Gilladian
Adventurer
I'm designing (redesigning something I didn't like in a module actually) a small border outpost.
It is walled, but not terribly defensible. It is lived in by about 5-6 people; the trader (an expert merchant), his wife (a minor cleric), a blacksmith (expert), a couple of "hands" who do any heavy labor needed (commoners), and their single "guardsman" (warrior).
Local threats are mostly bandits and kobold/goblin level creatures with a few tougher things happening on a rare basis (they'd usually hide/flee from these). Local visitors to the trading post include fur traders, huntsmen, a few farmers and hunter-gatherers, prospectors, and adventurers, plus the bandits themselves sometimes come here.
What sorts of buildings and resources and etc... would you give this place? The source I'm starting with didn't even give the poor residents an outhouse!
It is walled, but not terribly defensible. It is lived in by about 5-6 people; the trader (an expert merchant), his wife (a minor cleric), a blacksmith (expert), a couple of "hands" who do any heavy labor needed (commoners), and their single "guardsman" (warrior).
Local threats are mostly bandits and kobold/goblin level creatures with a few tougher things happening on a rare basis (they'd usually hide/flee from these). Local visitors to the trading post include fur traders, huntsmen, a few farmers and hunter-gatherers, prospectors, and adventurers, plus the bandits themselves sometimes come here.
What sorts of buildings and resources and etc... would you give this place? The source I'm starting with didn't even give the poor residents an outhouse!