After getting wiped out with a TPK last session, my group is reconfiguring itself with players taking on different roles. Everyone found his or her niche, and I was left with the role of Leader (one that I was excited to play anyway).
The other players have chosen their class: Paladin/Cavalier (Essentials), Sorcerer, and Wizard (mostly PHB1 with some Essentials powers peppered in).
I'm leaning toward a Valorous Bard, wearing chainmail and wielding a longsword and shield. My thought is that we will need a Leader with some melee combat ability to stand in and protect the squishy Sorcerer and Wizard.
The Bard doesn't seem to suffer from the MAD of the PHB1 Cleric or Warlord and might have slightly better healing capacity than the Essentials Warpriest. (Assuming a 20 Cha, he can restore +5 extra HP with his healing instead of +1d6 - so it averages out more; plus his Song of Rest or whatever it's called adds +5 to all healing surges during a short rest - so it can help save surges.)
Are there others that might be a better fit for the party's configuration? (Assuming an adventure that's a mix of wilderness and dungeon exploration? - actually a conversion of the 3.5e Shattered Gates of Slaughtergard.)
Thanks,
Retreater
The other players have chosen their class: Paladin/Cavalier (Essentials), Sorcerer, and Wizard (mostly PHB1 with some Essentials powers peppered in).
I'm leaning toward a Valorous Bard, wearing chainmail and wielding a longsword and shield. My thought is that we will need a Leader with some melee combat ability to stand in and protect the squishy Sorcerer and Wizard.
The Bard doesn't seem to suffer from the MAD of the PHB1 Cleric or Warlord and might have slightly better healing capacity than the Essentials Warpriest. (Assuming a 20 Cha, he can restore +5 extra HP with his healing instead of +1d6 - so it averages out more; plus his Song of Rest or whatever it's called adds +5 to all healing surges during a short rest - so it can help save surges.)
Are there others that might be a better fit for the party's configuration? (Assuming an adventure that's a mix of wilderness and dungeon exploration? - actually a conversion of the 3.5e Shattered Gates of Slaughtergard.)
Thanks,
Retreater