Adventure: A Tale of Two Domains (DM:Luinnar, Judge:renau1g) - Page 21
  1. #201
    Andras spends the time dragging wagons and overturned troughs into position to serve as makeshift barricades. "Well," he says to himself, "that should slow down some big beasties." Upon completion, he walks over to the fence and tries to ignore the platoon of poultry nearby.

    ooc: Construct barricades in AA17, Z19, X21, V21, T21, and R17, in that order. Wait in T14. As a reminder, Andras has darkvision.

  2. #202
    Defender (Lvl 8)

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    Block covaithe

    Quagmire tries to keep an eye on Sir Exsixten, but after an hour of watching him drill chickens, he mutters something about a headache, and goes to lie down for a while.

    OOC: Aid Another to whatever Sir Ex is doing for an hour, then nap for five hours.

  3. #203

    Superior Two-Handed Ranged Weapon
    Cost: 100 GP
    Damage: 2d6
    Proficient: +2
    Range: 5/10
    Weight:8 lbs

    Brutal 2
    Load Standard
    Critical Miss:On a critical miss the gun misfires, damaging the user for 2d6 damage. This uses up the ammo.

    Lead ball ammo may be purchased in Ravenloft or made by hand. May also be loaded with scrap iron, rocks, etc. but these do 2d4. Black powder is needed also (this may be purchased in Ravenloft or from the Jade Kingdom).

    GM: Jax may borrow the blunderbuss, but he receives only a +1 bonus to hit since he was only taught the basic workings of the device. The bonus goes away after the encounter. Also, borrowing it will leave the family defenseless if the creature were to get into the house.

    I'll try to post a full update in a bit

  4. #204
    The party sets up various barricades, traps and other precautions in preparation for the battle with the creature and takes their positions.

    It is night time. Tense minutes turns into hours as you lay in wait for the beast. Suddenly a bone-chilling howl comes from the west. It is answered by three more howls. You hear rustling through the trees and Andras spots four large shapes coming from all directions; one large wolf-like creature walking on its hind legs and three other giant wolves. Soon everyone can see them with the moonlight. The wolf to the north spots the Warforge and gives a growl, but the others seem to have not noticed the party yet.

    Sir ExSixTen drops the bucket of magical chicken feed he has prepared. The chickens clanking in their armor gobble it up with great speed. Soon their tiny minds are flooded with magical energy. There were not chickens, but dragons who happen to looks like chickens dedicated to the Lords of Awesome and they would give their life for this metal man and the Awesome Lords. Eyes glowing with battle fury, they give a defiant squawk and prepare for battle!

    GM: I placed Quagmire at the house since you did not specify where he should start at.

    I'm assuming that Sir ExSixTen is dropping the magical chicken feed as a free action.

    No light as of yet.

    Did Jax borrow the blunderbuss?

    PCs get to go first since you were ready for them, please post your turns


    Stalker in the Dark (west wolf creature)
    HP: 286/286
    AC:24 Fort:24 Ref:24 Will:24

    Dire Wolf Alpha (south wolf)
    HP: 234/234
    AC:25 Fort:24 Ref:23 Will:22

    Dire Wolf Omega (North #1 & East #2)
    HP: 179/179
    AC:25 Fort:25 Ref:22 Will:23

    Quagmire: 15+56
    Jax:63/63 (rat form)
    Dorn:62/62 Prone
    Brenn:50/50 Prone
    Sir Exsixten:69/69 DR3
    Chicken Champions of the Order of the Red Plus

    Sir ExSixTen can make attacks as if he were in any of the chicken's squares.

    The chicken's move with him.

    They grant him DR3 since their armored bodies are fluttering about.

    The chickens have an aura 1 that does 1d6+6 damage to any creature who ends its turn in it. (does not mark)

    Extra attacks for Sir ExSixTen:
    Combined Attack of the Lords of Awesome.
    Standard Action: Sir ExSixTen makes a MBA, Chickens then make an attack against the same or different target(+12 vs AC, 1d6+6 damage and marks EONT).

    Breath of Great Justice
    Standard Action: Sir ExSixTen command his fowl army to breath a cloud of acid for honor and glory!
    Close blast 5, +12 vs ref, 2d8+6 acid damage.
    Special: May be used as a minor action 1/encounter.


    Yellow i circle:Caltrops Slow StartONT, Perception 25 to spot
    Black Square: Pit trap: Perception 25 to spot
    Difficult Terrain: Fence, barricades (yellowish circular things), Roof


    (note: I boosted the base stats of the doors/windows)

    Door & Windows are marked by yellow i symbol.

    Door: HP 20/20 AC 25 DR 10

    North Window: HP 20/20 AC 25 DR 10

    South Window: HP 20/20 AC 25 DR 10
    Attached Files Attached Files  
    Last edited by Luinnar; Wednesday, 13th July, 2011 at 06:33 AM.

  5. #205

    OOC: These chickens are badass!

    Minor: Draw weapon
    Move: Move to O17.
    Standard: Crushing Surge: 1d20+12=18 vs AC, miss, Sir Exsixten gains 4 THP and the wolf is marked TenT.
    Start of Wolf's Turn: Chickens do 1d6+6=7 damage.

    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter 6
    Passive Perception: 15, Passive Insight: 15
    AC: 24, Fort:21, Reflex:18, Will:18 -- Speed:5
    HP:69/69, Bloodied:34, Surge Value:17, Surges left:13/13
    Initiative +4, Action Points: 1
    Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Daring Shot, Warforged Resolve, Second Wind, Villain's Menace, Rain of Steel, Boundless Endurance
    Items: Potion of Healing x 2, Potion of Resistance x 1, Amulet of Resistance, Dwarven Thrower

    MBA/RBA: +12(+14 OA) vs. AC, 1d12+8 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
    Notes: *Sir Exsixten gains 5 THP whenever he spends a healing surge. *Sir Exsixten rerolls the first 1 on any damage roll. *Sir Exsixten does +2 damage while he has any temporary hitpoints. *Sir Exsixten does +2 damage vs bloodied enemies.

  6. #206
    Andras takes a few steps and fires an arrow at one of the massive wolves. He then swears softly as his shot completely misses.

    Move: Move to V14.
    Standard: Staggering Shot vs eastern Dire Wolf. Miss. Man, I don't know how useful I'm going to be in this fight. I do have Reorient the Axis, though, so let me know if you want to be moved around or out of danger.

    Andras's mini-stats
    Andras genasi Warlord 6
    Initiative: +4 | Passive perception: 18 | Passive Insight: 13
    AC: 21 | For: 20 | Ref: 18 | Will: 16
    HP: 51/51 | Bloodied: 25 | Surge value: 12 | Surges: 9/9
    Resist: 5 Fire, 5 Necrotic, 5 Poison
    Speed: 6 | Languages: Allarian, Primordial
    AP: 1 | Second Wind: not used
    Melee Basic Attack: +12 vs AC, 1d10+6 damage
    Ranged Basic Attack: +11 vs AC, 1d10+7 damage
    Powers: Paint the Bulls-Eye, Risky Shot
    Race the Arrow, Staggering Shot
    Relentless Wounding, Create Opportunity
    Firedeath, Inspiring Word (2/2), Shake It Off, Reorient the Axis
    Rebounding Longbow, Deathcut Armor, Acrobat Boots

    Skirmishing Presence:
    When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.


  7. #207
    Scout (Lvl 6)

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    OOC: Jax very much likes the blunderbuss, but it's not really suited to his melee-heavy style of fighting. He'll leave it with the farmers.

    I'll wait a tick to see if anyone lights a sunrod.

  8. #208
    Defender (Lvl 8)

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    Block covaithe

    Quagmire moves close to the pits. He snaps open a sunrod and tosses it past the pits.

    actions and tactics
    Move to U12.
    activate sunrod and toss it to around T9 or so. I don't feel like looking up what kind of actions that is, but presumably I can do it in a standard and a minor.

    Tactics wise, it seems like there's a left/right thing going on with this terrain. Two courses of action spring to mind: either we try to put down the alpha (south) quickly, then all move over to the right and count on the pits and barricades to keep the stalker occupied for a round or two, or we let Sir Ex tank the right side with his chickens, while the rest of us focus down the left guys. Kind of leaning toward the latter at the moment.

    Also: Best. Chickens. Ever.

  9. #209
    Dorn's breathing becomes heavier as he eyes the gigantic beasts closing on their location.

    "Perhaps I can slow this one", Dorn mutters to Brenn. "Stay close," he says, as a wave of darkness billows around the sorcerer, obscuring him (Minor - Deep Shroud (sustain minor) - Dorn's square and all adjacent squares are heavily obscured). The sorcerer stands up (Move - stand) and sends an icy explosion toward the nearest beast. The blast rocks the creature, slowing its every movement (Ice Dragon's Teeth hits Stalker In The Dark for 29 damage. It is slowed TENT).

    (Dorn starts every encounter with 5 tmp hp.)

    Deep Shroud (Heavily Obscured) Cheat-Sheet

    Dorn and all adjacent squares are heavily obscured.

    When in a heavily obscured square, you have cover against adjacent enemies and superior cover against anyone farther away.

    Cover = -2 to hit
    Superior Cover = -5 to hit

    Cover and superior cover only affect ranged and melee attacks.

    Dorn Stat Block

    Dorn, Half-Orc Sorcerer 8
    Passive Perception 13, Passive Insight 13
    AC 23, Fort 16, Reflex 20, Will 22 (base defenses)
    HP +5 TMP 62/62 Bloodied 31 Surge Value 15, Surges 7/7
    Speed 6, Initiative +12
    Action Points: 1

    Current Effects
    Deep Shroud (sustain minor)
    Wild Soul: radiant (Resist 5 radiant and ignore first 5 radiant resistance)
    Note - Dorn uses the first d20 attack without mods for his Wild Magic boon

    Encounter Resources
    Bedeviling Burst
    USED Ice Dragon's Teeth
    Spark Form
    Furious Assault
    Stoneskin Armor
    Half-Orc Resilience
    Goblin Stompers
    Second Wind
    Use Action Point

    Daily Resources
    Ice Javelins
    Moon and the Stars
    USED Deep Shroud
    Chaotic Defense
    Luckblade Dagger
    Deathstalker Dagger

    2x potion of healing

  10. #210
    Scout (Lvl 6)

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    OOC: Thanks for the light Quag.
    As far as tactics go, Jax is going to stick near Sir Exsixten for flanking and sneak attack. So I'll try to burn down the northeast wolf while the western ones are (hopefully) delayed by the traps.

    Those chickens are awesomely awesome.

    Jax's target is illuminated! He shakes of his rat form to become a kobold once again, and then he dives out of the tree and charges the wolf engaged by Sir Exsixten.
    The sight of the dragon-chickens inspires the kobold into a frenzy! Jax "ROAARS" during his charge as he leaps over his own pit traps, finally slamming into the wolf at the end with a powerful strike.

    Jax stat block / actions
    Free: change back to kobold form.

    Move: walk to T13. Jax makes the athletics roll to clear the pit even on a one, so I won't roll.

    Standard: Charge to O18! MBA vs DWΩ #1 CRITS for 48 damage. (1d20+15+3+1=39;[1d4+10+1+2d8+4]=35; Crit: 2d12=13)

    PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 8
    Passive Perception: 21, Passive Insight: 20
    AC:24, Fort:20, Reflex:24, Will:17, Resist 5 cold, 5 necrotic, Speed:6, 7 while not bloodied
    HP:63/63, Bloodied:31, Surge Value:15, Surges left:9/9
    Initiative +9
    Action Points: 1 (encounter)


    Shifty, Clever Strike, Piercing Strike
    Imperiling Strike, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
    Rat Form, Raven Cloak, Mocking Strike, Press the Advantage

    Combat notes: +1 damage with CA; +2 damage vs bloodied targets
    Last edited by Dekana; Wednesday, 13th July, 2011 at 06:04 PM.

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