D&D 4th Edition [Adventure]: Land Ho! FWBTHW (DM:H.M.Gimlord,Judge:Ozymandias79) - Page 53

  1. #521
    Thaumaturgist (Lvl 9)

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    GM: I think you guys will easily get to paragon tier before the end of this adventure. Not sure about epic though.

    *EDIT* Of course I hope that doesn't take another two years.

  2. #522
    Quote Originally Posted by Tenchuu View Post
    OOC: Would you believe that Gensai just gained EXACTLY enough XP to level up from 7 to 9 (bring me to 16500 on the dot!).

    Probably won't get it updated until this weekend.
    Quote Originally Posted by H.M.Gimlord View Post
    GM: ...Just to keep from being sadistic, I'm adding 9 XP to everyone's total so that Gensai can reach Level 9 (he is 9 points shy).
    OOC: I believe it

  3. #523
    OOC: DOH! Reading IS fundamental.

  4. #524
    OOC: Updated Stat Block.

    Action Block, Mini-Stats

    Action Block

    Move: (+1 AC/Ref)

    • Targets:
    • Attack:
    • Damage:
    • Effect:

    Gensai Stat block
    Ashikaga Gensai - Male Human Swordmage 9
    Initiative: +4, Passive Perception: +14, Passive Insight: +19


    AC: 26, Fort: 23, Reflex: 23, Will: 19 -- Speed: 6

    Superior Fortitude Feat: resist 3 to ongoing damage

    HP: 81/81, THP: 0/5 Bloodied: 40, Surge Value: 20, Surges left: 12/12
    Action Points: 1/1, Second Wind: not used

    Allarian (Common), Primordial

    Basic Attacks
    Basic Melee Attack: +15 vs AC - Fey Strike Katana 1d8+7
    Ranged Basic Attack: +15 vs AC - Fey Strike Katana 1d8+7 (1x Enc)

    Sword Burst, Booming Blade, Lightning Lure, Aegis of Shielding, White Lotus Riposte, Boots of the Fencing Master (Move Effect)
    Encounter: Sword of Sigils, Dimensional Vortex, Echoes of Sword Magic, Channeling Shield, Fey Strike Ranged Attack, Armathor's Step, Warded Vambraces, Periapt of Cascading Health, Boots of the Fencing Master, Fireheart Tattoo AP
    Daily: Frost Backlash, Swordmage Shielding Fire, Hellspike Assault, Armor of Sudden Recovery, Fey Strike Teleport, Healing Infusion: Resistive Formula

    1 Fey Strike Katana (Fey Strike Longsword +1 stats)

    Note: Gensai's Iaido-like style is for color purposes only. He is wielding one weapon and his off-hand is free. But, I think my color description makes more sense for swordmage abilities. Here's what the Periapt of Cascading Health looks like.

  5. #525
    Thaumaturgist (Lvl 9)

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    OOC: I'll wait for everyone to report on their level-up (though I won't wait for approval). BTW: What's the story with renau1g. Anyone know where he's gone to? I haven't combed the boards to see what his plans were.

  6. #526
    OOC: Please don't wait for me. I'm currently traveling (not having access to many of my bound books, so updating the power will take a while.

  7. #527
    OOC: He said he was going to be out of town for the first two weeks of July, and then he had a work conference in the third week. So, I expect him back any day now.

  8. #528
    The Great Druid (Lvl 17)

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    OOC: I'm back, thanks for your patience HMG and all. I am like 200 xp away from level 10, but I'm not going to bump it up, might as well stay with the group here at least. And I don't want to spend the time to do another level up right now (after doing Kane's I spent an hour and still am not complete....) so I'm all set to go

  9. #529
    Thaumaturgist (Lvl 9)

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    GM: Welcome back renau1g! If you haven't taken the time to do so already, I would go back to the point where you left off and read through what's happened since. Things have been pretty slow, so I don't think you missed much.

    I'm also picking up a tradition of posting a synopsis at the end of my updates. It will get lengthy, but I will put the latest info in yellow, so you can identify it quickly.

    Story Outline

    If you want to do this quickly, just click on the links below and read ALL spoilers

    • Original Party enters a bewitched cellar door that
      • Talon (Shifter Druid/Ranger)
      • Rujah (Dragonborn Warden)
      • Riardon
      • Jin (Human Swordmage)
      • Fenwick

    1. Bewitched cellar where party finds a secret entrance to a thieves' den

    2. Back at The Hanged Man
      • Talon deciphers the dwarven docuements and discovers that a man named Hankel Mast Gimlord is heir to the throne of Rioc Parvel, a dwarven mine and stronghold.
      • He is overheard by a sailor dwarf named Fargo who recalls the legends of Rioc Parvel and offers you sea passage to Avenroc
      • The lightning weapons found by the group have a dwarven inscription that reads "When it's my turn, I'll show you my power."
      • Unscrewing the pommels of their weapons they discover a small blue crystal in each that appears to encapsulate a small storm.

    3. The ocean voyage
      • Fargo's ship is attacked by a flotilla of drowned ones
      • A storm portal opens and swallows the ship
      • Talon challenges a crewmember to a sparring match
      • Fargo drops the group off in the harbor of a city called Rioc Alair

    4. The Crystal Mug inn
      • The group meets Firebyrne an apprentice blacksmith to a dwarf named Hankel Mast who has been missing for some time
      • The group discovers that the bewitched cellar of their prior experience is the cellar of the Crystal Mug
      • The group is ambushed when they attempt to expose the thieves' ring
      • Mervin materializes in a barrel
      • The group reveals the thieves' den to authorities
      • Mervin discovers a dagger of lightning power
      • Riardon finds several rituals
      • Jin learns that Hankel has, in fact, been kidnapped by a man named Lars Hallmaster, whom Firebyrne had described as a "Friend". A wizard named Shear seems to be directing Lars' actions.
      • Jin opens up a cursed chest and is mortally wounded by flaming skulls
      • Jin's body is resurrected (using one of the rituals found by Riardon), but is possessed by an ancestor of Jin's named Gensai

    5. The city of Rioc Alair
      • The group meets a university professor named Amatalystan Shea Aramista who fills the group in on the history of Rioc Parvel
      • The group gears up at a black market shop in the cellar of a gear store
      • The group uses another ritual found by Riardon to generate a portal that leads to a remote, wooded location

    6. Iguyo Di Wer Grovisv
      • The group chooses to join sides with a green dragon to defeat a band of blue-dragonkin kobolds
      • The group learns of the existance of a blue dragon named Wer Vhisar who Iguyo Di Wer Grovisv blames for driving her mother aunt from their lair, and charges the group with destroying Wer Vhisar

    7. The entrance to Wer Vhisar's lair
      • The group navigates a pit trap
      • and disables a glyph of warding powered by an electric crystal
      • that guards a library containing some curious items

    8. The hall
      • The group is met by a kobold welcoming party that temporarily separates the group. Gensai and Fenwick fall into a prison cell. Rujah falls into the river below and is swept out to sea. Mervin stays behind to cover Riardon's retreat.

    9. The prison
      • The group meets Tikchik and Sheng
      • The group discovers a dwarven prisoner and a kobold prisoner
      • The group decides to look for Rujah and Mervin

    10. The hall part deaux
      • The group learns the fate of Rujah and Mervin
      • The group realizes that Iguyo De Wer Grovisv has lied to them
      • They find a hiding kobold who grants them an audience with Wer Vhisar

    11. Wer Vhisar's Lair
      • Wer Vhisar reveals to them his version of the feud story between himself and the three green dragons
      • Wer Vhisar offers the group an opportunity to seat Hankel Mast Gimlord on his rightful throne in return for three tasks
        • Transplant the diffusion of Wer Vhisar's father
        • Turn over a large gem called the Moonstone
        • Destroy Iguyo Di Wer Grovisv's mother and aunt

    Important things to remember

    • Rituals in Riardon's Pack:
      • Raise Dead Used to raise Jin from the dead (got Gensai instead)
      • Knock Used to open the chest that killed Jin
      • Linked Portal Used to get to the green dragon encounter
      • Object Reading
      • Vistani Passkey
      • Precise Forgery
      • Decipher Script
      • Wizard Sight
      • Arcane Lock
      • Diffusion Transplantation (illegible at the moment)

    • Those of you who found lightning weapons still have them.
    • Mervin still has the dagger (but he's still on the floor of Wer Vhisar's lair)
    • Quick Plot summary
      • Setting: An interior island on the continent of Avenroc
      • Old blue dragon destroys a dwarven mine and dwarven king dies
      • Dwarven heir exiles himself and dies leaving a son who is clueless as to his heritage
      • Old blue dragon is killed by two sister green dragons, who now have a daughter (that's three green dragons on the loose).
      • The old blue dragon's son wants to avenge his father's death, but doesn't want to take the risk, so he offers the job to the adventurers.
      • Hankel (the clueless dwarven heir) is being held in the prisons below the blue dragon's lair
      • Wer Vhisar has pressed you into his service to light the dwarven lighthouse, kill the green dragons, re-seat Hankel on the throne at Rioc Parel, and transplant Wer Vhisar's father's diffusion.

  10. #530
    The Great Druid (Lvl 17)

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    Tikchik offers to stand watch all rest as even while the insectoid is at rest he is never truly caught unawares. The thrik-kreen was clearly uncomfortable talking with the great wyrm and had done his best to move into the shadows, although even he didn't think that he'd escape the dragon unnoticed.

    OOC: Ok, All caught up. That was a lot of cool interesting reading, great job HMG. The synopsis helped a lot to figure things out, as we probably won't RP out the group expaining every detail to Sheng & Tikchik in the interest of time, so this is probably good to assume that during the rest they brought us up to speed.

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