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Wednesday, 30th March, 2011, 06:03 PM #1
Myrmidon (Lvl 10)
- EN World
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Wednesday, 30th March, 2011, 06:05 PM #2
Myrmidon (Lvl 10)
1/19/12: 1,000xp each for completing the quest, "Finding Barbarossa".
6/12/12: 300xp for the combat.
6/16/12: 500xp each for completing the quest, "Freeing Barbarossa".
Last edited by Insight; Friday, 13th July, 2012 at 01:44 PM.
Wednesday, 30th March, 2011, 09:12 PM #3
Myrmidon (Lvl 10)
Cassi Ashonson, human female artificer 6
character builder summaryBackgroundministat
Last edited by drothgery; Thursday, 31st March, 2011 at 04:33 AM. Reason: add ministats
Thursday, 31st March, 2011, 01:04 AM #4
The Great Druid (Lvl 17)
Last edited by renau1g; Monday, 30th April, 2012 at 07:48 PM.
Thursday, 31st March, 2011, 04:02 AM #5
Defender (Lvl 8)
Nafije an-Noor Mahbooba and Goldie
What she does
Who she is
Thursday, 31st March, 2011, 04:11 AM #6
Acolyte (Lvl 2)
Crap, I forgot to equip my armor when I exported it, AC should be 25 on the sheet. I'll fix that when I get a chance tomorrow.
Last edited by Almightyfoon; Monday, 4th April, 2011 at 03:58 PM.
Thursday, 31st March, 2011, 01:11 PM #7
Superhero (Lvl 15)
Last edited by Walking Dad; Friday, 15th June, 2012 at 10:55 PM. Reason: adding XP
Thursday, 31st March, 2011, 07:57 PM #8
Enchanter (Lvl 12)
Skaros, Last of a Cursed Line
Skaros, Last of a Cursed Line
There are secret paths to power one should not contemplate.BackgroundStat Block
Appearance & Personality
Friday, 1st April, 2011, 03:37 PM #9
Enchanter (Lvl 12)
Fighting Style: Hunter Fighting Style
Ranger: Prime Shot
Background: Elf - Wild Elf (+2 to Athletics)
FINAL ABILITY SCORES
Str 10, Con 13, Dex 21, Int 8, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 18, Int 8, Wis 13, Cha 10.
AC: 22 Fort: 16 Reflex: 20 Will: 17
HP: 50 Surges: 7 Surge Value: 12
Nature +13, Athletics +10, Acrobatics +12, Stealth +13, Perception +13
Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +6, Endurance +3, Heal +6, History +2, Insight +6, Intimidate +3, Religion +2, Streetwise +3, Thievery +7
Level 1: Cunning Stalker (Combat Advantage vs a Foe not adjacent to another Foe)
Level 2: Weapon Proficiency (Greatbow)
Level 4: Bow Expertise (+1 to hit per tier with bows, also +1 dmg per tier vs foes not adjacent to other foes)
Level 6: Weapon Focus (Bow)
Low Light Vision
Elven Accuracy (Enc, reroll attack roll)
Ignore Diff. Terrain during shift
Grant +1 Perception to allies within 5sq
Prime Shot - +1 to hit if no allies are closer to target than you.
Hunter's Quarry - Minor action to make foe closest to you your 'Quarry.' Do +1d6 once per round to Quarry.
Ranger at-will 1: Nimble Strike (Shift 1 before or after attack), +13, 1d12+10
Ranger at-will 1: Twin Strike, +13, 1d12+5 x2
Ranger encounter 1: Two-Fanged Strike, +13, 1d12+10 x2
Ranger daily 1: Sure Shot, +13 (may reroll), 3d12+10 (may reroll each dmg dice)
Ranger utility 2: Invigorating Stride (Shift Wis mod and use surge)
Ranger encounter 3: Disruptive Strike (ImmInt, +13, 1d12+10, target takes -6 to its attack roll)
Ranger daily 5: Spitting-Cobra Stance (rngd basic as ImmReac attack vs any foe within 5sq that moves closer)
Ranger utility 6: Weave Through the Fray (ImmInt, Shift Wis mod sq)
Duelist's Bow Greatbow +2 (Inflict -2 to hit on ranged and area attacks from target on hit)
Amulet of Life +1 (Enc, when you spend a surge, you may spend an additional one as well.)
Bracers of Archery (heroic tier) (+2 dmg with bows)
Sylvan Hide Armor +1 (+Enh bonus to Stealth and Athletics checks)
Flint and Steel
Silk Rope (50 ft.)
Last edited by Shayuri; Thursday, 24th November, 2011 at 05:08 PM.
Tuesday, 5th April, 2011, 02:18 AM #10
Lama (Lvl 13)
Questor, Halfling Chaos Sorcerer 6
Code:Questor, Halfling Chaos Sorcerer 6 Alignment: Good Action Points: 1 XP: 7,500+1,000 [finding R. Barbarosa]= 8,500+300[Ogre battle]= 8,800+500[Freeing Barbarosa]= 9,300 S 14 +2 D 16 +3 C 14 +2 I 11 +0 W 9 -1 C 18 +4 HP: 51 -- Bloodied: 25 Surges/Day: 7, Surge Value: 12 [DEFAULT MELEE ATTACK: +2DAGGER, +10 att, 1d4+4 damage, crit damage=8+2d6] [+9 ATT BONUS ON CHA-BASED SORCERER ATTACK POWERS +9=+3(1/2 Level)+2(magic dagger - Sorcerer Implement)+4(cha mod)] Defenses [+2 AC versus AoO - Halfling Racial Feature] AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod) [AC: 19 when bloodied because of his Bloodthread Armor] Fort: 15=10+3(one-half level)+2(con/str mod) Ref: 16=10+3(one-half level)+3(dex mod) Will: 17=10+3(one-half level)+4(cha mod) Skills: [+2 racial bonus to Acrobatics and Thievery] Arcana +8 = +5(trained)+3(1/2 Level)+0(int) [class feature] Streetwise +12 =+5(trained)+3(1/2 level)+4(cha) Bluff +12 = +5(trained)+3(1/2 Level)+4(cha) Intimidate +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item) Diplomacy +14 = +5(trained)+3(1/2 Level)+4(cha)+2(item) Feats: Halfling Agility (attacker takes -2 on second chance reroll) Arcane Spellfury (+1 to attack rolls after hitting with at-will attack) Ritual Caster (master and perform rituals) [Questor's Possible Next Feat -- Disciplined Wild Soul (roll twice to determine Wild Soul damage type)] Racial Features: Bold - +5 racial bonus to saves vs. fear Nimble Reaction - +2 racial bonus to AC vs. opportunity attacks Second Chance [*Encounter* - also see below|- Immediate Interrupt |When hit, force opp to re-roll the att & use second roll, even if it's lower (or higher)] Class Features: Wild Magic -Chaos Burst - First attack roll in every battle determines special benefit: even roll = +1 AC, odd = Questor may make a saving throw -Chaos Power - Bonus to damage with arcane powers=Dex mod (+3) -Unfettered Power - On natural 20 with arcane attack, slide target 1 square and knock it prone after all other effects | AND When roll natural 1, must Push each creature w/in 5 squares of Questor 1 square -Wild Soul - After Extended Rest, Roll 1d10 to determine Resistance (5) until next extended rest -- [Questor's Current Wild Soul Resistance= 5/Cold] [1-Acid/2-Cold/3-Fire/4-Force/5-Lightning/6-Necrotic/ 7-Poison/8-Psychic/9-Radiant/10-Thunder] At-Will Powers: -L1 Chaos Bolt [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chaos pwr)] psy dam secondary attack for 1d6 (+9[cha, dagger, chaos power]) dam if roll even number for primary att] -L1 Storm Walk [+9 att, cha vs. fort, 1d8+9 [+4(cha)+2(dagger)+3(chaos pwr)] thunder dam and shift 1 sq before or after att] Encounter Powers: -Racial Power: Second Chance - immediate interrupt [When an attack hits Questor, he may force the enemy to roll the attack again [at -2 due to to Questor's Halfling Agility Feat] and the enemy uses the second roll even if it's lower (or higher)] -L1 Bedeviling Burst [+9 att, cha vs. will, 1d10+9[+4(cha)+2(dagger)+3(chs pwr)] psy dam + push target 3 sq] -L3 Poisonous Exhalation [+9 att, cha vs. fort, 2d8+9[+4(cha)+2(dagger)+3(chs pwr)] poison dam + target is -2 fort until end of my next turn] Daily Powers: -L1 Dazzling Ray [+9 att, cha vs. will, 6d6+9 [+4(cha)+2(dagger)+3(chaos power)] radiant dam and target is -3 to att if I roll an even number (save ends) miss 1/2 dam] X-L5 Reeling Torment [+9 att, cha vs. will, 3d8+9 [+4(cha)+2(dagger)+3(chaos pwr)] psy dam +slide target 3 sq at start of each of its turns (save ends), miss 1/2 dam and only slide 1 sq] Utility Powers: -L2 Elemental Shift [MINOR ACTION] [Daily] - change resistance granted by wild soul to another type for rest of encounter + one ally w/in 5 sq gains resist 5 to that damage type for rest of encounter, too -L6 Swift Escape [IMMEDIATE INTERRUPT] [Encounter] : if hit by close or area att Questor teleports 5 sq (2+dex mod) Equipment, Including Magic: Bloodthread Armor +1 (L5, cloth) +1 and gain +2 more to AC and saves when bloodied Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +7 counting str mod) (crit - +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers) Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks Standard Adventurers' Kit (15 gp) Everburning Torch (30gp) Ritual Book (50 gp) ***Animal Messenger (10gp comp cost) ***Brew Potion (component cost = price of elixir created) ***Travellers' Feast (35 gp comp) ***Make Whole (20% of item cost for com) ***Knock (35 gp comp) ***Comprehend Language (10gp comp) ***Detect Secret Doors (25gp comp) Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast, Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors Description: Questor stands 4'1" tall and weighs 77 pounds. He is slender with piercing bright blue eyes that shine out from his dark face. His hair is raven black and most days he sports two days worth of stubble on his face. His long hair is kept in check by his gleaming silver Circlet (of authority). His dagger has a long, slender, wavy blade and its hilt is set with rhinestones. Background: Questor (at least he claims that's is his real name but he never offeres a surname to go with it), was born and raised in the halfling communities not too far from Karameikos and Specularum. Upon becoming of age, he movedto Specularum intending to ply his arcane talents for fun and profit. He was making a decent living using his talents to redecorate homes, repair pots and pans, rid houses of rodents, etc. when he heard about the Swords of Darokin looking for talent. He immediately applied and was accepted. [Stolen from Rhun's post] "And immediately had to flee for his life with the half-orc Vrashek, after pissing off the Veiled Society!
Last edited by Leif; Tuesday, 3rd July, 2012 at 03:50 AM.
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