Orius
Legend
Here's what I found for equipment and I forgot about my Spice I need to work on something for everyone once backgrounds are done.
I guess that is average. I probably should have gone back and read he previous posts.
And going to go post the Character gene rules in the RG(s). The wand does start with no spell in it but you may when you are the appropriate lvl add spells as if you had the feat, without actually having it. Your background item can be anything - a signet ring that later might prove to be powerful magic or a weapon or whatever you wish.
Ah ok I read that wrong I thought I needed the IC feat to add the abilities. I'm not really planning on Craft Magic Arms and Armor, and I'm going to be taking Craft Wand anyway, so that looked useful (there's also amulet but that takes up a body slot). To get the most use out of it, it's probably best for me to have an item that has a 5th level IC feat.
I'm still not sure which direction to take this guy, either a scholarly type who's into forbidden knowledge, kind of like a Victor Frankenstein and maybe go for Loremaster. Or just a jerkass necromancer who's in it for the power and thinks things like recycling is all about animating dead foes and such.
I hope this AP has some decent Necromancy spells. The core spells are a bit sparse (I'm kind of missing fun stuff like negative energy burst here).
Put up the background. The original character was a wizard from Silverymoon whose goody-two-shoes parents took issue with his study of necromancy, I kept the basic background while purging the Realms references. Don't know anything about Golarion, so I'm open to suggestions.