- Actually, SR as a disguised curse not only fits with the setting, but it helps balance the race. It also helps with the flavor of "this is a golem." Comparable to the Warforge and the effectivness of healing being halved.
- Stats were written with what seemed appropriate at the time, although I am thinking of changing it to a +2 Str, +2 Con, +2 Int, -2 Dex, -2 Wis for all types of construct, regardless of materials they are made of.
- I like the spell weaknesses because it contributes to the feel of the race as a golem, and it is a counter to the spell resistance.
The golems are immune to half of the things that can be thrown at players. I've seen debates on just how strong or not that is, which varies by DM. I DO need to clarify that all but the Iron golem can wear armor (as appropriate for proficiancy and such).
I am open to ideas an suggestions, but I do want to retain the feel of the golems from the books. Perhaps I can give them each a special ability based on the materials they are made of, like how the living iron golem has a breath weapon (On that count, I was wondering if perhaps a 1d6 acid cloud 1/day would be better than a constitution attack).