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Monday, 15th November, 2010, 12:23 AM #1
Enchanter (Lvl 12)
Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)
Beyond the Rerisen Tower
A continuation of The Rerisen Tower.
Eithal Lemindt(H.M.Gimlord), Goliath Warden 4
Salgyn Khovalyg(pacdidj), Half-Elf Bard 4- dead, then undead
Fredrock Hammersmith(Xeterog), Dwarf Battlemind 3
Himura "Kaz" Kazuhira(Luinnar), Elf Avenger 3
Scarmiglione(Mewness), Kenku Rogue|Sorcerer 4
Toeto(Dekana), Longtooth Shifter(Lizardfold) Shaman 3
Yeshim(ronakshah2000), Human Wizard 3
The group was hired by Master Mason Michelle Maystone Mason to escort her, a dozen craftsmen, and a wagonload of supplies and tools to a tower freshly retaken from the wild by the Daunton militia a week before. With the captain of the militia unwilling to provide an escort, Mason was forced to hire mercenaries from the Hanged Man.
After two days of travel - their nights troubled by nightmares, strange birds, eyes in the night, visions of dark figures watching them, and a crumbling cliff that killed two of the craftsmen and injured others - they reached the bridge leading to the tower.
Corpses were hung from the trees around the near side of the forest and, when they approached, a figure materialized amidst a swirl of ravens, telepathically demanded that they leave, and destroyed the bridge with a blast of lightning. The corpses around them animated and broke the ropes that hung them and they were forced to battle undead powered by some powerful necromancies that kept bringing them back again and again.
They prevailed, however and set about rebuilding the bridge. No sooner had they completed it and begun to cross than the strange figure appeared on a hillside ruin, causing the river to flood and washing the bridge out from beneath the group.
The party then faced a grueling battle; some stuck on an eroding fragment of bridge, besieged by swarms of undead ravens and rerisen beasts, the others assaulted by the dead in a furious struggle to keep them away from the cowering craftsmen.
Again, the group prevailed, deciding to press on to the tower despite their weariness and wounds in the hopes of finding someone yet living at the tower.
When they finally reached the tower cliff-top, it was a grim sight, the palisade breached, the tower door torn apart, a bloody story of struggle and death written into the battlefield. A lone, half-mad survivor named Captain Cale was found on the rooftop, warning that they would assault again.
Undaunted, the party set to work, repairing the palisades and setting traps in the woods beyond, repairing the tower doors, equipping the craftsmen and giving them a crash-course in combat, scouting beneath the tower, and trying to restore Cale to a more sane state. They also spotted a ship in the distance, but there was no time for them to hail it.
Their preparations saved them for when the dead came, they came in seemingly unending waves, throwing themselves at the palisade wall and breaking through as their leader, clad in ancient armor and bearing a wicked black sword, arrived. Despite his fell power, Kaz threw himself into the fray and decapitated it, slowing the enemy and giving his battered allies time to fall back towards the tower under the covering fire of Livia.
The dead caught up to them before they could escape however, the sturdy Fredrock holding them at bay for a while before even the hardened dwarf fell. Eithal, grievously wounded herself, rushed forwards to drag him to safety, restoring him with one of their precious few potions of healing.
Making a stand at the very base of the tower, the group finally dispatched the last of the dead. No sooner had they done so than did the raven-cloaked figure again return, giving them its cursed blessing and a warning to deliver to Daunton, that the Raven Council owned the mountains.
Cale and Livia stayed to hold the tower while the few surviving Craftsmen, the Mason, and the rest of the group hailed the ship and sailed back to Daunton swearing to return soon.
Today is that day...
When you arrive at the docks, a ship awaits, an rambunctious group of young men and women in the blue of the Daunton militia carrying supplies up the ramp, joking and jostling with each other, clearly excited for their upcoming "adventure."
Fredrock already stands there, watching the scene and shaking his head.
A brightly dressed halfling with a striking jacked of shimmering fish-scales - presumably the captain - waves to you as you approach then darts around the ship, seemingly everywhere at once as he gets the ship ready to sail.
The Mason nods to Fredrock, then hauls her own bundle of supplies - including the chainmail she wore back at the tower - up into the ship.
The day is bright and clear and it feels good to be setting out, though to the north, dark clouds gather in the skies and your thoughts darken as you contemplate the darkness into which you will soon be sailing...
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Monday, 15th November, 2010, 01:46 AM #2
Novice (Lvl 1)
Monday, 15th November, 2010, 01:49 AM #3
Waghalter (Lvl 7)
A figure approaches the docks in great haste, its feet making an odd tik-tik-tik sound. As it gets closer, it suddenly slows to a more sedate pace, and approaches the ship with a dignified air.
The figure proves to be a kenku, dressed in puffy black breeches slashed with scarlet and a stylish black cape with scarlet trim. He is holding a silver-handled walking stick and has an unusual patch of white-tipped feathers around the edge of his beak. His plumage and clothing are otherwise black.
The kenku stops to engage one of the militia in conversation, to find out where the ship is bound, and seems a little dismayed by the response. He moves away again and proceeds to wander around the docks looking at the other ships.
Last edited by Mewness; Monday, 15th November, 2010 at 08:02 PM. Reason: fixed a minor error in the statblock
Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)
Monday, 15th November, 2010, 02:46 AM #4
Gallant (Lvl 3)
Fredrock waits impatiently for the ship to leave. Tho he fears the worst, he still hopes to find them safe and unharmed by the undead infesting the area.
Last edited by Xeterog; Tuesday, 16th November, 2010 at 05:32 PM.
Monday, 15th November, 2010, 07:13 AM #5
Defender (Lvl 8)
Kaz patiently waits for the ship to leave. All the friends he has lost during the last adventure has hardened his resolve. He knew dark times were ahead and many more might be dead before the adventure would be done.
What was he fighting for? Revenge? No revenge would not bring his friends back. Justice was a better word. Justice for them and to prevent anyone from falling to this evil fiend again.
My PBP characters: http://tinyurl.com/yy9skz2
Monday, 15th November, 2010, 07:28 AM #6
Scout (Lvl 6)
Following Kaz is a lizardfolk woman with a ghostly basilisk in tow. She doesn't speak much yet - the introductions can wait until everyone is together. She looks at the ship with wonder once it comes into view. Certainly, she never saw such a titanic construction within the swamps! But at the same time, she feels a sense of foreboding about the ship. The assembled warband of inexperienced guards is a familiar sight to her, and a usually tragic one.
The halfling captain is, at least, a reassuring sight.
close the world, .txEn eht nepo
Monday, 15th November, 2010, 10:38 AM #7
Thaumaturgist (Lvl 9)
- Join Date
- Nov 2008
- Austin, TX
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ø Ignore H.M.Gimlord
Eithal strides up to the ship's gangplank, swaggering like a first-grader returning to school after summer vacation, excited to meet, once again, the friends she made last year, yet naively unaware of the challenges that lay ahead, "Hellow Freddie!"Ministats
When she notices Toeto, her eyes fill with curiosity, and a hint of suspicion, "Mah nayme's Eithal whayat's yewrs?" She claps the lizardfolk on the back firmly enough to make her caugh and catch her breath, "Theyis is gonna be fun. Weah gonna teach thayat ole rayven laydee a layesson."
LEB Character: Arkavas - Deva Artivicer 5
L4W Character: Mikara Li Mesadh - Elf Ranger 7
L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
L4W Character: Ixenvalignat - Dragonborn Warlord 3
"Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope
Monday, 15th November, 2010, 01:40 PM #8
Scout (Lvl 6)
The lizardfolk jumps with a start at Eithal's pat on the back. She looks blankly at the goliath. Is that Allarian? It sounds like it, but... Right about now, she starts to regret not practicing the common language more often. She finally responds in a soft, hissing voice.
"It's 'Toe-eh-toe.'" She pauses a moment, struggling to find the right words. "You, um... you look like a good fighter, Eithal. You protect me from the raven lady, and I will tend to your wounds. ... I c-cannot fight."
The ghostly basilisk at Toeto's feet hisses loudly. She allows herself a brief smile. "But Sprout; he fights for me."
close the world, .txEn eht nepo
Monday, 15th November, 2010, 04:53 PM #9
Enchanter (Lvl 12)
The halfling leaps down the ramp, lands with a flourish, and surveys the group. "I'm Captain Scrawn Boundling, and this is the Illest Omen you see behind me. She's fast, sturdy, and her captain's not afraid of a few glorified zombies. We got a full day and a bit of sailing ahead of us and the tide is just about right. This everyone?"
Meanwhile, the kenku has nestled in amidst a pile of militia rucksacks in the hold, breathing a sigh of relief... for now.
Monday, 15th November, 2010, 05:08 PM #10
Cutpurse (Lvl 5)
- Join Date
- Dec 2009
- Champaign, IL
- Read 0 Reviews
ø Ignore pacdidj
An out of place sound catches the attention of all assembled, and as they look up they realize that part of what they are hearing is the sound of hoofbeats against the beams of the docks. A sunbaked half-elf dressed in strange and colorful garb approaches the ship, leading a red dun mare by the bridle. Contributing to the auditory strangeness of hooves clopping against dock beams is song the man sings as he leads his horse: a sort of wavering, high-pitched drone, above which a distinct second and even-higher pitch can be heard forming a melody.
The man and his horse stop just in front of the ship, and stand silently for a moment surveying the assembled crew, guards, and adventurers before speaking a thickly-accented greeting. "Hallo. My name ees Salgyn Khovalyg. I seek passage to the north, where perhaps my people's lost herds now roam. I vas told that you set sail to rid northlands of undead, yes? I am happy to pay passage for myself and my steed Uyanmas with coin, or with steel fighting by your side," he says, indicating an ornate scimitar strapped to his back. "I haff some experience dealing with such creatures."
L4W: Auntie Mab and Fierro | LEB: Kalimashtri