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Thread: [RG] M&M 2nd: Gotham Squires
Sunday, 1st August, 2010, 11:01 AM #1
Superhero (Lvl 15)
Sunday, 1st August, 2010, 11:09 AM #2
Superhero (Lvl 15)
The colonial-era village named Gotham, established by a Norwegian mercenary and later taken over by the British, grew into a thriving center of trade with waves of immigration from Europe to the New World. One of early Gotham’s most prominent residents was Charles Arwin Wayne, who built a considerable fortune, and the sprawling family mansion on a bluff outside of what would become Gotham City. Years later, Solomon Wayne—Charles’ son and a federal judge— commissioned architect Cyrus Pinkney to design and build many of the city’s distinctive gothic spires, a style associated with Gotham since then. Wayne Enterprises remains the most powerful and influential company in the city.
Although Gotham City became renowned as a center for trade, shipping, manufacturing, and finance, the history of the city is also infamously riddled with crime and corruption. The Gotham City Police Department was ineffectual for generations, with officers and politicians known to be on the take from one or more crime bosses. An alliance of criminal gangs practically ruled the city, while ordinary citizens got by as best they could.
Along with stately Wayne Manor, one of Gotham’s other noted landmarks is the Arkham Asylum. The private estate of the Arkham family was converted into a mental hospital for the criminally insane in 1921. The gothic-style former mansion has housed some of Gotham’s most notorious criminals, and many of Batman’s greatest foes.
Last edited by Walking Dad; Friday, 6th August, 2010 at 12:24 PM.
Sunday, 1st August, 2010, 11:09 AM #3
Superhero (Lvl 15)
Last edited by Walking Dad; Thursday, 3rd February, 2011 at 11:13 AM.
Sunday, 1st August, 2010, 02:13 PM #4
Acolyte (Lvl 2)
PL: 9 (135pp)
Abilities: STR: 14 (+2) DEX: 12 (+1) CON: 14 (+2) INT: 10 (+0) WIS: 10 (+0) CHA: 16 (+3)
Skills: Bluff 4 (+12 w/attractive), Intimidate 8 (+11), Knowledge: Arcane Lore 8 (+8), Knowledge: Business 4 (+4); Knowledge: Theology & Philosophy 4 (+4), Notice 4 (+4), Sense Motive 4 (+4)
Feats: Attractive, Fearsome Presence 3 (15 ft DC 13), Precise Shot
Demonic Speech & Comprehension: Comprehend 3 (speak and understand all human languages, anyone understands no matter the language). Total cost: 5 (2 points per rank and -1 point for broad type human only).
Demonic Flight: Flight 3 (50 mph Power Loss when wings are bound). Total Cost: 4 (2 points per rank -2 point for power loss)
Demonic Fire: Hellfire Control 9 (Hellfire Flames Blast 9)Total Cost 18 (2 points per rank)
Demonic Resistance: Immunity 10 (Life Support, Fire); Total Cost 14
Demonic Warping: Insubstantial 4 (Incorporeal - flaw Tiring, Mental & Magic still affect her in Insubstantial)/Alternate Power: Teleport 6 (20 miles, extra accurate - flaw tiring); Total Cost 17 (Insubstantial 5 points per rank, -1 for Tiring flaw so 4 points per rank +1 point for Alternate Power)
Demonic Skin: Protection 5 (Impervious). Total Cost: 12 (1 point per rank +1 per rank for Impervious).
Mystic Senses: Supersenses (Mystical Awareness); Total Cost 1 point.
Witchcraft: Magic 9 (flaw Power Loss if unable to freely speak and gesture)/Alternate Power: Mystic Bindings - Snare 9/Alternate Power: Mystic Fog - Obscure 9/Alternate Power: Mystic Blast - Blast 9 Total Cost 19 ( 2 points per rank -1 point for power loss +2 points for Alternate Powers)
Combat: Attack +6 Defense 14 Init +0
Saves: Toughness +7 (7 Impervious) Fortitude +2 Reflex +2 Will +0
Drawbacks: Power Loss (Holy Sites, Uncommon/Major) -3, Vulnerable (vs. Holy, Uncommon/Major) -3
Abilities 16 + Skills 9 (32 Ranks) + Feats 5 + Powers 91 + Combat 20 + Saves 0 – Drawbacks -6 = 135pp
Last edited by knightemplar; Friday, 6th August, 2010 at 11:27 PM.
Sunday, 1st August, 2010, 03:15 PM #5
Myrmidon (Lvl 10)
- Join Date
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- Tokyo, Japan
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ø Block perrinmiller
Octavia, "Fallen Angel"
PL 9 (135=22+22+13+0+50+28)
Abilities (22PP) Str 10; Dex 18; Con 16; Int 10; Wis 16; Cha 12
Tough: 8 (0PP)
Reflex: 14 (10PP)
Fortitude: 5 (2PP)
Will 13 (10PP)
Defense: +10(0 FF)
Attacks: Ring +12; Chain +14
Diplomacy +11 (10 ranks)
Escape Artist +18 (14 ranks)
Notice +17 (14 ranks)
Sense Motive +17 (14 ranks)
Stealth +16 (12 ranks)
Flight 3 (Power loss Drawback:if wings are immobilized; Common, Minor; -2pp) (4PP)
Immunity 3 (Aging, Disease, Poison) (3PP)
Protection (Impervious) 5 (10PP)
Invisibility 2 (All visual Senses) (9PP)
- Close Range Feat (+1PP) (Reduces Acute Sense range to 5ft)
Device Chain 3 (12PP) (Drawback: Hard to Lose)
- Strike 4 (4pp)
- Accurate 7 (7pp)
- Improved Disarm (1pp)
- Improved Trip (1pp)
- Improved Throw (1pp)
- Stunning Attack (1pp)
Device Ring 3 (12PP) (Drawback: Hard to lose)
- Blast 5 (Divine Energy Ray) (10pp)
- Accurate 5 (5pp)
Attack Specialization 1 (Ring)
Improved Initiative 4
Eye-in Back of Head
Uncanny Dodge 2 (Visual, Audio)
Last edited by perrinmiller; Friday, 10th September, 2010 at 01:47 PM.
Sunday, 1st August, 2010, 05:32 PM #6
Myrmidon (Lvl 10)
Real Name:Ben O'hare
Background:Even as a child, folks told Ben he was "built like a brick s***house," a phrase which eventually became his nickname, Brick. What they didn't know was exactly how tough Ben was, a fact he kept hidden most of his life at the behest of his mother. When their low-income neighborhood began to get even worse in the wake of Batman's disappearance, however, the young man decided it was time to stop playing nice, and began acting as a neighborhood watchdog / enforcer against the creeping corruption and danger on his streets.
PL: 9 (135pp)
Abilities: STR: 10 (+0) DEX: 14 (+2) CON: 10 (+0) INT: 10 (+0) WIS: 13 (+1) CHA: 14 (+2)
Skills: Intimidate 8 (+10), Drive 1 (+3), Notice 3 (+4)
Feats: Attack Focus (melee) 9, Attack Specialization (Heavy Pistol) 2, Chokehold, Diehard, Fast Overrun, Improved Block 1, Improved Crit (Strike) 2, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Interpose, Power Attack, Startle, Stunning Attack, Equipment 5
Powers: Immovable 8 (Unstoppable) (16 PP), Leaping 4 (4 PP), Protection 10 (Impervious) (20 PP), Strike 9 (Penetrating) (18 PP), Super-Strength 4 (8 PP)
Combat: Attack +0 (+4 Heavy Pistol, +9 Strike, +13 Grapple), Defense 18 (Tradeoff: Toughness), Init +2
Saves: Toughness +10 (Impervious, Tradeoff: Defense) Fortitude +9 Reflex +2 Will +1
Equipment: Binoculars (1ep), Cell Phone (1ep), Commlink (1ep), Flash Goggles (1ep), Flashlight (1ep), Gas Mask (1ep), Vehicle: Motorcycle (9ep), Heavy Pistol (8ep) (Stun Ammo (1ep) )
Abilities 11 + Skills 3 (12 Ranks) + Feats 30 + Powers 66 + Combat 16 + Saves 9 = 135pp
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