Gil struggles to climb the rope, falling in his first attempt, almost as soon as he sarts climbing. He slowly makes his way, hand over hand, with Artemis' help, and eventually makes to the top. Once up top, the wizard retrieves his orb again, and casts a new light cantrip on the edge of the hole, lighting both rooms.
We'll stay close, don't you worry Bob. Has anyone searched that last ghoul? I'll stay up here with Bob and play lookout while you guys finish down there. Also, can someone get Bob a proper weapon, something simple but effective? Gil scans the room while he speaks.
Can you believe this?! We get to be part of the epic struggle for Artemis' soul! Cheer up Bob, you're with competent adventurers, nothing to worry about. 7 Rabbit said we'd be safe, and we are.
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put up orb to free hands
Athletics to climb
5
11
13
Retrieve orb and equip.
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[sblock=Ministat]
Gil Human Hybrid Wizard/Artificer Multiclass Assassin
AC 16 Fort 14 Reflex 17 Will 14 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 26/27 Surges 7/7 Surge value 6
Passive Insight 17, Passive Perception 17, Normal vision
Second Wind Not Used, AP total 0, Speed 6, Initiative +7, Languages Common, Draconic
At-will powers; Thundering Armor, Winged Horde, Scorching Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Grasping Shadows, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers;
Caustic Rampart
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