D&D 4th Edition Running player commentary on PCat's 4E Campaign - Paragon Tier - Page 9




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  1. #81
    Kickstarting TimeWatch!
    The Grand Druid (Lvl 20)

    Piratecat's Avatar

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    Riastlin, klofft, thanks!

    We played last night. It was a weird game, where I was mostly DMing from a higher level: "there's no way they can retaliate if you're attacking from the tower with ranged weapons. You have to chase the last few down, but you're able to do so. Everyone lose a healing surge," instead of playing out the fight, and "she tells you that things haven't been great," instead of roleplaying it out. That's unusual for me. I'm not sure if I was tired and un-caffeinated, or just not firing on all cylinders. I always try to make every game the Best Game Ever. This one? Not so much.

    That said, things have gone to hell in Capria. The now-dead Commander Reymus's plans seem to be carried to fruition. The PCs have a plethora of choices in front of them, each of which I have an adventure roughed out for, and what they don't do right away probably matters as much as what they DO do. Luckily, they have allies as well. And as I type those words, I think I may let the players create alternative PCs, and I'll run one or two side adventures where Grey Guard members try to tackle some of these other tasks. Hmm. Interesting idea.

    One interesting fight last night: Cobalt, Sagiro's rogue, got in a single combat with a clath when he gazed into a mirror reflecting a mirror inside the witchwater tower. He did 170 pts of damage in 3 rounds entirely by himself. It was a blast to see.

    The other mechanical item of interest is what optimized diplomacy can do. I had set-up a no-win situation where the PCs were going to have to kill "innocent" townsfolk who were infected by clath. Instead, they managed to knock them out and actually figure out how to cure (most of) them, AND convinced a widow that they needed to do an autopsy on her husband, AND managed to leave without leaving any ill will behind. Repeated DC 40 diplomacy checks will do that. Their plan for defeating the clath is a fascinating one: since clath apparently rely on mirrors to propagate, they're discussing spreading a rumor across the empire that all mirrors must be covered until a new emperor is chosen. Dunno if it'll work, but it's an unusual tactic. They're hacking my world with social engineering.

    In the Merchant Prince game, the PCs are doing a ludicrously good job of beating up anything I send against them. This is aided by a new PC, the brand new elemental sorcerer. Very high damage (23-35 points with a basic attack) and far fewer choices each round. I like the simplicity and effectiveness. We'll see how the player feels in a few weeks.
    - Piratecat, EN World Admin. Now Kickstarting TimeWatch, a time travel game - please go check it out!

 

  • #82
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    Iceman's Avatar

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    Quote Originally Posted by Piratecat View Post
    My conclusions from this fight:

    - The warforged wizard Strontium did a great job controlling. Since she prefers direct damage spells, the player was quite chuffed about this. "See? I CAN be a controller!" This made a fair amount of difference in how many clath were attacking at once.
    A good friend of mine was looking to build a wizard about a month ago, to join a game at 5th level. I tried to explain being a controller to him somewhat like this:

    You can control with effects. Good or bad damage doesn't matter, you're goal is to be dazing, immobilizing, penalizing and so forth. Every round, every attack is designed to nullify one or more enemies' next actions. You will frequently be able to alter the battlefield by encouraging or discouraging the enemies from sticking to their plan.

    You can control with multi-targeting damage, also know as a blaster. You won't hit as hard as a striker, but you're attacking multiple targets with every attack. Large, ally-friendly spells take away the enemy's options, and you will frequently wipe every minion off the board in the first round or two.

    My first wizard (a Mage, technically - illusionist/enchanter) is heavy, heavy control and a lot of fun.
    My second wizard (a tome wizard - summoner) is a big-time blaster. Only played him twice so far, but having a good time with it.
    The stormsoul genasi blaster-wizard my friend made would've been a pretty effective one-shot character, if he'd rolled higher than 5 on 90% of his attacks (and, per the build, he was never striking fewer than two targets). He wants to bring him back though, so that's a good sign.

    Sounds like Strontium is the blaster type, but doing a great job in the role!

    Cheers. And more updates!
    -VIC
    "Depriving a village somewhere of an idiot"

  • #83
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    Guide (Lvl 11)

    Herobizkit's Avatar

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    I snorted when I realized I posted this over a year ago, but here we go again.



  • #84
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    ø Ignore Jeremy
    So what's going on in Capria these days?

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