To Gallo's Fend and Beyond
On the road north, the heroes deal with the unnaturally long and cold winter, which is nothing compared to the force of Bresk soldiers that catches up with them, complete with a blizzard dragon. After a long battle, the heroes emerge victorious and meet up with Commander Hertiage and his troop of Gallo soldiers. They escort the party to Gallo's Fend, where they eventually meet Duke Gallo himself.
Gallo appreciates all the heroes have done so far, particularly their rescue of Jinis, his proxy, and offers them rest in a local manor that is housing political guests. There, they encounter Rantle, who happens to be taking a short break from the ongoing siege of Gate Pass to seek military assistance from Gallo. Reogar banters with Rantle for a bit, but not much is solidified.
Early the next morning, Gallo asks for the party's help. He explains that King Steppengard is marching an army upon Gallo's land, claiming that he (Gallo) is a traitor and responsible for his (Steppengard's) family's assassination. Gallo thinks he can withstand a siege within the fortress of Gallo's Fend, but he fears that the army of Steppengard will distract him from defending the Alydi Gap, the pass that leads to Ragesia, which will allow the Ragesians access to Dassen as soon as the snows melt. Gallo is worried about the Ragesian force and fears they may have already taken steps to hide their advance into the Gap, as he has lost contact with his farthest guard post at the far end of the Alydi Gap. He asks the heroes to travel north through the snow and check on the soldiers stationed in the guard post. If the Ragesians have attacked his men, he asks that the party bring back evidence of the Ragesian treachery in order to convince the other Dukes and Duchesses of the Council of Nine to take up weapons against Steppengard and then the Ragesians as necessary.
The party agrees and heads north through the snow, using magical oats to keep their horses going steady for the whole day. Shortly after sundown, the party arrives at the final guard post and discovers wyvern riders camped on the tower's roof: a sure sign of Ragesian soldiers! Attempting stealth, the party approaches the tower and strikes, defeating the Ragesian soldiers and their wyverns. The unmistakeable sounds of soldiers emanate from within the guard tower, though. What now?
This brings us up to date as of the summer. We will pick up again in September with some new players and characters (Reogar's player moved to CA and we picked up a bard and new rogue).
On the road north, the heroes deal with the unnaturally long and cold winter, which is nothing compared to the force of Bresk soldiers that catches up with them, complete with a blizzard dragon. After a long battle, the heroes emerge victorious and meet up with Commander Hertiage and his troop of Gallo soldiers. They escort the party to Gallo's Fend, where they eventually meet Duke Gallo himself.
Gallo appreciates all the heroes have done so far, particularly their rescue of Jinis, his proxy, and offers them rest in a local manor that is housing political guests. There, they encounter Rantle, who happens to be taking a short break from the ongoing siege of Gate Pass to seek military assistance from Gallo. Reogar banters with Rantle for a bit, but not much is solidified.
Early the next morning, Gallo asks for the party's help. He explains that King Steppengard is marching an army upon Gallo's land, claiming that he (Gallo) is a traitor and responsible for his (Steppengard's) family's assassination. Gallo thinks he can withstand a siege within the fortress of Gallo's Fend, but he fears that the army of Steppengard will distract him from defending the Alydi Gap, the pass that leads to Ragesia, which will allow the Ragesians access to Dassen as soon as the snows melt. Gallo is worried about the Ragesian force and fears they may have already taken steps to hide their advance into the Gap, as he has lost contact with his farthest guard post at the far end of the Alydi Gap. He asks the heroes to travel north through the snow and check on the soldiers stationed in the guard post. If the Ragesians have attacked his men, he asks that the party bring back evidence of the Ragesian treachery in order to convince the other Dukes and Duchesses of the Council of Nine to take up weapons against Steppengard and then the Ragesians as necessary.
The party agrees and heads north through the snow, using magical oats to keep their horses going steady for the whole day. Shortly after sundown, the party arrives at the final guard post and discovers wyvern riders camped on the tower's roof: a sure sign of Ragesian soldiers! Attempting stealth, the party approaches the tower and strikes, defeating the Ragesian soldiers and their wyverns. The unmistakeable sounds of soldiers emanate from within the guard tower, though. What now?
This brings us up to date as of the summer. We will pick up again in September with some new players and characters (Reogar's player moved to CA and we picked up a bard and new rogue).