I'll be running combat much like renau1g does:
On the first round, players roll Initiative individually. Monsters roll Initiative once for all of them. Players who beat the monster's totals can go before the monsters. Then all the monsters go, then all the players go, then all the monsters go, then all the players go, etc. Within those groupings, players and monsters can post in any order. (This speeds things up greatly because we don't need to wait for a specific player to post.)
I will reveal selected monster stats, such as defenses, the first time they come into play. So the first player to attack a certain defense won't know for sure if they hit, but after that players will be able to tell for themselves whether they hit or not. (This is a balance between keeping things mysterious and speeding up play.)
Please post a mini stat summary after each combat turn, to keep track of your current hp, healing surges, AP and powers used. Tarkus the Crusader's
is a good model.
Would each player please post a small picture to use as a combat token.
After a fight, you may use encounter powers such as Healing Word as often as you want, but keep track of how much time this takes (you need a five minute rest after each use of the same encounter power, or after each two uses of "twice per encounter" powers such as Healing Word). Depending on circumstances you may risk meeting wandering monsters, or later encounters may get harder as defenders have more time to set up, if you wait too long...
I'll be using the Obsidian Skill Challenge System
for skill challenges instead of the one in the DMG. I'll explain how it works before the first skill challenge starts.
If you expect to go more than 2 days without posting, please let me know and designate someone to play your character for you while you're gone.