack, Startle, Stunning Attack, Equipment 5

    Powers: Immovable 8 (Unstoppable) (16 PP), Leaping 4 (4 PP), Protection 10 (Impervious) (20 PP), Strike 9 (Penetrating) (18 PP), Super-Strength 4 (8 PP)

    Combat: Attack +0 (+4 Heavy Pistol, +9 Strike, +13 Grapple), Defense 18 (Tradeoff: Toughness), Init +2

    Saves: Toughness +10 (Impervious, Tradeoff: Defense) Fortitude +9 Reflex +2 Will +1

    Equipment: Binoculars (1ep), Cell Phone (1ep), Commlink (1ep), Flash Goggles (1ep), Flashlight (1ep), Gas Mask (1ep), Vehicle: Motorcycle (9ep), Heavy Pistol (8ep) (Stun Ammo (1ep) )

    Abilities 11 + Skills 3 (12 Ranks) + Feats 30 + Powers 66 + Combat 16 + Saves 9 = 135pp

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