While discussing our next course of action, Lumi suggests swinging by Gate Pass to pick up the Living Blade. “Surely a weapon that can kill Trilliths would be good to have.”
Shirazade implores the party to visit the Ycengled forest at once, to see if they might encounter the spirits of her kin. Van responds by suggesting the Taryavar River, which, according to superstition, carries the souls of cursed elves.
Lumi chimes in again. “If we continue on this path, we may find Trilla, and there might be Trilliths around. Gate Pass is on the way to Ycengled.”
Van realizes, with some hesitation, “Er, We might have to kill Reogar to take it from him.” He explains the circumstances under which Reogar earned the Living Blade, which is tied to the forest of Inennotdar and the lives of the Seela.
“Wait, if we took the Living Blade, I’d have to bond with it? And then I’d be responsible for a whole race of people? Maybe we should just get this Reogar guy to come along with us. I think it’s worth having around. I feel strongly about this.”
We prepare a sending ritual.
“What tidings, Reogar? Our patchwork crew suffers greatly when facing Trilliths. Need Living Blade if possible. Want to join us?”
“Sorry, can’t leave, busy. Fighting to free Gate Pass.”
We visit Simeon before setting out on our journey. Katrina, the flirty fire mage, is there, and brings news from Gate Pass.
“General Ashok Danava has taken Gate Pass. Some of the noble, heroic citizens of Gate Pass have gone underground and have been striking the Ragesian forces, disrupting supplies, assassinating leaders, and basically making it very hard for the Ragesian army to maintain any sort of peace, as well as stopping them from striking east into Shahalesti--that is, if that is truly what they intend to do.
“It’s a little strange. Leska devoted an entire army to the city of Gate Pass.”
"Do you have any theories on why that is?" someone asked.
Katrina shook her head. “It could be for symbolic reasons; after all, it’s the only city Coaltongue took, and then subsequently lost.”
Simeon seems heartened that our party made a decision, once again in search of the Torch. Lumi pulls out her Lens of Discernment and gazes at Katrina. Nothing special.
Katrina says tell Rantle “His big sister is worried about him.” If we get to Gate Pass, we agree to pass on her sentiment.
We take our leave.
As soon as we are far from earshot, Van gets the group’s attention. “I don’t trust Katrina. On many occasions she knew about events that we had not shared with anyone. I’ve spared her an interrogation because I have no evidence that she is spying for the enemy, and I may just be paranoid. I tell you this because if we somehow encounter agents of Ragesia within the forests of Ycengled, it will indicate to me that she has betrayed us.”
Before we leave, the minotaur Asteron wishes to consult the oracle. He vanishes in a flash and finds himself in a chamber with three cloaked figures. “I am Asteron, priest of Kord. I come to you for simple answers to deep questions.”
“Where is the Torch of the Burning Sky located?” he asks. “We cannot tell you.”
“Why not?” - “It is blocked from divination.”
“Does Rhuarc have Coaltongue’s soul?” - “We cannot tell you.”
“How do we repair the Torch of the Burning Sky?”
“The soul of the Dragon must be reborn and reattached. Look to the echo of the soul.”
There is a flash, and Asteron returns. “The Torch and Rhuarc are well guarded.”
“Maybe he’s in a place that’s not like other places.” blurts Lumi.
“The Soul of the Dragon... Probably Syana, who was killed” suggests Van.
“What if it refers to Drakus Coaltongue?” says Karuna.
“The echo of the soul... Bel’s prophets said that Syana weeps the echo of Primordial souls,” Shirazade offers. “Perhaps we need to restore Syana to fix the torch.”
We summon eagles and fly toward the Nallanthes river. Flying along, we find a cave entrance. We follow the river deep through the earth and come out on the other side. Determined to press on, we follow the river. Subterranean beasts fall to our spells without consequence. After a day of travel we reach the edge of the forest.
The trees are gnarled and twisted. The few leaves remaining on the trees are withered, and shadows grow deeper than they should be at midsummer. No rustling of leaves or bird calls comes from the woods. Instead, the scraping jangle of chains, strung around the ashen trunks, a monument to the Teranesti murdered by Shaladel. Shirazade looks grim.
Inside the forest it is quiet, dark, and snowing. Our light is dampened by the strange magic that pervades the area. Merrick casts a ritual to warm us up, and then Asteron leads the way through the disconcerting silence. Suddenly, a child darts into view and then disappears just as quickly. Following a giggle, Lumi paces forward, sword drawn. She sees a large black obelisk, and near it stands the strange child, staring at the group. Lumi alerts the party. “Do you see this?”
As we advance toward the obelisk, the child darts off into the forest again. Covered in moss and ravaged by time, it is a waypoint that lists directions and distances to nearby elven cities. Although he left no tracks, we try to follow the child, stepping into a clearing.
There is a deafening clamor. Walking tree trunks come shambling out of the woods. Mighty branches clutch at the air. As they clambor towards us, chained to the rotting bark of one of the trees we see the dessicated corpse of a doomed elf.
Shirazade calls out a warning to the group. Van creates a mystical shield of blades. Karuna charges one of the creatures--undead treants--but the awkwardness of its shambling throws him off. Lumi lashes out and tries to sever the chain holding the corpse. One of the trees opens its terrible maw, groaning, summoning a trio of saplings. They burst from the ground and charge in, battering Shirazade.
Van steps forward and lashes them with a chain of his own. Merrick blasts one of the saplings with a lightning bolt, which explodes into splinters. Another sapling holds down Shirazade for further punishment, but she stands fast and unleashes a divine rebuke upon two of the treants, courtesy of the Raven Queen. Karuna delivers a powerful sweep kick which snaps a branch off one treant and nearly severs a sapling in two. Asteron charges another treant. Lumi focuses her martial ability and attacks the chain tree, but her blade is deflected by the ancient, rock-hard bark. The elder treant retaliates with a crippling blow which knocks the wind out of Lumi. A number of saplings burst out of the ground, grabbing at Karuna, and but he deftly avoids them.
Van shouts a warning to Asteron, who steps out of the way as the tiefling summons a dark rain that pours down. Merrick unleashes an elemental storm. Shirazade creates three holy beacons shimmering amongst the black rain, searing the murky treants, which are instantly disintegrated. Karuna is knocked down by a sapling, but he snaps it in half with a focused kick. Lumi’s blows are repeatedly turned aside by the chain treant. Its giant roots burst from the ground and pull her to the ground, pinning her as it viciously batters her with its oaken limbs. The knight is injured, but Shirazade blesses her, calling on the divine potency of her blood. Asteron charges across the battlefield and engages another foe, who summons more saplings.
Van swings his terrible scourge at another treant. Merrick blasts the elder treant with a powerful lightning blast that knocks it off its roots! Shirazade’s eyes blaze with silver fire as she gazes at a treant, which writhes and collapses under her radiant glare. Her divine corona expands, engulfing another tree. Karuna kips up and moves to dispatch another lesser treant, which buckles under his assault. Lumi struggles to her feet and flails against the monstrous oak that has restrained her; her sword erupts with mystical flame and her powerful strike connects. Asteron destroys another sapling. The giant treant continues its assault on Lumi, and Karuna’s quarry retaliates with a necrotic surge.
Van moves to flank the elder treant but his spell is deflected. Merrick calls more lightning. Shirazade manifests the blood spirits of her murdered kin. The trees are not affected but Asteron, honored by the hallowed energy, is emboldened. He brands his foe with a rune of destruction, calling down lightning. Karuna channels his ki energy into a firey burst, scorching the monsters, and is attacked in return.
Van cannot penetrate the chain treant’s bark, but Merrick’s lightning finds its mark. Shirazade emits searing beams of light, vaporizing the tree that towers over Karuna, allowing him to shift his focus to the ancient oak. Lumi slashes again with her flaming blade, and the giant tree shudders, chains ringing. Asteron splits more firewood, sending a sapling flying. The giant tree flails wildly, slamming into Lumi and Karuna and sapping their life force. It steps away and Lumi steps in, striking it with a backhand swing.
Van’s black flail drags the elder treant back into the fray as Merrick launches himself and Asteron through the air with a gust of air. Shirazade blasts the thing with a column of holy fire. Karuna misses. Lumi hacks it again powerfully. Asteron curses as he swings and misses at the retreating monster.
Van steps back and destroys the ancient treant with an eldritch bolt. The battle is over.
“The poor child,“ says Lumi. “We should bury her.” The group agrees. Van wonders what could animate the trees in such a foul place. Karuna suggests it’s just vengeful spirits.
The party decides to rest in the forest, but the dark energy saps their will. They will carry on, wary of what terrors might befall them as they continue deeper into the woods.