Check and comment this wizard build

mozartprado

First Post
Plz check this build, its not is the right sequence of selection of feats and doesnt count the retrainings I would make during the leveling up of the character but I think its quite great outcome at lvl 30 and quite nice during leveling up.

Plz comment.

====== Created Using Wizards of the Coast D&D Character Builder ======
Ravah, level 30
Human, Wizard, Spellstorm Mage, Draconic Incarnation
Build: Control Wizard
Arcane Implement Mastery: Tome of Readiness
Arcane Admixture Damage Type: Arcane Admixture Fire
Ancient Resurgence: Ancient Resurgence (Intelligence)
Ancient Resurgence: Ancient Resurgence (Wisdom)
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Orb)
Arcane Admixture Power: Winged Horde
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 10, Con 12, Dex 15, Int 30, Wis 22, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 13, Int 18, Wis 12, Cha 11.


AC: 42 Fort: 35 Reflex: 44 Will: 42
HP: 156 Surges: 7 Surge Value: 39

TRAINED SKILLS
Dungeoneering +26, Arcana +34, History +34, Nature +26, Religion +34

UNTRAINED SKILLS
Acrobatics +17, Bluff +16, Diplomacy +16, Endurance +16, Heal +21, Insight +22, Intimidate +16, Perception +22, Stealth +17, Streetwise +16, Thievery +17, Athletics +15

FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Burn Everything
Level 2: Stoking the Fire
Level 4: Superior Implement Training (Mindwarp staff)
Level 6: White Lotus Riposte
Level 8: Dual Implement Spellcaster
Level 10: Sympathy of Flame
Level 11: White Lotus Master Riposte
Level 12: Destructive Wizardry
Level 14: Arcane Admixture
Level 16: Consuming the Weak
Level 18: Energy Recovery
Level 20: Versatile Expertise
Level 21: Surging Flame
Level 22: Arcane Mastery
Level 24: Wizard Implement Expertise
Level 26: Explosive Spellcasting
Level 28: Astral Fire
Level 30: Enlarge Spell

POWERS
Ancient Arcanist: Armor of Storms
Ancient Arcanist: Sword Duel
Bonus At-Will Power: Winged Horde
Tome of Readiness: Charm of Puppet Strings
Wizard at-will 1: Chilling Cloud
Wizard at-will 1: Illusory Ambush
Wizard encounter 1: Charm of Misplaced Wrath
Wizard daily 1: Flaming Sphere
Wizard daily 1 Spellbook: Summon Dretch
Wizard utility 2: Mystical Debris
Wizard utility 2 Spellbook: Guardian Blades
Wizard encounter 3: Fire Shroud
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Bigby's Icy Grasp
Wizard utility 6: Dispel Magic
Wizard utility 6 Spellbook: Fire Shield
Wizard encounter 7: Charm of the Defender
Wizard daily 9: Mordenkainen's Guardian Hound
Wizard daily 9 Spellbook: Summon Hell Hound
Wizard utility 10: Repelling Shield
Wizard utility 10 Spellbook: Blur
Wizard encounter 13: Thunderlance (replaces Charm of Misplaced Wrath)
Wizard daily 15: Wall of Ice (replaces Stinking Cloud)
Wizard daily 15 Spellbook: Summon Stormstone Fury
Wizard utility 16: Elemental Countermeasures
Wizard utility 16 Spellbook: Stoneskin
Wizard encounter 17: Charm of False Glory (replaces Fire Shroud)
Wizard daily 19: Evard's Ebon Bindings (replaces Mordenkainen's Guardian Hound)
Wizard daily 19 Spellbook: Summon Rockfire Dreadnought
Wizard utility 22: Mordenkainen's Lucubration
Wizard utility 22 Spellbook: Time Stop
Wizard encounter 23: Chain Lightning (replaces Charm of the Defender)
Wizard daily 25: Elemental Maw (replaces Wall of Ice)
Wizard daily 25 Spellbook: Summon Marilith
Wizard encounter 27: Black Fire (replaces Thunderlance)
Wizard daily 29: Visions of Wrath (replaces Flaming Sphere)
Wizard daily 29 Spellbook: Summon Balor

ITEMS
Spellbook, Kartan's Void Ring (epic tier), Ring of Free Time (epic tier), Opal Ring of Remembrance (epic tier), Erathis's Beacon (level 28), Bag of Tricks, Vermilion (epic tier), Mummified Hand (epic tier), Magic Weapon Rack (epic tier), Coral Dragon (epic tier), Arcane Laboratory (epic tier), All-Seeing Eye (epic tier), Manual of the Planes (epic tier), Bloodcrystal Raven Skull (epic tier), Crystal Ball of Spying (paragon tier), Portable Hole (paragon tier), Throne of Grandeur (paragon tier), Spying Mirrors (pair) (paragon tier), Mirror of Deception (paragon tier), Globe of Projection (paragon tier), Battle Standard of Tactics (paragon tier), Vigilant Gargoyle (paragon tier), Magnificent Tapestry (paragon tier), Glass Eye (paragon tier), Gem of Auditory Recollection (paragon tier), Dimensional Anchor (paragon tier), Deceptive Scrying Basin (paragon tier), Pouches of Shared Acquisition (paragon tier), Invulnerable Case (paragon tier), Invigorating Coins (paragon tier), Flying Hook (paragon tier), Teleportation Disk (paragon tier), Loadstone Statue (paragon tier), Sextant of the Planes (paragon tier), Ribbon of Limitless Questions (paragon tier), Magic Drawbridge (paragon tier), Watchful Eye (paragon tier), Throne of Dominion (paragon tier), Ritualist's Lectern (paragon tier), Foe Stone (paragon tier), Door Warden (paragon tier), Diplomat's Table (paragon tier), Brilliant Scrying Basin (paragon tier), Versatile Spellbook (paragon tier), Unfettered Thieves' Tools (paragon tier), Sending Stones (pair) (paragon tier), Aasterinian's Hall (paragon tier), Spymaster's Quill (heroic tier), Shining Sundial (heroic tier), Shielding Focus (heroic tier), Rope of Climbing (heroic tier), Phantom Bridle (heroic tier), Lens of Descernment (heroic tier), Handy Haversack (heroic tier), Exchequer's Ledger (heroic tier), Crystal Ball of Spying (heroic tier), Map of Orienteering (heroic tier), Feast Table (heroic tier), Endless Canteen (heroic tier), Alchemist's Workshop (heroic tier), Stylus of the Translator (heroic tier), Map of Unseen Lands (heroic tier), Lens of Reading (heroic tier), Horn of Summons (heroic tier), Watchful Ruby Eye (heroic tier), Polyglot Gem (heroic tier), Sending Fork (heroic tier), Arcane Key (heroic tier), Pouch of Platinum (heroic tier), Monocle of Comprehension (heroic tier), Lamp of Discerning (heroic tier), Enchanted Reins (heroic tier), Deepfarer's Pouch (heroic tier), Bag of Holding (heroic tier), Unseen Servant's Hand (heroic tier), Tenser's Circular Shield (heroic tier), Silence-Warded Room (heroic tier), Everlasting Provisions (heroic tier), Bed of Rapid Rest (heroic tier), Window of Deception (heroic tier), Voran's Floating Lantern (heroic tier), Floating Lantern (heroic tier), Cask of Liquid Gold (heroic tier), Window of Escape (heroic tier), Silent Tool (heroic tier), Prison of Salzacas (heroic tier), Door of Alarm (heroic tier), Delver's Light (heroic tier), Aldron's Firebox (heroic tier), Woundstitch Powder (heroic tier), Voran's Eternal Chalk (heroic tier), Sun Globe (heroic tier), Ioun's Parchment (heroic tier), Eternal Chalk (heroic tier), Blessed Book (heroic tier), Sash of Regeneration (epic tier), Cloak of Distortion +6, Gauntlets of Blood (epic tier), Time-Jumping Boots (epic tier), Orb of Nimble Thoughts +6, Resurgence Tattoo (epic tier), Guardian staff of Power +6, Shadowdance Mindpatterned Armor +6, Familiar's Baldric +3, Sigil of Companionship (epic tier), Bridle of Flame (paragon tier), Rimefire Griffon, Mindwarp staff of Ruin +6, Phrenic Crown (epic tier), Ioun Stone of True Sight (epic tier), Belt of Vitality (epic tier), Executioner's Bracers (epic tier)
RITUALS
Brew Potion, Comrades' Succor, Simbul's Conversion, Banish Vermin, Comprehend Language, Mindshape Warwing Drake, Vistani Passkey, Dark Gift of the Undying, History Revealed, Create Teleportation Circle, Astral Sojourn, Soulguard, Succor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 

log in or register to remove this ad


mozartprado

First Post
The versatile expertise was meant to be both over staff (weapon and implement) but CG doesnt allow this selection, I think could be made since weapon staff and implement staff should be 2 valid options for versatile.
 

DracoSuave

First Post
The versatile expertise was meant to be both over staff (weapon and implement) but CG doesnt allow this selection, I think could be made since weapon staff and implement staff should be 2 valid options for versatile.

That's because versatile expertise allows the weapon to be used for all attacks, not just weapon ones. Same with implement.

Also... I don't know how to put this gently but...

Tome of Readiness is terrible when you don't have a Tome anywhere close to your item list. Try using an Implement Mastery for an implement you actually plan on holding in your character's hands at some point.
 


Minifig

First Post
I agree, why do you have Arcane Implement Mastery: Tome of Readiness when you don't even have a Tome listed in your inventory?

It seems you just ran out of things to do with your character and chucked in because it seemed like the most logical thing for a Wizard to have..

Surely you can find something better?

It just seems like, well.. a waste.
 

mozartprado

First Post
The idea isnt about the tome or whatever, the offhand implement could be any implement, the idea is into havin the 3 at wills that can repeat the action if the target attacks the mage back, and since they stack both the -2 to hit and give Int (Cold), Int (Fire), Int (Psichic), Int (Force) damage if the enemy attack, its like the best defense since the enemy would have to face getting a lot of damage if they think in attack the mage and the mage can keep blasting his at wills justo to keep the Ripostes ready, and when the enemy actually attacks it would reset the timer since he can reactively repeat them at the target, then giving some time to him to cast some encounter spells, and since the daily are mostly summons they can also be cast using only the minor actions between the at wills.

The offhand by instance only give +6 damage to the implement powers, and I think would be good to change for the staff mastery since can give some defense that I neglected into the build, also can reduce the Wis to only 18 so can get con to 16, giving 2 more surges and some better bonus for staff mastery, or maybe use the Summon Tome Mastery to use the Tome Encounter power that makes lotta Stackable Temporary HPs for the party.

This other I think is needing some change since we could like for 3 HP damage at each member of the party, make a bunch of Temporarys if everyone run arround the Tome Summon... Im not sure if it would damage the target each time it moves arround, or if would be only once but anyway each 3 damage would give 3 Temporary for each team member...

But this way I think is quite confusing since this spell isnt clear to me how it works.

Anyway I was wondering if all those feats would really work in this build.

Like when he cast the Winged Horde:

Attack: +36 (3(Expertise)+15(half level)+10(Int)+6(implement)+2(Ring))

Damage: 1d6+25(6(Implement)+6(Offhand Implement) +6(Staff of Ruin)+4(Mindwrap Staff)+3(Fire Bonus))

Target cant oportunity

+1 to hit if ally in area.

-2 to damage Increase area to 2

Crits with 19 give: +6d10+3d6 to the target +6d10 to one chosen target (not sure if thats what the explosion feat ment to make but I undestood this way)

5 Ongoing Fire

-3 to 1st save against it

if have ongoing before attack +6 extra damage

If hits more than one target +4 damege

if target bloodied +6 damage

If hit with fire attack within 2 previous rounds +2 damage

If expend all encounter attacks +2 damage

Targets imune to fire leave with only 5 Resistance and those with less have none at all

+5 Damage if target have fire resistance this way nulifying immunity and making resistance to fire work like actual 5 vulnerability.

if target attacks the mage 10(int) fire Riposte

if target attacks the mage 10(int) dano Psichic Riposte

if target attacks the mage repeat the attack against the target as reaction

Ripostes working untill end of next turn so giving time to cast 2 at will attacks if the target never attacks the mage, and giving time to introduce the 3rd at will if the enemy do attack.

Chilling Cloud would give extra 10 (Int) Cold Riposte

and ilusory ambush would give the Psichic one even if riposte cant give both sources from the same attack (Flying Horde is Psichic and ire)

Well the everytime attacks would go this way, the daily and encounter are for changes... I think the encounter I would favour the Chain Lightning and Dancing Bolts since they are awesome starting spells since they target so many enemies, and tomebound I think would be nice also to boost the party with temp HPs... so he could start the riposte procedure... Dailys are only for the hardest encounters and they wouldnt change the way the mage plays would just enter in the middle with the minor actions and Time Stop that this time would be nice to use with the Time Stop Tome that give 3 Free Actions that could summon even 3 at once making an army for the mage... and a mess in the encounter.

But well I was meaning those kinda stuff, mostly to clarify the rules I am not so sure how works, couse ppl say so many times Mage suck and I see with this build that this one would only use daily when he really facing awesome oponents.
 

Minifig

First Post
The idea isnt about the tome or whatever, the offhand implement could be any implement


Here in lies the Crux of the situation, and I don't know if anyone will back me up on this but I certainly hope someone will. IF You take Implement Expertise Wand or Staff, most Staffs or Wands will probably benefit your character more and better than Tome of Readiness.

If you take a look, there's even the Accurate Staff under Implements in the character creator that has some DAMN nice enchantments on it that I'm sure any Wizard would, assuming they're in their right mind... die for.
 

mozartprado

First Post
Also when the daily are used this would incrase the power since Marilith give one free at will attack (Flying Horde) for each enemy that miss a meele attack at the mage.

Balor gives +15 damage for the at wills (and since this extra is fire can also let the other at wills benefit from the fire feats)

Rockfire is quite dull but dunno if would be worth to dump it for Stormstone... maybe would since this one gives +2d6 (even at miss but only for one target at center of area) for both Flying Horde and Chilling Cloud Attacks... and the other area attacks also

so thats the build I was saying not the tome of readyness, staff of blah or Tome of Binding... this is the lame part that comes with the pack but even there I saw Tome Binding best idea since allows the Booster Temp HP encounter power.
 

mozartprado

First Post
Accurate could be an idea but would lower 4 damage (for psichic spells that are 2 of the at will ones) and 2 range for spells that usually helps

For only a +1 to hit
 

Remove ads

Top