Under The Eclipse: Updated May 19th!

Zubkavich

First Post
My girlfriend has been reading various 'Story Hour' posts and recommended that I register and start my own thread for a new campaign that we've begun. The campaign looks like it's off to a great start.

It's a one-one-one game. One player with one character and me GMing. That's just the way I like it. Lots of time for in-depth role-playing and quirky NPCs. The focus is always on the main character, so you don't have to worry about players feeling left out or the party "splitting up".

I play heavy on the role-play, with lots of fast action when things heat up. Although the first session has no magic or blatant supernatural things, it's a slow burn type of story building, laying the foundation and elements for future action-packed sessions.

I hope you don't mind if I fill you all in on the events. Feedback is welcome. If you like what I've got so far, I'll try my best to keep you all up to date on future sessions.
 
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Zubkavich

First Post
Session One: The Pick-Up

Karen Frost isn’t like most 19 year olds her age. While most young ladies are getting ready for university or fawning over their latest boy toy, she’s been honing her skills as a break-and-enter specialist. Her given name is Karina Gagliana; she’s a half-italian tomboy who wants to live life on the edge. Even though her mother’s tried to steer her away from her father’s legacy in the mob, she’s found it far too fascinating to ignore. It may have gotten her Pop killed before she can even remember, but she’s drawn towards it like a moth to the flame.

After moving from Albany to the heart of New York City, she gets in contact with Claudio Vercoletti. On the surface, he owns the ‘Parmesan Street Café’. Underneath the restaurant business, he helps the Italian mob move merchandise and organize “jobs”. When Karen gets a good word from her nephew Tony, Claudio decides he’ll test her out and see if she’s trustworthy enough to work for him. She’s given a simple mission:

"Wait for a bike courier to arrive the alley beside the 10th Street Bakery during lunchtime the next day and pick up a package from him. Make sure you’re not followed, then bring it to the Café."

Excited at the chance to get her foot in the door, Karen heads to her day job. Her schedule is quite flexible and she never worries about whether she’s late or not. Karen works at a used bookstore called ‘Dog-Eared Pages’. The owner is an eccentric fellow named Sedrick VanKlouten. He waxes philosophical while overwhelming her with trivial facts about world history. Absent-minded, yet intelligent, he holds a kind of genius beneath his bizarre exterior. As she helps him reorganize the store stock, he insists that she read a new book that he’s found. The book is a strange hardcover called ‘Properties of Universal Truths’ by M. Coralsmythe. When she flips it open, it seems to be filled with all kinds of disjointed words, arranged seemingly at random throughout the pages. When she asks him how she’s supposed to read it, he just laughs and changes the subject.

Getting home after work, there’s a message from a friend of hers called Buzzard. Buzzard is lanky large-nosed fence who runs a pawnshop called ‘Pawns, Rooks and Drag Queens’ near Hell’s Kitchen. He’s got some new butterfly knives that he thought would interest her and a favor to ask as well. It seems a Haitian gang is trying to force him to take merchandise he considers too hot to touch, and they don’t want to take ‘no’ for an answer. He’s heard that she’s got mafia ties and is hoping he can get some ‘protection’ for his shop. She lets him know that it’s a possibility, but isn’t making any promises.

Buzzard also asks her if Karen has any drug ties. He’s looking for a rare drug called ‘Viperous’ that’s selling for thousands of dollars a hit. He thinks it’s a quick way to some fast cash and is disappointed when she tells him that drugs aren’t part of her criminal repertoire.

Waking up early the next day, she heads to the pick-up location on her motorcycle. She sees the bike courier, parks her bike and walks around the block to casually intercept him. The only problem is, when she gets there, he’s gone. Quickly looking down into the alleyway, she sees a hooded figure in army boots and khakis leaning over the fallen courier. The mysterious figure’s hands are covered with gloves and she can’t make out his face in the shadows. Drawing her gun, she tells him to slowly step away. The figure dashes off with incredible speed and leaps almost ten feet up to climb a fence at the end of the alleyway.

When she checks the courier, he’s more than slightly dead. His lower jaw is ripped from his face and his tongue is missing. Gagging at the sight, she looks away while checking his jacket. Luckily, the package is still there. Running from the scene, she grabs her bike and heads out on a round-about route to ensure she isn’t being followed. When she stops for a coffee on the way, she sees the hooded figure across the street, watching her. Heavily spooked, she runs to her bike and tries to lose him in traffic. The figure leaps an incredible distance and she narrowly swerves out of the way, sending him crashing into a nearby car. The figure reaches out to grab the bike, but only manages to snag her license plate off before she speeds away. Calling the Café, she receives directions to a nearby grocery that has ties to the mob. With the right key word, the owner there will help to hide her from whoever is following.

When she gets there, the mysterious figure is close behind. Dashing into the grocery, the owner draws a pistol and tries to fight off whoever, or whatever is after her. After some chaos, she escapes out the back door to a car sent by the mob to pick her up. She tries to calm down while explaining the weird events to them. She’s told to lay low and keep her face off the street while they look into it.

The next few days are simple: putting in time at the bookstore and watching her back to and from work. As the session ends, she arrives home after another shift only to find her crumpled license plate in the foyer of her apartment building. Whoever tried to get her before now knows where she lives.

It looks like the simple pick-up has gotten her involved in something far beyond anything she could have imagined...
 

Zubkavich

First Post
Karen Frost (Karin Gagliana) (Fast Hero 1): HP 10; Mas 15; Init +2; Spd 35ft.; Defense 15; touch 15, flat-footed 13; BAB +0; Grap +0; Atk +1 melee (1D3+3, brass knuckles), or +2 ranged (2D6, Glock 20); SV Fort +2, Ref +3, Will +2; AP 0; Rep +0; Str 13, Dex 15, Con 15, Int 15, Wis 14, Cha 16.
Occupation: Criminal (bonus class skills: Knowledge [streetwise], Sleight of Hand)
Skills: Balance +3, Disable Device +7, Hide +5, Knowledge [streetwise]+6, Move Silently +6, Profession +5, Read/Write Italian, Speak Italian, Tumble +6
Feats: Defensive Martial Arts, Dodge, Personal Firearms Proficiency, Simple Weapons Proficiency
Possessions: Glock 90, brass knuckles, backpack, cell phone, lock pick set, multipurpose tool, flashlight, concealed holster, car opening kit and personal possessions.
 
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Cool stuff! Of course, I'm definately a d20 Modern guy through and through already, so I'm easy to please with a well-written Modern tale...
thumbsup.gif
 

Zubkavich

First Post
Session Two: A Box of Snapdragons

Obviously paranoid after the discovery of the license plate, Karen thoroughly searches her apartment and the surrounding area, but comes up with nothing. Although she’s scared, she tries to carry on a normal routine while watching her back. Almost a week goes by with no sign of the hooded stranger or anything out of the ordinary.

Stopping at the Parmesan Street Café, Claudio’s right hand man named Stevie asks to sit down with Karen. He explains that Claudio’s gone out of town on business, but that he’s going to make sure she’s taken care of. The mob assigns two men to keep an eye on Karen’s neighborhood. The first is a no nonsense tough named Conroy. He prides himself on taking orders well and not asking questions. The other is an ox of a man named Mr. Melt. Melt speaks only when he has to, and only when he has useful information to impart. He’s a careful individual considering his massive size and methodically checks Karen’s apartment for any bugs or other electronic devices. The Italians don’t want to take any chances. If there’s a new gang on the street, the FBI or something else entirely, they don’t want to be caught off guard.

Checking her mail, Karen finds a package pick-up slip. Her mob “escort” insists that they go with her and check it out before she cracks it open. It’s a medium sized box with Karen’s name on the sender address and the delivery line. Knowing that Karen hasn’t sent herself any packages, Conroy calls the mob’s explosives specialist, Paggio, to open it up.

Paggio’s a dirty little man with a creepy grin who seems to delight in looking Karen up and down as well as playing with bombs. After determining that the box is safe, he peels back the packaging and finds a simple jewelry box inside. The jewelry box is empty and there’s no distinguishing markings or notation.

“I guess you’ve got a secret admirer.” he remarks.

Although disgusted by him, Karen wants to know more about how explosives work and asks him for some training. He happily agrees to do it for a thousand dollars cash, specifically “...used twenties wrapped with a red rubber band. The red and green looks nice together.” Paggio’s got some weird hang ups.

Before she has a chance to go home, Karen is invited to visit an old lady named Regina who is close friends with Claudio. Dropping Karen off at the woman’s house in the suburbs, Conroy tells her to watch out, as Regina is quite the harsh old vulture.

Karen’s nostrils are assaulted by the smoke in the air as she enters the old residential home. Regina has terminal cancer, but chain smokes anyways, rasping her words in thick Italian through her cracked lips. The old woman claims that she’s no psychic, but that she “plucks truth out of the air, polishes it and take a good look at the reflections it gives off.” Karen’s confused look makes the Regina smile and with her gnarled and wrinkled fingers, she deals Karen some cards so that the two of them can play some Black Jack.

As the rounds of cards go by, Regina compares Karen’s life to the game; the risks she takes, the rounds she wins or loses. Each hand unveils something about the way Karen lives her life and the things that have brought her to this point. Regina sees something big on the horizon for the young Italian girl, and wants her to grab it instead of letting fate slip through her fingers. Once it’s over, Regina tells Karen to book off the 20th of the month, “for respectful reasons.” Not understanding, she agrees to anyways. She has a lot to think about once she gets back to her apartment, but exhaustion from her long day puts her to sleep.
 

Zubkavich

First Post
Session Two continued...

The next morning, Karen awakens to an odd sensation. The refreshing smell of flowers is coming from somewhere in her apartment. A quick search reveals that it’s emanating from the jewelry box. Slowly lifting back the lid, she sees that there’s a snapdragon flower and a note inside. Scared that someone’s been in her apartment, she searches the whole place up and down to see if anything’s been disturbed. Finding nothing amiss, she comes back to the note and carefully unfolds it. It reads as follows:


Greetings,

I hope this letter finds you well. This will be my first correspondence with you. I’m writing these letters to help you understand the changes that are coming.

Miller



Karen is extra careful as she locks up and goes to work the next day. Coming home, she’s amazed to smell the flowers again. Opening the jewelry box. She finds another snapdragon with another note:


Greetings,

I hope this letter finds you well. This Snapdragon Box is the only way I can communicate with you. I will correspond with you as much as I am able. I will help you to read the text you have. Keep your wits about you as the coming days will be very important. You have the means to carry out incredible tasks. Do not forget this.

Miller

PS: I can only send one note at a time.



Feeling oddly compelled to respond to the letter, she tears a scrap of the paper off, writes a note back and leaves it in the jewlery box:


Hi,

Who are you? How are you going to help me read that book? What do you want me to do? Why are you sending me one page at a time?

Karen



With a few days off of work, she needs something to occupy her time and forget the bizarre events of the last week. She does what she used to always do back in Albany when she was bored: she looks for a place to break and enter.

Slipping out the back door of her apartment, she wanders the streets. Casing a small house for a few hours, she covers a basement window with a towel and breaks it quietly. Slipping in, she sweeps the house, grabbing small but expensive items like jewelry or handheld electronics and any cash lying around. Slipping back out through the window, she leaves the scene of the crime with caution, while trying to stay nonchalant. That is, until the mob car pulls up beside her and Conroy tells her to get in.

Conroy freaks out on Karen, wondering why she tried to lose her escort and why she broke into a house when she was supposed to be laying low. He’s angry at her for not following orders and obviously scared that something could have happened to her. He’s even more frustrated that she’s got a backpack of stolen merchandise and insists that Mr. Melt and him go with her to Buzzard’s to get cash for the goods.

Pulling up to the pawn shop, Karen is about to step out of the car when the hooded figure from the pick up comes crashing down from above. Although he’s medium-sized, his impact puts a massive indent into the roof of the car and sends everything into chaos. Melt slams the car into reverse as the mysterious figure punches through the roof to try and grab at Karen. While the car spins and jostles, Conroy and Karen try to pull their guns and fire at the body flailing above them. When the arm pushes through the roof further, Karen is clawed by the figure’s razor-sharp fingernails, sending her reeling back into her seat with horrible pain.

The chase spills out into the streets, with the hooded figure clinging to the roof of the car as it weaves back and forth dodging traffic. When Melt brakes hard, the figure crashes onto the hood and promptly elbows through windshield to try and stop the wild ride. As beads of glass ricochet around the inside of the car, Melt takes his hands off the wheel, slams on the gas and pushes the mysterious figure off the hood, sending him crashing to the street. With no rearview mirror left and no time to waste, Karen and her escort drive to a mob warehouse to assess the damage and hide from any police called to the scene.

Taking Karen to a doctor paid off by the mob, he tends to her wounds and binds her arm in a sling. She’s not to do anything strenuous with it for at least a week.

Calling Stevie to fill him in on their weird encounter, he tells them some bad news. Regina passed away in the night, a victim of natural causes. Claudio’s flying back and he wants Karen to be at the funeral that’s planned for the 20th.

Once Stevie gets the details on the attack at the pawn shop, he orders Melt to stay at Karen’s apartment and watch her wherever she goes. Melt shrugs his shoulders and sets up a sleeping bag on Karen’s living room floor. Her bachelor pad just got a lot more cramped. Helping her cook and tidy up the place, Melt comments that the apartment has a nice smell “like fresh cut flowers”. Karen smells it too, and realizes that there’s another note waiting for her in the Snapdragon Box. Now she just has to check it when Mr. Melt isn’t watching...
 
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