[LPF] Crypt of the Everflame (01) - Page 3
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  1. #21
    "Excellent, excellent! You simply have no idea how much this will mean to the people of Haatse! Well, then, if you'll follow me I've some horses in the stable for those of you who don't have one . . ."

    On the way out to the stable Jocyn turns to Kalgor. "I'm afraid we have no list of the items originally interred with Ekat Haatse, but as the curse applies only to what was actually placed with his body it should be easy for such professionals as yourselves to discern."

    And with these words you find yourselves at the stables.


    The next two days pass in a blur. The weather is pleasant, though it begins to turn cold as you ride up into the lower reaches of the mountains of the Baronies. Jocyn proves to be pleasant company, a wealth of entertaining stories and songs accumulated over a long lifetime as an entertainer. You are unmolested by local flora or fauna and make the trip to Haatse in good time.

    Once in town you're greeted with a hero's welcome. Though the townsfolk are obviously worried by their situation and somewhat subdued they are also excited that you've come to take care of the situation. You're put up in the Seven Silvers, a comfortable 2 story inn run by Trelvar Silvers and his 12 year old daughter Asina. When you awake you're given an excellent breakfast, and asked to prepare yourselves for your ordeal. Everything has the feel of a ritual repeated often down through the years. In the Seven Silvers' taproom, Asina struggles mightily to overcome her obvious infatuation with the handsome Iosef and her fascination with the great black cat Gragnor. She gravely informs you that a part of the ritual is for the townsfolk to equip the 'adventurers' for their journey, and asks that you leave your packs and equipment - other than your arms and armor and any 'specialized equipment you may need' - in her care until you return.

    General adventuring equipment such as ropes, oil, rations, etc. should be left with Asina. You may hang onto more specialized gear such as that needed for your profession (spell component pouches, spell books, etc) and any magical gear such as potions, of course.

    The bells atop the town temple toll their midday song, echoing throughout the quiet town of Haatse, as Asina escorts you through the empty streets to the town square. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. A!er a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.

    Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Spoekjebosk Forest, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Haatse himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Haatse’s tomb and retrieve the flame to keep this community safe for another winter?”

    At this point, Mayor Uptal pauses and sends his searching gaze over the crowd. A sense of anticipation slowly builds as the town awaits the commitment of their brave saviors . . .
    Last edited by Maidhc O Casain; Saturday, 15th January, 2011 at 06:25 PM.

  2. #22

    Ravenath, human fighter 1

    -Here we are, My Lord. -the tall and handsome man step out the crowd and he put off his green hat, leaving his long blonde hair free- We are ready to help in whatever we can.

  3. #23
    Cutpurse (Lvl 5)

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    "I will aid you." Iosef says, stepping forwards.

  4. #24
    Kalgor transfers his whetstone, flint and steel, fork, one bandage, 10 ft of thread and one mousy to the spare belt pouch, and then hides that away inside his armor. He also mostly empties one of the waterskins, leaving just a couple drinks so as to flatten it out, and then hides that inside his armor as well.

    Kalgor and Gragnor step forward. Kalgor draws his blade in a flourishing salute. "We shall retrieve the flame."
    Gragnor rears up on his hind legs and lets out a deep roar, then sits next to his master.

  5. #25
    Anaerion also steps forward and says "I shall help you!"

  6. #26
    The Mayor steps forward and speaks gravely. "It is well. Know that the fate of our town rests squarely on your capable shoulders. We have put together provisions for your journey . . ." He distributes the backpacks, one to each of you, then turns to Ravenath and presents him with the tarnished silver lantern.

    Turning back to the crowd, he proclaims: “I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire.” With that, the mayor points to the south, the direction of Kassen’s tomb. The townsfolk begin waving goodbye with cold, solemn looks on most of their faces.

    You begin your trek to the south, determined to put as many miles under your feet as you can before camping.

    Go ahead and get your marching order set and let me know if you wish to redistribute the contents of the backpacks. I have everyone at Medium encumbrance with the packs as they are. Dropping a backpack is a swift action (equivalent to taking off a shield, I judge) and will reduce your encumbrance to light.

    Backpack Contents
    Each of the bags contains the following:
    • 1 Small Tent
    • 1 Winter Blanket
    • 5 days of Trail Rations
    • 1 full Waterskin
    • 1 piece of a Trail Map

    In addition, Anaerion's pack contains a potion labeled 'Healing' (Cure Light Wounds) and a small bottle of the excellent local brandy. Iosef's pack contains a grappling hook, Kalgor's a tinderbox with 3 tindertwigs and 50' of hempen rope, and Ravenath's pack contains 3 torches.
    Attached Files Attached Files  

  7. #27
    Marching order: the cat, 15', Kalgor, 10', the paladin, 5', our squishy mage in the middle, 10', and then the human fighter to protect the rear. The human can carry the torch when we need light, since he has a free hand while fighting. That spreads us out a little from fireball formation. With the paladin's armor clanking, we won't even try being stealthy as we walk. Adjust as desired.

    After a couple miles out of town, Kalgor stops for a minute to cut a sapling. "I thought my walking stick would have made me look weak, so I left it with my pack. I will be annoyed if I don't get it back." So, while walking, Kalgor strips the bark and whittles a new hanbo for himself.
    I suggest coloring our map token rings to our speech colors.
    Last edited by Satin Knights; Sunday, 16th January, 2011 at 06:21 PM.

  8. #28
    Community Supporter COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Technically, dropping a shield is a move action...

  9. #29
    Marching Order
    Works for me. Also, I have light prepared, so I can cast that on someone as well.

    Anaerion, while Kalgor is cutting his sapling, takes a look inside the pack again. He pulls out the trial map, and takes a look at it.

    Asking the rest of the group, he says "Is your guys' map the same as mine? "


    Level 0: Detect Magic, Read Magic, Light
    Level 1: Grease, Mage Armor, Magic Missle
    Amulet Used: No
    Shift: 7 remain

  10. #30
    Quote Originally Posted by GlassEye View Post
    Technically, dropping a shield is a move action...
    Right you are! That'll teach me to trust my memory instead of looking it up . . .

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