Orea- World of the Steel Dragons: Persons & Organizations of Note

steeldragons

Steeliest of the dragons
Epic
The Magi

Archmagus Imperius, Dalum Suth
Dalum Suth is the 306th Emperor of R'Hath descended from the founding arch-mage and original "High-Mage of R'Hath", Nator. His titles include: Primagus of the Principality of Nator, Magelord of New Enchans, High-prince of Invono and (the big one) Archmagus Imperius of all R'Hath. He resides in the great city-palace of New Enchans (also originally founded and built by Nator), in the northeastern region of the principalities. The lands for miles south and west are lush gardens, fruitful groves and farmlands called "the Gardens of Nator". The health and beauty of the gardens are said to be in direct correlation with the health and power of the emperor. Further north and east of the palace, the realm is harsh and dark, storm-riddled and inhospitable. It is said that these are the lands of dark forces of magic that are held at bay, again, by the health and power of the emperor. Dalum Suth is considered (almost unanimously) to be the most powerful wizard in the whole world.

Car'Tyr
The Wind Wizard, Car’Tyr, is one of the greatest mages known to exist outside of the Principalities of R’Hath. Stories of “The Wind Wizard” stretch back several generations. In reality, Car’Tyr is not the first mage to bare this title, though common folktales tell as if he were. Car’Tyr was a student of magic with Arganor, with the former Dragonmage (Montor & Malac’s grandfather). He appears to be half-elvin, with slanted grey eyes, slightly pointed ears, strong handsome features, and an impressive physique for one of his reputed age. The stronghold of the Wind Wizard is high in the northern peaks of the Daegun mountains keeping an “eagle’s eye” out for evil in the realms, specifically the broken lands of Thole. He is attended by a small army of zepharim and some of the ShïCynallae elves who inhabit the valley below his lofty stronghold. One of these is Thillian, his apprentice and herald, who is sent on errand by Car’Tyr throughout the realms, sometimes as messenger, sometimes as champion.

The Dragonmage
Once per generation in the Dragonwing family, the descendants of Keth, a "true" Dragonmage is born. Magical defender of the realms of Orea from the forces of evil. The Dragonmage is capable of summoning, channeling and utilizing the powerful energies of draconic magic bestowed upon him/her by the ancient dragons of Wyr. These energies may be used to produce effects greater than almost any known practitioner of the arcane arts. The Dragonmage is also the recipient and wielder of the Staff of Wyr, whose full power only the Dragonmage may comprehend and summon effectively.

The Order of the Emerald Tear
This is the pseudo-religious society of those who possess psionic powers. It is believed that they have been touched by the god Sorilorr, the All-Knowing. While in some parts of Orea, members of the Order are highly prized for their unique insights and counsel, in many parts they are feared, even persecuted for their powers. Wizards of R’Hath, in particular, seek out initiates as subjects for research to understand their powers which they believe to be a unique personal form of magic that must be studied, harnessed, and ultimately mastered by them. It is a prospect that members of the Order are taught very early to avoid at all costs. Those mages from R'Hath who themselves possess psionic abilities are careful to keep their powers hidden. The whereabouts of the Emerald Tear’s fabled crystalline tower is known only to initiated members of the Order. While it is not known how many of the order there actually are, it is known that they seek out others who possess the powers of the mind to help them understand, train, master, and expand their powers. The head of the Order is currently Krellen Kar Meorl, a clairvoyant of astounding power who is known to have lent his counsel to the lords of many realms.

The Fellowship of Alkari
After the creation of the realms of R'Hath, when the five founding arch-magi were satisfied and the preservation of magic had been secured, the founder Alkari "The Wanderer" returned to the outside realms of men and elves in the ending days of the Mage Wars. It was Alkari's belief and hope to instruct others still outside of R'Hath so that the traditions of the magic and master/apprentice training would not be lost.


So it was that centuries later, when the mages of R'Hath again forayed into the realms outside their magic land to gain profit and power by offering their magical services and expertise to any who could afford them, they chose the name of the wandering founder for their guild. The Fellowship of Alkari is based out of Flin in R’Hath with towers in most major cities, including Hawkview, Andril, Threeways, Talas Eoril, Brightmoon, and Bluside. There is a guild tower near Sanctum and one on the outskirts of the land of Talas Isthian in Mostrial.


The facilities vary from city to city but most possess fundamental supplies and information that are available to traveling guild members and non-guild mages for a price. The chief mission of the guild is training and tutelage in the sorcerous arts, though outside of R’Hath most magic-users have returned to classic master-apprentice teaching...no doubt preserved by Alkari's original efforts. The current head of the guild is Orsebin of Flin. He is much respected as a knowledgeable and fair administrator (and capable wizard) among the mages of R'Hath, though he would not be considered among the very powerful of Orea.

Krellan Kar Meorl
Krellan Kar Meorl is a half-elvin male from the southern realm of Mostrial. He is, and has been for more than a century, the head of the Order of the Emerald Tear. He has gained some infamy due to the fact that his father was one of the ShïStaliir. It is the high blood of his lineage that is also credited with Krellan’s formidable mental powers. Krellan was called to the Order at a relatively young age. His ability to sense and see through time and space is highly prized and finely honed. However, Krellan spends most of his time in the Order’s secret stronghold overseeing the administration and training of those touched by the Emerald Tear.

The Magelords of R'Hath
The Principalities of R'Hath are separated into 4 realms named for the Founders of R'Hath. Each of these realms is ruled by a "Primagus" (literally "First Mage"). Within these realms are smaller territories holding allegiance to the Primagus. These territories are ruled by mage-princes who command varying sized lands, armies, magical power and authority but are still "princes" of their realms. Of course all of the lords and princes of R'Hath are beholden to the Archmagus Imperius. The primary Magelords of R'Hath are:

  • Gorum Thesundar, Primagus of Krallia and Magelord of Ablidon with 22 other mage-princes under his rule.
  • Enirius Zarcha, Primagus of Zarcha and Magelord of Sorcerel with 7 other mage-princes under his rule.
  • Tralla "the Gold", Primagus of Serion and Ladymagess of Flin with 15 other mage-princes under her rule.
  • in the Principality of Nator, the Archmagus' own, there are 30 of the most esteemed houses (though still less powerful than the 3 Primagi) in R'Hath.
The Oracles of Andril
Believed by some to be goddesses themselves, daughters of Sorilorr or Manat. Legend says that they were three sister sorceresses who achieved such power that they could rival the gods themselves. To appease (or punish) them, they were gifted by the elder gods with immortality. While they have the power to go anywhere, they eventually chose to reside along the south eastern coast of Orea. In time, the great city of Andril rose around them and remained a “freecity” throughout the ages due to their influence (or fear thereof). Generally, the Oracles keep to themselves and have their own agenda. What that agenda could possibly be cannot begin to be guessed. The number of people that have been admitted entrance to their tower in the heart of Andril is few indeed. The number who have received an actual audience is even fewer. It is said the Oracles appear as three young women, seemingly in their twenties, untouched by age. One with red hair, one blond, and one black.

Selara, the Witch-Queen of Dunsmoor
The Witch-Queen of Dunsmoor is a magess of immense power. Outside of R’Hath, and possibly within, she is the most powerful female magic-user in the realms and one of the only in all of Orea who is a true match for the Dragonmage. She is a very attractive woman, like her sister, Rhea the Lady of the Emerald Tear. Selara has ebon black hair and large dark eyes. Also like her sister, Selara possesses acute psionic powers to compliment her formidable magical ability. Most of Selara’s reputation is due to her possession of one of the fabled Staves of Nator, the Staff of Fire. This single item keeps most of Dunsmoor’s neighbors at bay, regardless of the infractions made on their lands.


Selara claims rulership, and is recognized across Orea as “queen” over a large territory, formerly a section of Denil, called Dunsmoor. Her stronghold is an ancient fortress set at the base of the Dragonreach mountains. Most of the territory is treacherous marshland filled with dangerous denizens. Selara is attended, and worshipped as a goddess, by the lizardmen that inhabit the swamps surrounding her fortress. Also in her service are various goblinoids from the hills and mountains that delight in raiding the surrounding realms of Grinlia.


Stelak has entreated Selara’s aid in the past for their common goal of the destruction of the Dragonmage. However, Selara’s reasons, plans, and interests are her own, not to be commanded by anyone. Still Selara holds a certain respect for the ambitious and not unattractive young warlord.

Urellon, The Wizard of Towerton
While it’s believed by many that the current resident of the floating tower of Towerton is the original mage that created the hovering fortress, several wizards have kept residence there over the ages. The current Wizard of Towerton happens to be a wizard of some power named Urellon. He is somewhat reclusive, but he and/or his apprentice, Torin, make semi-regular appearances in and around the town. He appears, as you would think, an elderly man with a thick white beard, clothed in robes emblazoned with arcane symbols, using a gnarled staff carved with more symbols. Urellon is known and respected by many of the other great mages of Orea. He holds a bitter grudge against the Witch-queen of Dunsmoor, who was once his pupil.
 

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steeldragons

Steeliest of the dragons
Epic
The Holies

The Ancient Order of Mistwood
From the beginning of history, in the days before the Godswar, Mistwood has been the first and largest of the druid holds. The druids of Mistwood have been the watchers and keepers of balance in the undying battle of good and evil since before the Age of Order. They are governed by the mysterious council known as the Grove and led by the enigmatic “Lord of Oaks.” Throughout history, most contact with members of the Ancient Order comes from “The Mouth of Mistwood,” a particular druid whose role it is to speak for the Grove in the lands of Men.


The Ancient Order has spread across Orea in various sacred woods and other natural places. Their largest, most well known holdings are Mistwood (currently in the Freelands but considered part of Mostrial for countless centuries), Starglen in Grinlia (kept by the Lord or Lady of Birch), and Moonglade in R’Hath (kept by the Lord or Lady of Ash). But other than the "Mouth Of Mistwood" and the aforementioned lords of the major druid woods, only the Keeper of Ef'Thriel (the Lord or Lady of Rowan) is known in common lore. Generally unconcerned with the affairs of the lands of Men and their gods, the druidic order has played an important role in some of the pivotal moments in Orean history.

The Grove
The ruling council of the druids of Orea. The Grove consists of 13 of the most powerful druids in Orea, headed by the Lord of Oaks. They are stationed throughout Orea at the most powerful/sacred natural places watched and protected by the Ancient Order. When called, the Grove convenes at their ancient meeting ground deep within the forest hold of Mistwood. While so little is known of the Druids of Mistwood, an accurate list of the Grove membership has been gathered over the ages. This includes the Lords and/or Ladies of: Birch (Keeper of Starglen), Ash (Keeper of Moonglade), Rowan (Keeper of Ef'Thriel), Aspen, Elm, Fir, Willow, Blackthorn, Alder, Ivy, Yew and Apple. It is not known necessarily who stands where in the order's hierarchy (if any), only that all defer to the Lord of Oaks.



The Brotherhood of the Rising Moon
High in the northern reaches of the Dragonreach mountains on a secluded peak(or in a hidden valley) is the monastery of the Brotherhood of the Rising Moon. The scribe-monks there are said to have some profound connection with their deity and are granted knowledge beyond any other mortal men, all of which they record. They possess the largest library in the realms of the west, surpassing the great library of Sanctum and possibly even the libraries of R’Hath. The monastery is sought out by mages, sages, priests of all faiths, and other knowledge seekers from all over the world for answers to questions from the trivial to the most arcane. The answers are available for all if you can survive the perilous journey to and find the mystic temple.

Corandralla
Corandralla is currently the high-priestess of the Witch-priests of Manat, goddess of magic. While she almost never leaves the temple, located on a lone plateau to the east of the Zarcha mountains in R’Hath, she is a force to be reckoned with. Keeping a mystic eye on the magical goings-on across the whole of Orea. The combination of sorcery and divine magics that the witch-priests utilize make Corandralla among the most powerful spellcasters in all of Orea, if not the most powerful. Her counsel and wisdom is sought by the Magelords of the Principalities on a regular basis, and oftentimes from rulers beyond R’Hath. The followers of Manat have long been friendly with the lords of Daenfrii. Corandralla, herself, was a student of Montor’s grandfather, alongside Arganor and Car’tyr, and was very close with the prince of Daenfrii’s mother (the deceased Dragonmagess).



The Daughters of Gilea

The Daughters of Gilea are the religious order of "the Merciful Mother" Gilea, goddess of healing and fortitude. This all female order is highly revered and spread throughout the known world (in human lands) with major temples in Sanctum, Andril and Larrasal (toted as the birthplace of the demi-goddess, Physha). Smaller temples, small contingents keeping shrines or lone priestesses of Gilea tending the sick and infirmed can be found in nearly any settlement (or battlefield) throughout Grinlia, the Freelands and Mostrial.



The Daughters of Gilea, while being the most skilled and powerful healers in the realms, are also known for those of the order who take up the role of "Protectress". These are priestesses (of a certain age/level) who are called to take up the role of defender and shield-maiden for the order of pacifist healers. These special Daughters of Gilea follow the training set forth by the prophesied priestess, the Whitethorn, to take up arms and fight for the light and good of the goddess and all of Orea. This was the now-sainted Daughter of Gilea, Physha of the Flaming Hair.


A protectress of Gilea is easily identified by her bright yellow tabbard or robe and signature weapon, the rosehead mace. So called for the rosebud shape of the mace head, this blessed mystic weapon shares a bond with the protectress bolstering and responding to the priestess' own spiritual energies. This allows her to inflict greater than normal damage (especially to negative energy creatures), deflect magical energies and generate protective (force) fields of varying size and other astonishing feats. They are also almost always found baring a shield emblazoned with the white budding rose symbol of Gilea.


Elshor Veron
Elshor Kar Veron is "Cleris Suprima" of Grinlia, the highest religious figure in the realms. High-priest of the temple of Astar, Lord of Sanctum and religious advisor to Her Majesty's court in Aberol. Considered to be the most powerful cleric on Orea and, by many, the most politically powerful person (second only to the queen, herself) in all of Grinlia.

The Sorarynae
The Sorarynae, elvish for "Golden Stags", are an order of elite mystic elf warriors from the realms of the Miralostae. They are the wooded kingdom's sacred protectors combining highly developed senses and communion with the natural world, acute martial prowess and a variety of mystical abilities. Though their abilities in the ways of the wood are unmatched, they are highly virtuous and honorable in all they do, seeming more paladin than ranger.


The Sorarynae are able to harness and channel the energy of the natural world around them to varying effects. Their mystic abilities to speak with and control woodland creatures and natural surroundings seem more druidic in nature than sorcerous, though their skills are not known or taught by those of the Ancient Order. The more experienced among the sorarynae have also been known to demonstrate psionic abilities. They are extremely skilled (even among their own kind) with sword and bow, but are best known for the use of their "syplarith", a sacred weapon that is an elegant combination of staff, spear and bow. Only a soraryn may properly wield a syplarith.


Those of the Sorarynae are held in high esteem in the eyes of their kinsmen and are usually found accompanying elvin royalty or other Miralostae of importance as guardians and/or mentors. They are unyielding in the defense of their homeland but will sometimes be found outside the Miralostae realms on quests of grave importance for their order or the Miralosta king. Initiates to the order are more often sought out than merely accepted, but there are some (though not many) who come unbidden who are able to master the secret ways of the Golden Stags.

The Witch-Priests of Manat
The order of worshippers of the goddess of magic, Manat, are among the most respected (and feared) spellcasters on Orea. Their combination of the spiritual magics of prayer and the sorcerous arts of study make even the lowest novice extremely potent. Thankfully, they are primarily concerned with the furthering of their understanding and use of magic, studying the magic of the world, and of course, the will of their goddess. Their temple is located on/in a lone plateau at the foot of the Zarchan mountains at the western edge of R’Hath. There, deep within and heavily guarded lies one of Orea’s greatest treasures, Alkari’s Endless Tome. The ancient arch-mage Alkari was a greatly devout practitioner of the mystic arts and is credited with founding the temple of Manat where the Witch-Priests now reside, train, study, and worship. Witch-priests of Manat are easily recognized by the blue five pointed star that is tattooed across their face creating a sort of "mask" effect (the side points crossing over the eyes, the bottom points extending down to the cheeks and the top point going up the forehead to the hairline or crown of the head). The current head of the order, and arguably the most powerful spellcaster on Orea, is named Corandralla.
 

steeldragons

Steeliest of the dragons
Epic
Interesting Persons

Ardwin Eth Erodrin
King of Talas Eoril in Mostrial, "the Sea King". Considered by most to be second in power to the High-King Kelethon.

Bronner Twobow
Current leader, "Captain", of the Rangers of O'Douhn. He is very friendly with the Duke of the realm, Destrin O'Kach and can and will entreat his aid if necessary.

The Bronze Swords of Brightmoon
“The Bronze,” as they are called, are the city watch for the crown city of Brightmoon. Named after the first defenders of the city, in the ancient times of the Selurian Empire when bronze swords were the standard weapon. Through the three thousand year history of the city, including two near total demolitions, the Bronze have stood strong as a force of order and peace in the great city. Lord Parfer Kar Bormn is the current head of the Bronze and reports directly to the Lord Steward of Brightmon.

The Claw Company (or "Order of the Claw" I can't decide)
Adventuring company of some renown throughout northern Grinlia and into the Freelands. The company membership includes:

  • Lund of the Lion Clan: human (Gorunduun)/male, Barbarian 10. Chaotic Good. Armor: Padded (furs). Weapons: Two-handed sword (+2), dagger and 2 R'tee (rah-CHEE- tribal weapon, a palm grip with 3 claw-blades that stick out between the fingers about 3-4"). Lund's animal companion, a lion named "Reggie" (nicknamed by Jaze, short for "Redg'Gord." A Gorunduun phrase meaning "fierce roar"). Lund's had Reggie since he was a cub, when Lund first left the barbarian lands.

  • Jaze "Grey Knife": human (Grinlia)/female, Thief 12. Neutral Good. Jaze has been traveling with Lund since she was a 14 year old urchin on the streets of Bluside (she is currently 18). Reggie listens to her almost as well as Lund. Armor: Leather (+3). Weapons: short bow +1/arrows (20), dagger +3, daggers (normal, x3) throwing knives (x8).

  • Ezkial Everwise: human (R'Hath)/male, Magic-user (Enchanter) 8. Neutral Good. Armor: Bracers of defense. Weapons: spells and dagger (+1). Also has a raven familiar, Wingershade. Ezkial encountered the barbarian and thief in the port-cty of Bluside where he had traveled to conduct some business. Finding himself in need of some protection during his stay, he enlisted the massive Gorunduun and his peculiar, though street-savy, young friend.

  • Nywahr: half-elf/female, Druid 9. True Neutral. Armor: Leather & druid cloak (+1 protection from and +1 saves from element-based attack). Weapons: Druid Leaftip spear (acts as magical weapon +2) , cudgel, dagger. Originating from the woods of Starglen, Nywahr met and joined the company while on a tour of the Kiari Hills.

  • Jeldin "the Harper": elf (ShiCynallae)/male, Thief/Magic-user (poses as a bard) 6/5. Chaotic Neutral. Armor: Leather armor. Weapons: Long bow/arrows (15), arrows +1 (5), Long sword of Quickness +2, short sword, daggers (x2), spells. The Shi-Cynalla "minstrel" joined the group on their first adventure...finding the potential rewards of the treasure they sought too great to pass up. Over the years, Jeldin's association with the company has made him quite wealthy and he will confess, begrudgingly, to have grown to "like" some of the ecclectic crew.

  • Daevyn D'Arongil: half-elf/male, Cleric (Celradorn) 10. Lawful Good. Armor: Chain mail and shield (+2). Weapons: Mace +1 and spells. Daevyn is the bastard son of the Baron of D'Arongil by an elvin mistress who died in childbirth. To repent his infidelity, the Baroness convinced the Baron to give up the bastard baby over to the temple of Celradorn the Defender that he might grow up with divine grace for the "shame" of his conception. The Baron conceded. Upon achieving adulthood and discovering the truth of his origin, Daevyn left the Barony of D'Arongil never to return. He met up with Lund, Jaze and Ezkial in Bluside and has ever since traveled with them, aiding in their quests, routing out evil and defending those worthy of his potent spiritual protections.
Darmon Kar Denil
Grand Duke of the Duchy of Denil, 65th of the Denil line. It is whispered among the court that the Grand Duke is, in fact, most powerful than the crown-prince himself.


Feorn Firehand
Feorn is a dwarf hailing from the Daegun Mountains. A mercenary sword, mountain guide and "expert monster hunter" currently residing in Andril, Feorn is ever eager to take on a challenge or hunt to remove him from the hustle and bustle of city life. Whether with his automatic crossbow, broad sword or the variety of exotic and obscure items in his possession (to defeat or ward off any number of "baddies") Feorn is happy to lend his services to any...who offer a respectable fee, of course.

Granion Trueblade
Lord Speaker of the council of Andril and a former head of the Blue Guard. He is well liked, true to his word and held in high regard by the people.

Kristof Kar Denil
Younger brother of the Grand Duke, Darmon. Lord (Baron) of the Denil Barony of Trisliam and a warrior of some renown.

The Heroes of the Thorn
In the known history of the realms of Orea, the Heroes of the Thorn are the most widely remembered company of heroes. Their adventures live on in countless tales and songs heard to this day across all of Orea.



The fellowship is credited with the ultimate defeat of the demon-godson, Aishapra, thus bringing an end to the Scourge Wars nearly 1,000 years ago. Various members of the group also helped to shape the geo-political structure of the realms, even to the present day.


The most commonly accepted list of the Heroes of the Thorn includes: the half-elvin bard,Calidwyn Spellsinger; his champion the swordsman, Elibon Redsword, of the House of Lorn who would unite the lands of Grinlia and become that realm's first High-King; a neophyte Daughter of Gilea who would become the goddess' prophesied champion "the Whitethorn", Physha of the Flaming Hair; the ranger-captain from Hawkview, Corellon Oakbrow (also credited with founding the fellowship of the Rangers of O'Douhn); the wizard Selenus and his apprentice, Keth who would fulfill his own destiny to become the first Dragonmage; the young knight of Eoril, Talador; the gnomish champion, Gnizberlious; the cursed smith turned holy champion, Bors; and the elf warrior, Yrantylar.


The tales of the Heroes of Thorn also commonly include the druidess, Myraine and her great elfcat companion, Nysha; Talador's kinsman, the Prince Aedran of Isthian; the rogue, Tarc; and the zephari mystic, Peringyr who aided Keth in his quest to become Dragonmage. The founder of the Miralostae nation, Lady Nirastrelyn, is also sometimes included in this list as she was Yyrantylar's mistress and sent her beloved to join the heroes' quest. A powerful sorceress herself, Nirastrelyn also aided the companions as she could in their fight against the forces of the Scourge.

The House of Aedran
After the Scourge Wars and the unification of Grinlia, the Highking Elibon named the lord Aedran of Mostrial as his Steward in the city of Brightmoon. The House of Aedran ruled the city for several generations before the 5th Highking of Grinlia sent his sons to be fostered (and protected from his scheming enemies), making Brightmoon the Crown City of Grinlia and further uniting the southern Duchy of Denil with the vast northern realms. Now the crown prince, currently Prince Gerren L’lorn, rules Brightmoon awaiting the time he will claim the High Seat in Aberol. The House of Aedran still serves as the prince’s chief adviser, city administrator, and rules as steward in times when no heir exists or is too young (under 16 years old) to rule properly. The current head of the House of Aedran, is Lord Regik Kar Aedran, the 15th generation directly from the prince of Talas Isthian.

The House of Calidwyn
Orea's foremost Bardic college, named for the legendary hero of the Thorn, Calidwyn Spellsinger. The college is located in the Hills of Calidwyn in southern Mostrial. Eothan Eth Wastrath is the current Headminstrel of the House of Calidwyn, hailed as the Lord of Bards.

Parfer Kar Bormn
Commander of the Bronze, the city guard of Brightmoon. He reports directly to the Lord Steward and Crown-Prince Gerren. He will only ever be found in or the immediate vicinity of the city.

The Rangers of O'Douhn
Founded by the legendary hero of the Thorn, Corellon Oakbrow, the Rangers of O’Douhn are pledged to the watchful protection of the Duchy of O’Douhn and thus, the kingdom of Grinlia as a whole. Ever vigilant, the Rangers roam the Grinlian countryside alone or in small bands tracking down and ferreting out evil wherever it festers and aiding/defending the weak and oppressed. They are especially watchful of the borders of the D’Ensior baronies. Despite their name, the organization is not solely composed of rangers, though many are. There are known “Rangers" who are clerics of Sylari and Celradorn, mages, and even a druid or two from time to time. They are rumored to have a secret keep hidden somewhere in the O’Douhn forest, but this has never been verified. The current “Captain” of the Rangers, though each band has it own leader, is Bronner Twobow.

The Royal House of L'Lorn
L'lorn is the royal family of Grinlia begun by Grinlia's first High-King, the Hero of the Thorn, Elibon Redsword of Lorn. Persons of major interest to modern Orea and the current royalty are: Baradith L'lorn (nee O'Kach), the widowed High-Queen, ruler of all Grinlia and sister to the Duke of O'Douhn; Gerren L'lorn, the crown-prince of Grinlia currently ruling the crown-city of Brightmoon in Denil; Annaline Bentril (nee L'Lorn), the Duchess of Resahd, sister to the deceased high-king and Gerren's favorite aunt. Following Gerren, Annaline's sons are next in line for the Grinlian throne.

The Starsword Knights
This order of warriors began as the official honor guard of the high-king of Grinlia. Formed in the days at the end of the Scourge wars, the order upholds the tenets of the major gods of good. Courage (from the god Celradorn), Fortitude (from the goddess Gilea), and Justice (from the god Astar) as symbolized in the great power of the mythic Starsword wielded by the first high-king of Grinlia. Though most often found in and around the royal castle of Grinlia, they do occasionally roam Grinlia’s lands (or quest beyond, though this is only by permission or order of the crown) in search of knightly do-gooding. But they will drop everything and rally to the call of the king. While there is more than one Starsword knight who is a paladin (of Astar or Celradorn typically), the majority are simply warriors of renown with a devout heart to the throne of Grinlia and the power of good. Paladin or not, every Knight of the Starsword pledges themselves to the crown of Grinlia and a patron deity (always a power of good or neutrality).

The Steel Dragons
The adventurers known as the Steel Dragons are the fighting force founded and driven by the Dragonwing brothers of Daenfrii, the Dragonmage-apparent Montor and his warrior brother Malac. The band has maintained various numbers of members over its time but any with the skill and valor who earn the right to be called a Steel Dragon can always be counted on to protect and defend the realms from the forces of evil, wherever they are found.


A general roster of the 'Dragons includes: Montor and Malac, the Miralostae swordsman Silran, his sister the sorceress Erilyn, the protectress Lela Eth Mitar, Carak Hillside the hairfoot rogue, Rhea the Lady of the Emerald Tear, the warrior Londar, the half-elvin huntress Aline, Kriton the Centaur, the gnome magician Gnimilious Soile and the Miralostae acrobat called "Silver."


Other allies who will earn their place among the Steel Dragons are, the Shi'Cynallae herald of the Wind Wizard Thillian, the monk Sianol, the priest of Astar named Gran, the Miralostae ranger-priest Jasilith and the zephari fighter Stormwing.


In time, the organization of the Steel Dragons will grow to include a number of teams with adventurers hailing from across the realms, each with exceptional, unusual or unique talents and abilities. They will be positioned throughout Orea by the Dragonmage, coordinated from Dragonwing Keep and include a roster of dozens of heroes.
 

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