I was thinking that with the massive variety of immortals out there, there could be a wider variety of entropic creatures.
I'm assuming that the entropic abilities of the various bestiary critters have their saves Constitution-based. I can't think of any other reason for them not having an ability modifier.
As for equipment, I'm sure there are plenty of things in the cosmos that entropic creatures would be interested in acquiring.
Entropic Creature
Whenever an immortal is slain, an entropic creature is birthed into reality.
“Entropic Creature” is an acquired template that can be added to any immortal (referred to hereafter as the “base creature”).
The entropic creature uses all the base creature's statistics and special abilities, except, as noted here.
The base creature loses it's divine template.
NB: An entropic creature can reacquire divinity after the acquisition of this template.
Size and Type: The base creature's type changes to Undead. Size is unchanged.
Hit Dice: An entropic creature has maximum hit points.
Speed: An entropic creature gains a fly speed equal to it's base land speed with perfect maneuverability.
NB: Entropic creatures do not fly; rather they are not subject to gravity in the same way other creatures are. They can move in any direction through any medium, disintegrating solid matter in their path.
Special Attacks: An entropic creature retains the special attacks of the base creature and gains the following:
Entropic Mastery (Ex): The damage dealt by entropic creatures is permanent.
A limited wish spell will heal 1 hit point of permanent damage. A miracle or wish will heal 1 point of permanent damage per level of the caster.
Those slain by an entropic creature are brought closer to the true nature of death and as such cannot be raised. However, they can be resurrected, albeit suffering a loss of 2 levels (from resurrection) or a loss of one level (from true resurrection).
Entropic creatures destroy non-magical matter with a touch. Magical items must make a Fortitude save (DC is 10 + 1/2 Hit Dice) each time they touch, or are touched by an entropic creature, or be destroyed.
Anyone grappling with, or striking the entropic creature suffers permanent damage equal to the base damage dice their attack would usually inflict.
Third Death (Su): If destroyed, an entropic creature implodes in upon itself. All targets within the entropic creature's reach must make a Reflex save (DC 10 + 1/2 the entropic creature's Hit Dice) or be sucked into the void and lost forever. Occasionally, beings lost in this manner find a way to return but they are never the same creature they were before unless they are somehow protected against the dimension of entropy.
NB: An entropic creature that is destroyed, is irrevocably slain.
Void Gaze (Su): Any intelligent creature looking at the entropic creature can become lost in the unrelenting depth of blackness. Intelligent creatures within 5 feet per 2 Hit Dice of the entropic creature must make a Will save or become fascinated for 2d6 rounds. The save DC is 10 + 1/2 the entropic creature's Hit Dice. This is a mind-affecting effect.
Special Qualities: An entropic creature retains the special attacks of the base creature and gains the following:
- Damage Reduction (Ex): An entropic creature gains damage reduction equal to half it's Hit Dice/- (rounded down to the nearest multiple of 5).
Abilities: An entropic creature gains -2 to Dexterity and -4 to Intelligence.
Organization: Solitary.
Challenge Rating: Same as base creature +4 (no extra equipment) or CR +7 (extra 10 levels of equipment).
Treasure: Standard.
Level Adjustment: Same as the base creature +7 (no extra equipment) or +10 (extra 10 levels of equipment).
I'm assuming that the entropic abilities of the various bestiary critters have their saves Constitution-based. I can't think of any other reason for them not having an ability modifier.
As for equipment, I'm sure there are plenty of things in the cosmos that entropic creatures would be interested in acquiring.
Entropic Creature
Whenever an immortal is slain, an entropic creature is birthed into reality.
“Entropic Creature” is an acquired template that can be added to any immortal (referred to hereafter as the “base creature”).
The entropic creature uses all the base creature's statistics and special abilities, except, as noted here.
The base creature loses it's divine template.
NB: An entropic creature can reacquire divinity after the acquisition of this template.
Size and Type: The base creature's type changes to Undead. Size is unchanged.
Hit Dice: An entropic creature has maximum hit points.
Speed: An entropic creature gains a fly speed equal to it's base land speed with perfect maneuverability.
NB: Entropic creatures do not fly; rather they are not subject to gravity in the same way other creatures are. They can move in any direction through any medium, disintegrating solid matter in their path.
Special Attacks: An entropic creature retains the special attacks of the base creature and gains the following:
Entropic Mastery (Ex): The damage dealt by entropic creatures is permanent.
A limited wish spell will heal 1 hit point of permanent damage. A miracle or wish will heal 1 point of permanent damage per level of the caster.
Those slain by an entropic creature are brought closer to the true nature of death and as such cannot be raised. However, they can be resurrected, albeit suffering a loss of 2 levels (from resurrection) or a loss of one level (from true resurrection).
Entropic creatures destroy non-magical matter with a touch. Magical items must make a Fortitude save (DC is 10 + 1/2 Hit Dice) each time they touch, or are touched by an entropic creature, or be destroyed.
Anyone grappling with, or striking the entropic creature suffers permanent damage equal to the base damage dice their attack would usually inflict.
Third Death (Su): If destroyed, an entropic creature implodes in upon itself. All targets within the entropic creature's reach must make a Reflex save (DC 10 + 1/2 the entropic creature's Hit Dice) or be sucked into the void and lost forever. Occasionally, beings lost in this manner find a way to return but they are never the same creature they were before unless they are somehow protected against the dimension of entropy.
NB: An entropic creature that is destroyed, is irrevocably slain.
Void Gaze (Su): Any intelligent creature looking at the entropic creature can become lost in the unrelenting depth of blackness. Intelligent creatures within 5 feet per 2 Hit Dice of the entropic creature must make a Will save or become fascinated for 2d6 rounds. The save DC is 10 + 1/2 the entropic creature's Hit Dice. This is a mind-affecting effect.
Special Qualities: An entropic creature retains the special attacks of the base creature and gains the following:
- Damage Reduction (Ex): An entropic creature gains damage reduction equal to half it's Hit Dice/- (rounded down to the nearest multiple of 5).
Abilities: An entropic creature gains -2 to Dexterity and -4 to Intelligence.
Organization: Solitary.
Challenge Rating: Same as base creature +4 (no extra equipment) or CR +7 (extra 10 levels of equipment).
Treasure: Standard.
Level Adjustment: Same as the base creature +7 (no extra equipment) or +10 (extra 10 levels of equipment).
Last edited: