OnlineDM
Adventurer
I recently read the second Dresden Files book, Fool Moon, and when I finished it I found myself thinking, "You know this would work really well as an adventure."
It has several set-piece battles against a variety of enemies in a variety of locations. It has interesting characters that could serve as NPCs (both allies and enemies). It has good ways to drop leads that could take a party from point A to point B without railroading them (though to be clear, this would not be a sandbox adventure).
So my question is, have you ever created an adventure that basically took an entire work of fiction (novel, movie, TV series, whatever) and pretty faithfully set it up in an RPG world? We've all used such sources for inspiration, I'm sure (a battle setting here, a monster there, an adventure hook over there), but is it common that the structure of a work of fiction also functions well as the structure for an RPG adventure - plot line, battles, characters and all?
And yes, I'm aware that a Dresden Files RPG exists, though I know very little about it. Maybe that game does exactly what I describe, "adventurizing" the novels!
It has several set-piece battles against a variety of enemies in a variety of locations. It has interesting characters that could serve as NPCs (both allies and enemies). It has good ways to drop leads that could take a party from point A to point B without railroading them (though to be clear, this would not be a sandbox adventure).
So my question is, have you ever created an adventure that basically took an entire work of fiction (novel, movie, TV series, whatever) and pretty faithfully set it up in an RPG world? We've all used such sources for inspiration, I'm sure (a battle setting here, a monster there, an adventure hook over there), but is it common that the structure of a work of fiction also functions well as the structure for an RPG adventure - plot line, battles, characters and all?
And yes, I'm aware that a Dresden Files RPG exists, though I know very little about it. Maybe that game does exactly what I describe, "adventurizing" the novels!