4E Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g) - Page 13
  1. #121
    Quote Originally Posted by Mewness View Post
    OOC: It's a zone in which enemies have -2 to hit (but it's now pretty irrelevant)
    OOC: Thanks

    Unsure of what Eithal just said, Kaz nevertheless rushes up to the last remaining dead, slicing it with his axe with one fluid motion. He hopes his friends destroy the two bodies before the come back, he wanted to get to the tower quickly.


    Minor:Oath Rerisen J9
    Standard:Overwhelming Strike 25 vs AC. Hit it is "dead"

    stat block

    Kaz Male Elf Avenger 3, bloodied
    Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low Light
    AC:20+2, Fort:14+2, Reflex:15+2, Will:16+2
    HP: 4+12/40, Bloodied:20, Surge Value:10, Surges left:8/9
    Action Points: 1
    Basic Attack Battlecrazed Executioner's Axe+1, +5 vs AC, 1d12+2 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Sequestering Strike
    Avenger's Resolve
    Second Wind
    Elven Accuracy

    Aspect of Might
    Battlecrazed Executioner's Axe +1
    Deathscarred boon

    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Can shift through difficult terrain (wild step)

  2. #122
    The magical barrier which caught the undead's charge convinces Yishim that his place is not in direct combat. He steps backwards and fails to land an illusory bolt of energy on his assailant.

    I've killed this one several times; perhaps another will have better luck keeping him down.

    Immediate Interrupt on enemy's slam: Shield (thanks Iron Sky)
    Move: Shift to L8
    Standard: Phantom Bolt misses vs. RRD 1S in L6 (1d20+7=9)
    Yishim Stat Block
    Yishim- Male Human Wizard 3
    Passive Perception: 14, Passive Insight: 17
    AC:18, Fort:13, Reflex:18, Will:17, Resist 10 Force -- Speed:6
    HP:14/29, Bloodied:14, Surge Value:7, Surges left:6/6
    Initiative +5
    Action Points: 0, Second Wind: not used
    Powers: Scorching Burst, Chilling Cloud, Phantom Bolt, Shield, Grasping Shadows, Maze of Mirrors, Orb of Deception, Phantom Chasm, Orb of Unintended Consequences, Brooch of Shielding

  3. #123
    Scout (Lvl 6)

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    Toeto walks cliffside and looks over the beach once again. She instructs Sprout to return to his intangible spirit form, transfers him to the shore, and then calls him back to the physical world. He appears next to the undead that Kaz just felled (in K6). The process takes some amount of time however, and the basilisk is too late to assist in the latest wave of attacks.

    Toeto stats/actions
    Minor: Call Spirit Companion to dismiss Sprout.

    Move: Toeto walks to G7.

    Minor: Call Spirit Companion: Sprout appears in K6.
    Spirit's Shield OA
    Toeto can take OAs through her spirit companion if an enemy adjacent to it moves without shifting. The power is At-Will, +6 vs Reflex, 4 damage, and Effect: one ally within 5 squares of the companion regains 5 hp (8 if adjacent to the SC).
    Toeto - Female Lizardfolk Shaman 3
    Initiative +3, Senses: Insight +5, Perception +10; low-light vision
    HP 30/38; Bloodied 19, Surge Value 9, Surges 10/10
    AC 18; Fortitude 16, Reflex 14, Will 17
    Speed 5
    Action Points 0

    Regeneration 2 while bloodied until end of encounter

    Call Spirit Companion, Protecting Strike, Spirit's Shield, Voice of Battle
    Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike
    Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood

    Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.

    Spirit Companion rules
    The spirit companion is treated as a conjuration with some exceptions.
    • It occupies 1 square like an ally does.
    • It is only affected by melee or ranged attacks (not close/area attacks or zones).
    • It is dispersed if it takes 11 or more damage from a single blow, and Toeto takes 6 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.
    • It cannot be flanked and it does not grant flanking.
    • It can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.

  4. #124
    GM: I'll update tonight or tomorrow afternoon some time, depending on how much time I have.

  5. #125
    Waghalter (Lvl 7)

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    Block Mewness

    "It appears to be clear up here for now," Scarmiglione calls down to the beach. His voice is still pleasant and well-modulated, even if a little ragged from all the squawking. "But we have a few dead, I'm afraid... And there were some peculiar little floating globules that animated a body instantly. Most disagreeable. I've never seen the like!"

  6. #126
    A short time later, the group are reuniting back on the switchback, the last of the ravens dispersed, the dead littering the beach and rocky path of the steep cliff road.

    The militia are sitting against the cliff, some trembling with shock, others weeping, others just staring blankly out at the sea. The Mason shakes her head. "I was afraid something like this might happen. Hopefully that's the worst of it, but I wouldn't wager on it. We should press on when you're ready."

    GM: Victory. You guys can take a short rest. You get +5 to each surge spent thanks to Salgyn's Song of Rest. If you all want to post how many surges you've spend by the end of the rest and any Dailies, I'll post afterward so we have an easy place to reference for later.

    Final Stats
    Rerisen Dead destroyed: 8
    Rerisen Hulks destroyed
    : 1
    Rerisen Beasts destroyed
    : 2
    Rerisen Raven Swarms destroyed: 1
    Death Motes destroyed: 3

    Fredrock: 15 damage taken
    Scarm: 17 damage taken
    Toeto: 8 damage taken

    Militia survived: 6
    Militia lost: 4

    Rerisen Dead destroyed: 4
    Rerisen Archers destroyed: 1
    Rerisen Hulks destroyed: 2
    Rerisen Beasts destroyed: 2
    Rerisen Raven Swarms destroyed: 1

    Eithal: 19 damage taken
    Yishim: 15 damage taken, bloodied
    Salgyn: 24 damage taken, bloodied
    Kaz: 28 damage taken, bloodied

  7. #127
    Let's regroup quickly and get on to the tower.

    I'll end the healing font thing for 11 HP, bringing me almost all the way up, and be down 2 surges.

    No dalies used

    Fredrock Hammersmith - Male Dwarf Battlemind, level 3
    Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
    Init +0, Speed:5
    AC:21, Fort:16, Reflex:16, Will:18
    HP 41/45, Bloodied:22, Surge Value:11, Surges left:11/13
    Action Points: 1/1, Power points 4/4
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Mist Weapon link
    Second Wind link
    Battle Resilience link
    Telepathic Challenge link
    Aspect of Elevated Harmony link

    Item powers
    deathscarred boon link
    Dwarven Scale armor link

    MBA +7 vs AC, 1d10+4 (brutal 2)
    RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)

  8. #128
    Scout (Lvl 6)

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    Toeto wipes away the remaining flood-water from her scales. She seems to be taking the deaths as badly as the surviving militia are; she sits staring at the sea for a few minutes, wondering why she couldn't save the men even when she was right next to them.

    Toeto status
    I'll end the healing flood effect as well to gain 11hp. That brings Toeto to full hp with no surges spent.
    Dailies used: Spirit of the Healing Flood.

  9. #129
    Waghalter (Lvl 7)

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    Block Mewness

    "Is this tower so important?" asks Scarmiglione, strutting over to a higher point on the cliff to admire the view of the ocean. The feathers around his beak, which had somehow become pure black, acquire their touch of white again. "Given the reception we just had, it seems highly unlikely that these people you mentioned are still alive."

    surges etc
    Scarm will spend the healing flood effect to heal 11, then one surge to heal up to maximum. He also changes back to Phase of the Moon.

    Scarmiglione Male Kenku Rogue|Sorcerer 4
    Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
    AC:19, Fort:15, Reflex:18, Will:18; Resist 5 psychic
    HP:39/39, Bloodied:19, Surge Value:9, Surges left:6/7
    Action Points: 1
    Blazing Starfall
    Sly Flourish

    Wave of Light
    Low Slash
    Sneak In the Attack
    Second Wind

    Shocking Magnetism
    Shadowdance Armor (item)
    Lucky Charm (item)

    Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
    Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
    Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

    First Time Bloodied: Change immediately to next phase.


    Full sheet: Scarmiglione

  10. #130
    They must be alive..Cale had holed up there for many days before we came. And Livia is an excellent archer. If they did not survive, the least we can do is recover their remains and provide for a proper burial--but not before eliminating this threat to the area. Fredrock states.

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