Kinomen Dragoon
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Gun Blade
Mediuum sized Exotic weapon
Cost 60g for blade, 20g for 60 bullets
Blade deals 1d8, Bullets deal 1d6
Takes two profecites to use right. The Bulltes can be fired if the useer pulls the trigger while striking, or can fire at ten feet away.
Gun Blade Specialist
Reqs.
Base Attack: +7
Skills: Tumble 6, Craft Arms and Ammo 7, Jump 7
Feats: Spring Attack, Weapon Focus and Specialization (Gun Blade), Improved Crit. Gun Blade, Signature weapon (Gun Blade), Dodge, Mobility
lvl base attack Fort Ref Will Special
1 +1 Rapid Reload Blade Style
2 +2 Blade Up S.T
3 +3 Wounding Bullets
4 +4 B.U. Twin Fang
5 +5 Balde Mastery
6 +6 B.U. Crusher
7 +7 Ghost touch Bullets
8 +8 Elemental Roulette
9 +9 Hammer Blow 10 +10 +7 +7 +3 B.U . Lion Heart
B.U.+Blade Upgarde
Class Skills: Craft (Int), Escape Artist (Dex), Gather Info (Cha), Handle Animal (Cha), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Profession (Wis), Tumble (Dex), Swim (Str), Ijtsu Focus (Cha) Skills: 4+Int modifier
Class Abilities:
Rapid Reload: You can now reload the gun blade’s six bullet holes as a standard action that provokes an attack of opportunity.
Blade Up Shear Trigger: This adds an additional point to critical rage after adding improved critical and keen. Example 19-20x2 normal, with keen and Impv crit and shear trigger 14-20x2.
Wounding Bullets: All bullets you fire from the magic gun blade are +1 wounding bullets. (see DMG for rules on wounding)
Twin Fang: Bullets fired from any gun blade you use have weapon focus. (It stacks if you all ready have it)
Master Gun Blade: For every two levels of Gun Blade Specialist you gain +1 defection bonus. (so at level 10 you have +5 defection bonus)
Cusher: Bludgeoning is now listed under types of damage your gun blade deals.
Ghost touch bullets: Your bullets fired form the gun blade gain ghost touch.
Elemental Roulette: On a successful touch attack with the gun blades bullets roll a d6, you add a flaming, frosting, screaming, shocking, corrosive to the bullet.
1=flaming, 2=screaming, 3=frosting, 4=shocking, 5=corrosive, 6= you pick.
Hammer Blow: You gain the hammer blow feat. If you all ready have it you gain an additional use.
Lion Heart: The gun blade you use now deals 4d6 for the blade, 2d6 for the bullet. Medium sized creatures have to wielded it in two hand unless they take monkey grip. (with monkey grip you suffer -8)
Blade Style: The Gunblade Specilist becomes an experate at the blade. Equale to half his lvl rounded down . So a 10th lvl Gunblade Specilist deals an extra +5 damage that is added on to normal damage.
Blade Mastery:The Gunblade Specilist gains a +1 to AC equale to half his or her Gunblade Specilist lvl rounded down ,when weilding a gunblade. This is a defection bonus.
Mediuum sized Exotic weapon
Cost 60g for blade, 20g for 60 bullets
Blade deals 1d8, Bullets deal 1d6
Takes two profecites to use right. The Bulltes can be fired if the useer pulls the trigger while striking, or can fire at ten feet away.
Gun Blade Specialist
Reqs.
Base Attack: +7
Skills: Tumble 6, Craft Arms and Ammo 7, Jump 7
Feats: Spring Attack, Weapon Focus and Specialization (Gun Blade), Improved Crit. Gun Blade, Signature weapon (Gun Blade), Dodge, Mobility
lvl base attack Fort Ref Will Special
1 +1 Rapid Reload Blade Style
2 +2 Blade Up S.T
3 +3 Wounding Bullets
4 +4 B.U. Twin Fang
5 +5 Balde Mastery
6 +6 B.U. Crusher
7 +7 Ghost touch Bullets
8 +8 Elemental Roulette
9 +9 Hammer Blow 10 +10 +7 +7 +3 B.U . Lion Heart
B.U.+Blade Upgarde
Class Skills: Craft (Int), Escape Artist (Dex), Gather Info (Cha), Handle Animal (Cha), Intimidate (Cha), Listen (Wis), Move Silently (Dex), Profession (Wis), Tumble (Dex), Swim (Str), Ijtsu Focus (Cha) Skills: 4+Int modifier
Class Abilities:
Rapid Reload: You can now reload the gun blade’s six bullet holes as a standard action that provokes an attack of opportunity.
Blade Up Shear Trigger: This adds an additional point to critical rage after adding improved critical and keen. Example 19-20x2 normal, with keen and Impv crit and shear trigger 14-20x2.
Wounding Bullets: All bullets you fire from the magic gun blade are +1 wounding bullets. (see DMG for rules on wounding)
Twin Fang: Bullets fired from any gun blade you use have weapon focus. (It stacks if you all ready have it)
Master Gun Blade: For every two levels of Gun Blade Specialist you gain +1 defection bonus. (so at level 10 you have +5 defection bonus)
Cusher: Bludgeoning is now listed under types of damage your gun blade deals.
Ghost touch bullets: Your bullets fired form the gun blade gain ghost touch.
Elemental Roulette: On a successful touch attack with the gun blades bullets roll a d6, you add a flaming, frosting, screaming, shocking, corrosive to the bullet.
1=flaming, 2=screaming, 3=frosting, 4=shocking, 5=corrosive, 6= you pick.
Hammer Blow: You gain the hammer blow feat. If you all ready have it you gain an additional use.
Lion Heart: The gun blade you use now deals 4d6 for the blade, 2d6 for the bullet. Medium sized creatures have to wielded it in two hand unless they take monkey grip. (with monkey grip you suffer -8)
Blade Style: The Gunblade Specilist becomes an experate at the blade. Equale to half his lvl rounded down . So a 10th lvl Gunblade Specilist deals an extra +5 damage that is added on to normal damage.
Blade Mastery:The Gunblade Specilist gains a +1 to AC equale to half his or her Gunblade Specilist lvl rounded down ,when weilding a gunblade. This is a defection bonus.